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Ocean
Resident foodmonster
11991
Freelance pixel artist, RPG designer, and hungry... for fooood.
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Play as a Mage and a Detective who try to solve a murder

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What's your opinion on "cliched" games?

author=brandonabley link=topic=906.msg12856#msg12856 date=1208881189
Jesus man there are so many things wrong with this. There are basic ideas in film and literature that are well-established that you cannot have sexy and meaningful at the same time. If you do, it is only in rape scenes, and if you find those sexy you are a sociopath.

My favorite example is Lost Odyssey and the character of Ming. I could write about her all day, but basically my problems with her stem from her like fifteen visible thongs (why is she wearing so many pair of underwear????) and her enormous disgusting pale boobs (that are really veiny and extra gross). She is completely disgusting. She is a walking vagina and I guess if you like DDDDDD breasts you might like to look at her and I guess that's fine, but when the game tries to bill her as a meaningful character I just can't really buy it. I prefer to keep my pornography and my video games separate. When the game has her in a scene and is like hey this is serious story business this is real art guys, but then you see her fucking boobs, you're kind of left in this awkward place between sexy and meaningful. You can't have both at the same time and if you think you can you are kidding yourself.
I do want the girls to be meaningful. For the female characters in my games, I tend to dress them up in normal clothes. Well, maybe I'm weird and I don't really think less of the girl for wearing less. The other characters in the game don't ever respond to what the character is wearing anyway. I could make a character dressed up in a bikini, have them go to the Palace, and no one will say anything about it. They won't kick me out for not dressing properly, no NPC is going to follow me or stare at me.

And no, I don't want the girl there to only be a sex symbol, nor do I expect a girl who has a shy personality to wear something really sexy.

And besides, I said I don't like overly serious stories.

Review error

http://www.rpgmaker.net/games/latest_reviews/?page=3

UnicodeEncodeError at /games/latest_reviews/
'ascii' codec can't encode character u'\xe6' in position 1: ordinal not in range(128)
Request Method: GET
Request URL: http://www.rpgmaker.net/games/latest_reviews/
Exception Type: UnicodeEncodeError
Exception Value: 'ascii' codec can't encode character u'\xe6' in position 1: ordinal not in range(128)
Exception Location: /home/www/vhosts/rpgmaker.net/django/rpgmaker/apps/auth/models.py in get_link, line 171
Python Executable: /usr/bin/python
Python Version: 2.4.3
Python Path:
Unicode error hint

The string that could not be encoded/decoded was: Ræn

This is page 3 of the reviews. I dunno if it's been reported already or not, but I figured I'd post it.

We Did It First screenshot thread

Well, I'm going for straight lines rather than rounded shapes like you're using there.
Like this:

(FF5, not mine)

Well, the tiling is pretty obvious here though. Maybe I need a different example. Whoops.

Or maybe I could just go with the rounded shapes and see how that goes.

We Did It First screenshot thread

Wow awesome rough draft dude. I will suggest two things because it seems like you are asking for suggestions (otherwise why post man). I am being picky because I love you:

- I love your colors and the windows are gorgeous.

- Your floors look a little too boxy. I like the tile mosaic idea, but you need to eliminate any suggestion of geometric shapes in the tiles. If you relax your eyes, you will notice straight lines going down and going sideways making a grid. This is kind of opposite of the point of a mosaic. To fix this, you should vary the shades of your tiles more (try shades of slate-blue, slate-green, slate-yellow etc), and you should make the tiles so that there are no straight lines going all the way across.

- Also the floors look too busy, but I think that is because I see straight lines.

- I don't know how but can you do something with the walls so that they aren't just a solid shade of red? Flat shades are great if you use flat shades for everything. Because you aren't, though, the walls look plain.



But anyway great spriting overall man. Just watch out for geometric shapes in your tiles because a lack of any geometric shapes is what makes people love tiles from SD3, Terranigma, FF6, etc.
Yes, this is good feedback. I always accept criticisms and suggestions, the Vase used to be very different before they told me that it looked too flat, so I changed it. I am not a master pixel artist and am still learning.

The floor could stand to be better. I'll go and fix it soon once I start working on the next tileset tutorial. I'll make an image of just that floor tile so I can check out the tiling and try to kill it (I noticed some now that I'm looking at it). I could also make it a 32x32 pattern instead of 4 16x16 ones so the tiling is less obvious.

What I really wanted to do for this particular scene is make a different floor tile altogether, and some carpets. I have an idea of how it'll look like, so I'll post that once I'm done with it.

I chose flat red so it could be easily tiled. But at this size in the screenshot, it does look really flat, normally I test it on a smaller size wall so it never really bothered me. I'll go work on that too.

