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Random Item chests aren't working [RMMV]

I'll elaborate on this a bit more. This is supposed to be mimicking the random loot chests out of the Elderscrolls games. Do you think it would be better if I made a few other conditionals, so it randomly chooses a category (say potions), and then it would pick randomly from about the 32 different types of potions which are in the game.

Is the current scheme a bit too much for it to handle?

Random Item chests aren't working [RMMV]

Yes. There's a conditional for every item, which are arranged like the two shown.

Random Item chests aren't working [RMMV]

Sometimes my chests give an item, but just as often, they don't.

I've tried to do it by using the common event command to select an item from a list, but often the chest opens, and no item is given.

Here's the chest event, and the common event. If someone can tell me what's going wrong here, that would be great. I put the "wait" in there, thinking that might help, but nothing's changed.

Chest Event


Common Event (Random Item List)








Is there a conflict between Yanfly's Synthesis and Quest Journal Plugins? [RMMV]

Thanks coelocanth.

After a lot of messing around, I've settled on just going with the synthesis system. The quest system is dealt with through variables.

Is there a conflict between Yanfly's Synthesis and Quest Journal Plugins? [RMMV]

I'm asking because the Quest option isn't appearing in the menu screen, and then I've seen this appear under the parameters for the plugin for the Quest Journal.

Enable Command True
"Enable the Synthesis command in the main menu by default?"

This doesn't make sense, as this is under the Quest Journal plugin, not the Synthesis plugin.

Do these two plugins conflict with each other?

What are you thinking about? (game development edition)

Cool. I'll just do the main quest and then leave it until I get feedback. All the quests will be handled by some method or other, afterwards. I'm planning on using Yanfly's Quest Journal plugin for this.

What are you thinking about? (game development edition)

I'm currently working on an open world style rpg. I've just been wondering at what point you would release a demo of it? It seems much harder to decide, as opposed to when making a traditional one.

I could do it when the main quest is completed, and just leave all non-essential locations until later. I'd like to have opinions, so I can make a decision.

[RM2K] TBH, I don't know how to do a couple of things.

Here's a way you can do the credits. I used this in Rpg Maker 2003 but it would work in 2000 as well. You can do it by making images of your credits (I used GIMP to do this), and then display them as pictures. Here's how it looked.

Show Picture: 1, Credits 1
Wait: 5.0 seconds
Erase Picture: 1, Credits 1
Wait: 1.0 seconds
Show Picture: 1, Credits 2
Wait: 5.0 seconds
Erase Picture: 1, Credits 2

and repeat as many times as needed. And at the the end, return to title screen.


[RMMV]

It is.

I just thought it would be more helpful than to say "look in the help file"

[RMMV]

Images have to be .png format.

Sound has to be .ogg format. If it's going to be made for phones, or internet based, then it also has to include .m4a versions of those files as well.

I've had your problem as well when it came to resources. Turns out that I'd imported the wrong format.