NIVLACART'S PROFILE
Nivlacart

1571
Studying for a Bachelor's Degree in Game Design
One day I'll compete on the world stage
Game Designer/Character Artist
One day I'll compete on the world stage
Game Designer/Character Artist

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SM4SH : For Hyrule & For Makerscore
Building RPGMaker Events Challenges!
Oh damn, I thought to do that but I couldn't figure out how to fit the graphic into that space because it gave me smaller cursor that would only select a part of it.
You should issue another challenge, Red_Nova XD
You should issue another challenge, Red_Nova XD
[RMVX ACE] A way to set conditional branches from an ActorID stored in a variable?
[RMVX ACE] A way to set conditional branches from an ActorID stored in a variable?
Oh, what, really?
I thought it wouldn't because I tried something like that to make a Textbox speak the character's name but it didn't show...
Wait... I'm not supposed to use $game_variable in textboxes, am I?
Arrays sound handy, what do they do?
I thought it wouldn't because I tried something like that to make a Textbox speak the character's name but it didn't show...
Wait... I'm not supposed to use $game_variable in textboxes, am I?
Arrays sound handy, what do they do?
The Ultimate Legend of Zelda Thread.
I beat Link Between Worlds in a week and... I didn't enjoy it that much.
Being able to buy all the tools just... takes out of the wonderment for me.
I really like the suspense of finding them. "Oh boy, what tool is this?" And finding out how to use them in the following situation.
Being able to buy all the tools just... takes out of the wonderment for me.
I really like the suspense of finding them. "Oh boy, what tool is this?" And finding out how to use them in the following situation.
RMN Plays: Final Fantasy Tactics Randomizer Hack
Does anyone like Dragon Quest?
DOES ANYONE HERE LIKE DRAGON QUEST?
I love this series, it was one of the first few RPGs I ever picked up when I was a wee little kid. My first foray into Dragon Warrior VII imbued in me a craving for adventure that would stick with me for the rest of my life.
Admittedly, I have found the games rather hard (because I usually like to conserve my MP fiercely), but they still remain one of my favorite franchises.
Dragon Warrior Monsters is super amazing too.
Slimes are great.
I love this game.
I love this series, it was one of the first few RPGs I ever picked up when I was a wee little kid. My first foray into Dragon Warrior VII imbued in me a craving for adventure that would stick with me for the rest of my life.
Admittedly, I have found the games rather hard (because I usually like to conserve my MP fiercely), but they still remain one of my favorite franchises.
Dragon Warrior Monsters is super amazing too.
Slimes are great.
I love this game.
Favorite 3DS games?
Fire Emblem's super great on the 3DS.
Fantasy Life was fun too.
I think Virtue's Last Reward doesn't get enough love.
Fantasy Life was fun too.
I think Virtue's Last Reward doesn't get enough love.
The Ultimate Legend of Zelda Thread.
I haven't bought Majora's Mask 3DS cos' I have the N64 one lying in my house and I still haven't beat it. I'm a terrible Hero of Time.
I actually really liked Skyward Sword, even though everyone seems to say it was one of the worst of the series.
Maybe I don't remember the puzzles all that much, but using the WiiMote and nunchuk like a Sword and Shield, as well as pulling the bow and arrow...
I LOOOOVED IT. SCHWING SCHWING SCHWIIING!
I actually really liked Skyward Sword, even though everyone seems to say it was one of the worst of the series.
Maybe I don't remember the puzzles all that much, but using the WiiMote and nunchuk like a Sword and Shield, as well as pulling the bow and arrow...
I LOOOOVED IT. SCHWING SCHWING SCHWIIING!
[RMVX ACE] A way to set conditional branches from an ActorID stored in a variable?
Halp pls. The entirity of my game may rest on this.
My game has actors that I can't specify. Some of them are created via script and assigned an ActorID, so I can't tell which actor is which.
Boy was I thrilled to find out I could find out their ActorID's via Variable>Game Data>Party Member's ActorID.
But then I realized that I didn't know how to create Conditional Branches drawing from this variable.
I wanted to to do things like... if the party member was left in town then I could call up the conditional branch to change the sprite of the event depending on what class it was, or be able to add stats to this Actor through events.
I thought it'd be something like... I don't know,
I doubt the double square brackets would work huh...
Is there a way to call events for an actor via actorID stored in variable?
I have plenty of other questions to ask
but I probably should be spacing out my questions since I've been posting in every single other RPGMaker forum for help.
Aaaaaah... I really shouldn't have done this idea for IGMC without a programmer...
My game has actors that I can't specify. Some of them are created via script and assigned an ActorID, so I can't tell which actor is which.
Boy was I thrilled to find out I could find out their ActorID's via Variable>Game Data>Party Member's ActorID.
But then I realized that I didn't know how to create Conditional Branches drawing from this variable.
I wanted to to do things like... if the party member was left in town then I could call up the conditional branch to change the sprite of the event depending on what class it was, or be able to add stats to this Actor through events.
I thought it'd be something like... I don't know,
author=My guess?
$game_actors[$game_variable [61] ].add_param(1, 1)
I doubt the double square brackets would work huh...
Is there a way to call events for an actor via actorID stored in variable?
I have plenty of other questions to ask
author=Wrecking my brainHow to make critical rate rise when MP is lower
How to make HP fall like Poison when MP is 0
How to set a condition to check a stat of any actor is above a certain amount
but I probably should be spacing out my questions since I've been posting in every single other RPGMaker forum for help.
Aaaaaah... I really shouldn't have done this idea for IGMC without a programmer...