OCEAN'S PROFILE
Freelance pixel artist, RPG designer, and hungry... for fooood.
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What comes to mind from the username above you?
I think of a whip. I then try to stop my thoughts from going elsewhere, and go back to doing working on whatever I was doing before.
MMO
"If" it was fun to play? Now, what are your plans to actually make an MMORPG fun? Please don't tell me 9999 monsters, 999 maps and 3209464 classes/abilities.
Well, if you're dead set on making an MMORPG for some reason or another, check out this site.
http://random-battle.com/about/
It has a few articles on the design of MMORPGs, the failings and successes of some, and so on. I haven't read it to its entirety yet, but there were some interesting posts there. Then there's the parts like raiding or "I got a new MMORPG I'm trying it out" types of stuff that I don't care for.
Well, if you're dead set on making an MMORPG for some reason or another, check out this site.
http://random-battle.com/about/
It has a few articles on the design of MMORPGs, the failings and successes of some, and so on. I haven't read it to its entirety yet, but there were some interesting posts there. Then there's the parts like raiding or "I got a new MMORPG I'm trying it out" types of stuff that I don't care for.
MMO
I wonder what the appeal of repetitive grinding is, nor why someone would want to make a game that consists mainly of "fight and gain 300 monster drops from a particular enemy who drops it 1% of the time".
Discussion of Multiple Things
Bosses? A variety is good. Making them be just Fire monster that's weak against Ice so everyone use Ice and you win isn't all that fun. There are different types of bosses you could consider for your game. If you're doing a turn based system, things like multiple enemies, enemy parts, counter attacks, shifting weaknesses and stuff could work.
Think of them as a type of puzzle almost, rather than a normal enemy with 350000 HP instead of 350. For action games, you could have their attack range, style, some patterns (though relying excessively on a pattern will make the player fight them in the exact same way so they could know that they'll win, but it'll drag out), stuff like that.
Think of them as a type of puzzle almost, rather than a normal enemy with 350000 HP instead of 350. For action games, you could have their attack range, style, some patterns (though relying excessively on a pattern will make the player fight them in the exact same way so they could know that they'll win, but it'll drag out), stuff like that.
Discussion of Multiple Things
What do you think is more suited for games, the ability to save anywhere or save points throughout the game?I don't like save points. Generally I want to save wherever I want because I might have to leave or do something and I don't want to have to redo things when that happens. Also, if the game crashes or has bugs, it's nice to fall back on that. Although for that case an auto-save slot would be good too just in case. I always save in a different slot every time, so I've never had the problem of getting screwed over due to one, or at least was able to quickly recover from it. I've never understood why you aren't able to save anywhere you want in a town or friendly castle/whatever in most games. It's not like it'll make the game much easier if you let people save in towns where nothing goes on except NPCs telling you that Corneria is to the left.
Do you think you should level up more easily in the beginning, at the end, or the same experience curve throughout the whole game?I'd say more easily in the beginning. By the end game, you should have enough spells and stuff that gaining EXP wouldn't be as much of an issue as it is in the beginning when your resources and spells are limited.
Swords V.S Guns, what do you think is more preferrable and do you think you could combine both of them.They've had guns for a while. For example, Hand cannons have been around for about 900 years. Most RPGs generally seem to be around the time period where they would have had guns in real life, so they could go together. The problem I see would be balancing them.
What comes to mind from the username above you?
Needed to change his username and was listening to music at the time. The Saga Fronteir 2 song came on and since he had no other ideas, why not name himself after it?
Not getting any music in 2000 or 2003 games.
I'm pretty sure it's due to Windows media player, it tends to turn off the SW Synth. Not always, but it generally does. I'm unsure of what else could cause it.
What comes to mind from the username above you?
What does your avatar mean?
How does that guy have 13,768,024 page views in Deviant art while a good artist like Phoenix Feng has 63,176?
What does your avatar mean?
No real meaning behind mine. Shinobu's just the cutest anime girl ever.
I also use Haruhi as an avatar, I have tons of Haruhi pictures. It makes me wish Ninja Nonsense (2x2=Shinobuden) was as popular so there'd be a lot more Shinobu art.
At GW I'm using Misao Kusakabe as a username and avatar because I changed my nick to Misao Kusakabe on IRC for some reason or another and decided to stick with it a bit to see how people react.
I also use Haruhi as an avatar, I have tons of Haruhi pictures. It makes me wish Ninja Nonsense (2x2=Shinobuden) was as popular so there'd be a lot more Shinobu art.
At GW I'm using Misao Kusakabe as a username and avatar because I changed my nick to Misao Kusakabe on IRC for some reason or another and decided to stick with it a bit to see how people react.