What's your opinion on "cliched" games?

I think the worst things I've ever seen were games that the maker saw a list of RPG cliches (there's a million lists out there), and decided to either use all of those cliches or none of them. Result? Horrible.

I'll be honest here. I hate dwarfs, elves, goblins, and those kinds of things. I like a old European setting, but when I think of it, I imagine stuff like this:


I've also seen pictures of Castles, Palaces and stuff, that's the kind of world I want to see (Hey, I don't travel much, forgive me for being poor!). Mediterranean stuff is great too. I went to Portugal on vacation once, it was very nice. I visited some monasteries, beaches, castles, palaces, and other places. Not stuff that I see over and over in an RPG that claims it's in a fantasy/medieval setting. But neither do I want a "realistic world with a big political story" either.

I don't care about the age of the character. My favorite is a girl in her early 20's, for obvious reasons. So what if busty characters that don't wear much are used often? That's the type of girl I want to see in the game. Or do you want the love interest to be a fat ugly girl? I don't. I've been talking a lot about Spirited Away recently, since I've watched it like 2 days ago or so. The main character is a little girl. You got to see her go from a whiny brat to someone that's more mature. I don't always feel this way with RPG characters. I want to see them grow beyond the stat growth. Also, I don't like dumb heros that win just because they outnumber the enemy or had better spells or whatever. I wish the hero would just outsmart the villains for once.

There are some things that are referred to as cliches, but removing them would hurt the gameplay. I don't want to go and read the list to find out which.

It's good to differenciate between common gameplay ideas, common factors, and between things that are just bad or outdated.

That being said, I tend not to care for the typical cliche RPGs. You have to balance both gameplay and story. I want a game that's fun to play, but also has a story that will interest me. It doesn't have to be a revolutionary story or gameplay. Good characters and fun gameplay will interest me. I don't want to wait for the ATB to fill up, press attack with all 4 characters, or spam the highest elemental attack to win. I don't want the game to be brutal and require you to level up by fighting 100's of battles in your area, while requiring save points. I'm impatient, and don't have very much free time these days. That's why I tend to like quest based games, it gives me a nice short term goal that I can take care of and accomplish before turning off the game.

For characters, I want them to seem more realistic, or at least funny. I don't want to see the typical JRPG style characters. I feel it's a good idea for the maker to design the characters around people they know in real life. I always thought an Azumanga Daioh RPG would be interesting. I like nice and happy worlds too, not dark and depressing. Bouncy music too, I want a nice soundtrack.

I don't care for things to be weird just for the sake of being different. Shivering Isles expansion of Oblivion did this, and I never liked it. Combination of a weird world, NPCs which were crazy, dungeons which were each longer than every Oblivion dungeon combined, and it just didn't appeal to me. Going back to Cyrodill was such a relief.

It's also why I like comedy slice of life animes like Haruhi, Yotsuba and Azumanga. I like the real world, but a happy bubblegummified version of it with humor involved. I don't really like serious stories. Sometimes I do, if they're done very well.

We Did It First screenshot thread

The base may be partially or mostly to blame I believe. I'll edit it and see what I come up with.

Stupid game ideas

That's 5 words. I'll just use Subway catapults hero.

You are a fat slob that is hungry. Your stomach prevents you from getting too close to the counter, so when you order sandwiches, they throw it at you with a catapult and you have to catch it. Your goal is to satisfy your hunger. But slowly you get more hungry, so you have to keep ordering sandwiches. It'll probably be done automatically, perhaps modifying the speed at which they throw. If you don't get to the satisfy point, there'll be a timer that counts down, and as long as the bar is high enough, you'll be fine and go to the next level. You also get other customers in the way in higher levels where you could steal their food, or even challenge another fatty.

I actually did an exercise like this in real life (not the subway thing, I mean this topic). These are the 3 words I got.

Asteroids, Sharing and Honesty. Let's see what you come up with!

We Did It First screenshot thread



Just tried out my tileset in RMVX. RMVX was kinda fun to play around with, but I'll save doing my actual project until later.

Visit the Tileset tutorial to check out tutorials on this. I didn't get to do an in depth one on the ceiling though. If you zoom in 8x or more in the TileA4, you could see how I did it with the step by step things there.

Wall Tiles

Only the top 3 rows have that square passability property. So you'd have to edit your chipset to have the ones you want up there in the auto-tiles.

Chipsets

If you're just going to add a new chipset to the game, just use the Resource manager and import it. You can then go to the database under tilesets. Increase the Array size to something bigger than 5, and then click on the next available spot, and choose the one you want under tileset file. Make sure to set the passabilities for the tiles. The help file should cover that part if you need help there.

If that wasn't what you wanted, then you might need to explain a bit better.