MAYORANIME'S PROFILE

Search

Filter

What is your favorite type of girl (anime or otherwise)

author=Jude link=topic=3299.msg66867#msg66867 date=1237292392
If I could dig up Audrey Hepburn's corpse and violate it, I would do it in a heartbeat. I've been utterly smitten with her since I saw Breakfast at Tiffany's when I was twelve-years-old. She's like a cross between Natalie Portman and Winona Ryder... or just Keira Knightley with a sexier accent, and 200% more class.

They don't make them like that any more.

Well, they do, but apparently Hollywood doesn't consider that to be 'sexy' any more.

Back in blue...

Hi! I don't know who you are, due to being new here, but welcome back!

First assumption- your new game has already been cancelled

author=WIP link=topic=3353.msg66822#msg66822 date=1237234244
It's actually because they are alphabetically sorted...

This thread, particularly this response, gave me a resounding chortle this morning. :D

Can Fangames Be Good?

author=Mr. Y link=topic=2946.msg66769#msg66769 date=1237179598
I make these general observations about fan games.

1) Yes, they CAN be good. Some good ones exist.. even, gasp, Final Fantasy fan games!

2) They often aren't good. In my opinion, completely unsupported by anything except the amount of games I've seen or played, more games that are *original* are good and more fan games are bad. My guess is that fan games tend to be more rushed in creation and have less care taken in storytelling, or in other departments like battle system, dungeons, dialogue, graphics, etc.

I also believe that fangames are viewed with a negative light not because of their construction, but because of being compared to their source material. If someone makes a Final Fantasy VII fangame, then any fan of Final Fantasy VII will instantly compare the two games in their mind, and go into the fangame with preconceived notions of what should and should not be.

Can Fangames Be Good?

author=Craze link=topic=2946.msg64199#msg64199 date=1235945002
Please no.

MODIFY: Also I hate fangames because I have made two and only, like, one person played each. :<

Now come on...is it really a fair reason to hate fangames because yours were not played? Come on, gimme a link and I'll play them! ;)

EDIT: I saw your reply to ChaosProductions soon after posting. My bad, I'll go download and play now. >_> *slinks away*

How about this; are there any cliches that you LIKE?

author=brandonabley link=topic=2906.msg59190#msg59190 date=1233246038
I think you guys need to stop using words like "boss" and "dungeon" and "save point" all the time. You are thinking in terms of one very very specific game design, and not about the principles of game design in general.

That statement is one of the reasons I still believe in this community.

You're absolutely right. The terminology being used here is almost universally applied to RPGs and Adventure Games, although Action games are becoming increasingly similar.

But you can't use those words, easily, for Sports Games, Puzzle Games, Simulation Games, etc.

How about this; are there any cliches that you LIKE?

author=Mr. Y link=topic=2906.msg66780#msg66780 date=1237181463
I just generally prefer RPGs where I do get to save the world. Big, epic 40-hour RPGs where I am ultimately responsible for the salvation of an entire planet or perhaps a solar system. I have problems enjoying RPGs where the point isn't saving the world.

The Epic Hero's Quest, complete with world-saving journey.

The only way to fly...!

Game Design Process 101: Part IV (The GDD)

Thank you, Chaos. It's for people like yourself that I am writing these Articles, especially this one. I'm glad that could help!

And sure, lol, you can have a prize! How about I base a character off of your moniker in my next game and have him do something that drips of David Busey awesome - like juggling flaming chainsaws and babies...while blindfolded? ;)

Resources, originality and theft

author=Fallen-Griever link=topic=3324.msg66483#msg66483 date=1236961079
I think a lot of people are confusing theft of intellectual property (plagiarism) with using something without permission. Using something without permission, yet still giving the correct person credit, is not theft of intellectual property since you're not claiming anything to be your's. The two are not even close.

For instance, I don't remember e-mailing hundreds of professors to see if I could use their work in my dissertation last year, I just made sure I referenced their work properly and gave them the proper credit. And guess what? I didn't get kicked out for plagiarism. Perhaps artists need to stop being so damn pretentious.

It's easy for someone to confuse the two because, quite frankly, the line between is only differentiated by intent. That's why I use a big 'I did not create these characters' disclaimer for Lost Legacy. Less chance of a muss up there and someone think I'm claiming to have created those characters and places.

If a Game Maker here just says that he didn't create any of the chipsets, music, whatever, and says 'Credit to the original creators', then that should be enough for anyone here. I know that if someone ripped something I made, and just said that it wasn't theirs, I'd be satisfied.

The problem is that by doing nothing, you pave the way for someone to assume you take credit for some or all of the resources involved. And while assumptions are as asinine as the deliberate stealing of another's resource, they are human nature.

Where's Your Username From?

I think I've pooted this story out a few times, but might was well make it official:

In the far-gone year of 1996, I and my wife (then girlfriend) created a Live Action Roleplay Game (LARP) company, for reasons that we're unsure of even today. Skip a year of doing all sorts of cool stuff with that. In 1997, we were invited to go to Project A-kon in Dallas. We wanted to provide a LARP for anime fans, since the idea of playing something like a vampire or paladin at an anime convention was too advant garde at the time.

We created a game called 'Animania' and wrote it so that we could throw just about any anime character into the LARP, and thus appease the fan-base. We set it in the fictional and wholly imaginatively-named city of Los Anime (that means the City of Anime, in case you didn't know) and named the mayor of the city 'Mayor Anime'. Being as I was the Game Master for that game, I took on the role of the character of Mayor Anime.

Long story short, the LARP was such a huge hit, year after year, that I came to be known by that name. I'd walk around the convention, in my normal clothes, not the costume, and people would be 'Hey, Mayor Anime, what's up?'. Eventually, I expanded the game to things other than LARPs, which is how Lost Legacy was born. Eventually, the character was killed off in that incarnation and made into something less campy and less Mayorish.

But the name sorta stuck and has never quite gone away. ::)