OCEAN'S PROFILE

Ocean
Resident foodmonster
11991
Freelance pixel artist, RPG designer, and hungry... for fooood.
Fragments of Mind
Play as a Mage and a Detective who try to solve a murder

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We Did It First screenshot thread

I saw it... I think we stole your heat or something. It's not that bad out today, it's sunny and at least 48F or so.

We Did It First screenshot thread

Yeah, I was just curious on how they do that type of graphic style, and now I know (I hated the bright colors and black outlines on everything in Ultima too). Plus, making Zelda style stuff isn't much different than this. But that'll be for another day!

Winter map! I can't complain about it, it looks fine to me. It's weird how it's February and yet the weather has been very nice here. I got hit with warm air going out of the house yesterday, and I think they said it beat the record for the warmest February 6th in NY.

Chessey storylines

I didn't say you had to observe Spartans. I said people in general. Why not try and see how it'd be like if you based a Spartan on someone you know? That's what I mean. I don't mean that the Spartan would watch TV from 3-5pm, or something like that. I mean that the basic personality and how the person talks like, that you could transfer over.

Chessey storylines

Unless English isn't your native language, by the age of 13 you really shouldn't have a problem with spelling. I assume your teachers in school don't let you get away with essays that have spelling mistakes in them. Just check over what you write. If you're unsure of a word, google it. Or write your dialogue out in word and run it through spell check.

Dialogue on the other hand, I don't want to give advice on that since that's not my strong area. You could start by observing how people speak in real life, then translating that to what you believe that person would say if they were in the game.

Music Stop...!?

Send me this midi so I can check it out.

We Did It First screenshot thread



Not for a project in particular, just for fun, and ended up making a tutorial on how to do this.

Tileset tutorial

http://tilesettutorial.wordpress.com/

It goes from newest to oldest. I think some of you might have seen this at Gaming World, but I figured I'd post it here for those who haven't. I post whenever I feel like it.

Video thread!

author=Reives link=topic=566.msg8615#msg8615 date=1202265910
For Ocean (although he's probably already seen it):
http://youtube.com/watch?v=BoQEuQLbVl0
Yeah, I saw it, but I still think it's awesome. 8 bit Hare hare Yukai!

[GAMEDEV REDUX] Share your brainstorming

I am torn between making an old school Ultima/Might and Magic style game taking place in a Medieval style era, or an Action RPG in the same world and similar characters as Island Sky but with pixel backgrounds rather than tilesets (or in addition to). In fact, I have even more ideas, but those 2 are the main ones right now. Tooooo much game plans, too little time.

I could elaborate, but I'll do that later since it's 2:40 AM.

Damned Old school games always inspire me.

FUNdamentals of RPGs - Part VI - Balancing

I love this the most:
Definition of the Difficulty Trap:
As the avatar gets better, the difficulty of the game is increasing at the same rate, so the player is effectively standing still from a gameplay perspective.
I've never liked this in RPGs. I personally haven't had to really deal with this as my games have let the player choose where to go, with varying difficulties (although pretty much always easy anyway), so I kinda avoided it that way. However, for those with a more linear game, this is definitely a good thing to think about. It's frustrating when you get a nice new sword, only to go to the next area and still do 12 damage to the enemy but them having 4x more HP than the previous ones. You don't feel like you're progressing, you feel quite the opposite. Then I feel like I'm levelling just to catch up, and I personally want to feel like a demigod or something if I took the time to level that much.

Then that's when I cheat.