MOONWOLFV'S PROFILE
Search
Filter
Can't even reach menu screen! "Cannot read property 'expParams' of null
Could someone please look at this error report for me please and tell me what's wrong?
My project was working just fine yesterday, haven't added any new plugins, etc, and now all of a sudden it won't even load. Trying to translate the error reports are usually beyond me, so could someone please explain what I have to do to fix the problem? I tried loading the backup from last night, and it had the same problem.
UPDATE:
Hey everyone, problem solved. Turns out that the actors file had become corrupted (don't know how that happened). Just a copy and paste job to replace it. Only wish that the error messages were a bit more straight-forward.
My project was working just fine yesterday, haven't added any new plugins, etc, and now all of a sudden it won't even load. Trying to translate the error reports are usually beyond me, so could someone please explain what I have to do to fix the problem? I tried loading the backup from last night, and it had the same problem.
UPDATE:
Hey everyone, problem solved. Turns out that the actors file had become corrupted (don't know how that happened). Just a copy and paste job to replace it. Only wish that the error messages were a bit more straight-forward.
How much hand-holding is necessary?
Referring to Unity's and Zachary_Braun's comments, very little information is given about recruiting. Players are generally expected too check out the various buildings and locations in the game, and if a character has a "face". It's a general indication that they have some task for you to accomplish for them, before they join you.
I've made a page for those who might just be wondering where on earth these characters are. Some are obvious, others are not. Like the wizard and lady vampire who live up in the mountains, where it simply states "They live in the eastern mountains". So I'm trying to balance it out, by not making it too easy but giving a general indication on where to look. If you're playing the game without looking at the page, you only know about these two if you decide to follow the path which leads to the mountains. I've included a spoilers warning at the top of the page as well.
I've made a page for those who might just be wondering where on earth these characters are. Some are obvious, others are not. Like the wizard and lady vampire who live up in the mountains, where it simply states "They live in the eastern mountains". So I'm trying to balance it out, by not making it too easy but giving a general indication on where to look. If you're playing the game without looking at the page, you only know about these two if you decide to follow the path which leads to the mountains. I've included a spoilers warning at the top of the page as well.
How much hand-holding is necessary?
Well, the only way you can tell if an NPC is recruitable is if their portrait is shown when engaging with them, and even that isn't always a guarantee (Plenty of other NPCs have been given faces as the game has gone along.)
Only one character is actually mentioned so far, saying that this old guy was taken to the prison as a political prisoner, and that's as far as it goes. Other than that, the player is expected to go off the beaten track, not much other help is really given.
Maybe a page letting people know where these characters have their haunts might be a good idea and to serve as a starting point. Thanks Frogge :)
Only one character is actually mentioned so far, saying that this old guy was taken to the prison as a political prisoner, and that's as far as it goes. Other than that, the player is expected to go off the beaten track, not much other help is really given.
Maybe a page letting people know where these characters have their haunts might be a good idea and to serve as a starting point. Thanks Frogge :)
How much hand-holding is necessary?
In the game which I'm currently remaking, there are around 20 available characters who you can find and recruit, only three new characters join if the player doesn't do anything outside of the main plot line.
If the player doesn't explore, they'll be without a white mage, a boosted up white mage, elemental magic users, a thief, etc. Should I create a page for the game simply indicating the general location to find these characters and the type of character they are, or does this make things too easy? Not having the characters listed strongly encourages exploration.
Healing items are easy enough to come by as most enemies drop them, and if an early quest is performed MP restoring items can be purchased anytime outside of battle. I've also scattered healing items around in the dungeons so far, to try to compensate for those who haven't found the characters with healing abilities.
If the player doesn't explore, they'll be without a white mage, a boosted up white mage, elemental magic users, a thief, etc. Should I create a page for the game simply indicating the general location to find these characters and the type of character they are, or does this make things too easy? Not having the characters listed strongly encourages exploration.
Healing items are easy enough to come by as most enemies drop them, and if an early quest is performed MP restoring items can be purchased anytime outside of battle. I've also scattered healing items around in the dungeons so far, to try to compensate for those who haven't found the characters with healing abilities.
RPG Maker Steam Sale and MZ vs MV talk
I recommend MZ, mostly for the sole reason that it has a preview move route feature. Saves a lot of tedious test playing just to check if your events are moving how you'd like them to.
Certainly made my last few games I created with MZ a lot less bother than all my previous ones.
Certainly made my last few games I created with MZ a lot less bother than all my previous ones.
How to make regions passable/impassable via switches, is there a script for this? RMVX ACE
Thanks for the help Marrend, I didn't know about the "Get Location Info" command. I made it work through a couple of parallel events.
How to make regions passable/impassable via switches, is there a script for this? RMVX ACE
I'm making a VX Ace version of Final Fantasy VII and I'm trying to restrict the areas that the chocobos can go to. I can achieve this through switches and events, but I was wondering if there was a script out there which could check the following conditions.
I'm just concerned of the massive slowdown there might be when there's hundreds of these events all over the world map determining whether passage is permitted or not.
- SWITCH ON: Chocobo Mount
- SWITCH ON: River Chocobo
- Therefore allow region X etc, to be passable (For River Chocobo, shallow water)
I'm just concerned of the massive slowdown there might be when there's hundreds of these events all over the world map determining whether passage is permitted or not.
Is it possible to make a skill like "Blade Beam" in VX ACE?
Thanks for the responses. I like Marrend's script but for some reason it considered the battle won as soon as the first enemy had been defeated, it didn't wait for all of them to be killed. I didn't know scripts could be called in battle formulas like that.
I ended up settling for a similar approach to Coelocanth's. It has a common event to perform Blade Beam, a separate skill with a higher defense formula, on each individual target.
Thanks for the help. :)
I ended up settling for a similar approach to Coelocanth's. It has a common event to perform Blade Beam, a separate skill with a higher defense formula, on each individual target.
Thanks for the help. :)
Is it possible to make a skill like "Blade Beam" in VX ACE?
I'm making a de-make version of Final Fantasy VII in Vx Ace, and just wondering how I could get the effect of Blade Beam, where it hits one opponent for normal damage and then all other foes get hit with an attack which is 50% of the normal damage output.
I've looked through the scripts available here but nothing seems to fit quite under the effect what I'm trying to get at.
I've looked through the scripts available here but nothing seems to fit quite under the effect what I'm trying to get at.
[RM2K3] [RM2K] Offline Character Generator
Sorry about that! I just realised that you said that it's not on the Charas website so I'm sure you've seen this.
http://charas-project.net/charas_ex.php?lang=en













