RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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Bin Laden Defeated

Muslims from sri lanka = friendly.

Muslims from India = friendly.

Muslims from US = friendly.

Muslims from France/Germany/UK = friendly.

Muslims from mid-east = not so much.

Muslims on news channels: mid-east kind.

Pretty bad press for them. :/

(This is coming from someone who hates Muslims for religion reasons, but as people not all are "bad").

What does it mean for a game to be an RPG?

author=Thiamor
You mention that RPG is what you make of it. But then you go and say that in which I used Bold, as well as saying "just know that if others think you don't have an RPG, would suggest you probably don't have an RPG." Well if I think I have one then I have one. It matters not if others don't think so. You contradicted yourself quite a few times, actually. Saying one thing then going and saying something else.


Unless I'm saying two things! :)

Looks like the world will end on Saturday, May 21st

ohmigod ohmigod, ohmigod! I'm a survivor, we're all heroes now!

What does it mean for a game to be an RPG?

I'll double post so you could see it:

I see where the contention mainly comes from. You guys are upset of my use of the word 'every'. :(

It's perhaps not every. I wished someone would have kinda suggested that. But peoples hubris - as well as my own - got in the way.

My guidelines are just that, guidelines. If you follow them you would have an RPG - albeit cookie cutter. Stray too far, and we've gotten into the realm of sub-genres and one-off's, which could still indeed be RPG's.

What does it mean for a game to be an RPG?

author=LockeZ
I like how you gave no actual argument about how or why it would affect the game, negatively or otherwise. You, sir, clearly have no time for logical arguments to explain your points, no time for deconstruction of the other person's suggestions. No time to waste on any explanation or logic at all. Only time to yell blanket statements and run. I can do naught but stare in awe and applaud as you ride into the sunset and hide back under your bridge.

I like how Shinan did quite much the same. :)

author=Shinan
Battles:
Picking a lock is a battle of some kind or form. Guess the antagonist, anybody?
You're talking yourself into a hole there. This means (just like stats) that EVERY single game has this. In fact you'd be hard pressed to find ANY game in existence without some kind of conflict. Which means it's completely unhelpful in trying to define a genre. Just about as helpful as "oh it's an RPG because you're playing a character".

Nope, just covering my ass. ;) RPG conflict just includes much the same any other game would... I just felt like I wanted to include it in the list, for as far as I'm aware I tried to keep a pretty safely worded list that perhaps 90%+ of RPG's go by. I like how some people really want to contest that the sky is indeed blue and has about 70% nitrogen content. But then you say 90% of games called RPG's you think aren't so I can, ah, see where the contention comes from. ;)

No form of currency/economy, no buy/sell/trade period. An RPG may not necessarily have it but you are taking a large chunk for role-playing out of the game without a currency.
I don't see how the roleplaying is removed by removing currency (or bartering, or whatever). A very good tactical RPG I've played (not a pure RPG, but has a fair amount of RPG in it) called Silent Storm did the military scenario. Since it's a military campaign you're playing you could go back to your home base after every mission and re-equip your guys with all the stuff they needed. No money involved. Granted in the setting money existed (it was WW2 after all and I think they even mentioned money in dialogue once) but gameplay-wise it didn't, because it didn't have to.

Not much to go off there. Never played it, dunno its an RPG... Probably would not consider it one. You yourself don't call it a "pure RPG" which begs me to say how you've defined that. :)

author=LockeZ
Hey Radnen, you know what entire sub-genre of RPGs doesn't have currency? Dungeon crawlers. You pick up stuff, instead of picking up gold and trading it for stuff! Like, whoa, what a crazy idea. Such an integral change like that must totally ruin the game and/or change it into a completely different genre, right?

Well, it is a sub-genre, and while the more involved ones do have a currency, there is no doubt some kind of economy present, given that there are items. If I were to play a game like that - for I have not - I'd kinda be dissuaded to play by the mere fact there are no shop-like interactions.

And why say "Like, whoa, what a crazy idea"? When that's kinda disconcerting to read... :( Were you being an ass here? My net-sensors are a bit off today. Haha, touché.

Anyways that's how I see RPG's. Jesus people I already said this, and I'll say it again: RPG's are how you make it, just know that if others think you don't have an RPG, would suggest you probably don't have an RPG.

What does it mean for a game to be an RPG?

WTF ppl? When I use "some form" or "some kind of" am I not creating generalities?

Every RPG I've played has all of those on that list, both commercial and amateur.

I won't even go through (all) the drudgery that is Shinan's post, because its nonsensical.

Now:
I find it funny one would make a game without some form of currency, while not traditional 'gold' or 'caps' or 'rupees' (this list goes on and on, because I didn't derive it from bullshit), do know that your game would be bland in this area, I'll put it bluntly:

No form of currency/economy, no buy/sell/trade period. An RPG may not necessarily have it but you are taking a large chunk for role-playing out of the game without a currency, so sorry but your ultra-liberal view point (that versalia shares) is a non-sequitur in my mind's RPG rulebook.

Also I never mentioned "End Goals"; but more along the lines of side-quests. Which are admittedly not crucial, but needed nevertheless, or otherwise it will take a lot out of RP'ing in RPG's. :/

God dammit, I'm going to respond.

Inventory:
Mass Effect 2's "streamlined inventory" is a step backward in my book, it has turned more into a shooter. It has became more hybrid than anything which will support Versalia's argument ( :) ), but I can't call Mass Effect 2 a fully traditional RPG. :/

Battles:
Picking a lock is a battle of some kind or form. Guess the antagonist, anybody?

Exploration:
Woefully needed, sorry bro, but here you're just being funny. Why cant you just agree? No, but you *need* to disagree, because its the sustenance you must thrive off of (of course). ;)

Stats and Experience:
Supports the claim that character skill evolves apart from player skill. Woefully needed to have individuality, especially when you add in traditional D&D stats and role playing elements, which are common on many board or card games. Roll a Charisma 20 anybody?

What does it mean for a game to be an RPG?

I actually consider Zelda games fairly simplified RPG's. So besides that I can see why some people would want to think my definition is not wholly applicable.

That is to say, Zelda games have been weak RPG's but stronger Action Adventures games. So with all intents and purposes it is an RPG, but not called by it formally since other attributes are stronger because it also is (keyword: also) an action adventure game. Charizard is fire type but also flying, so in essence he is also flying, but identified as fire. You know what ... Define "is". :/

But the point here is really what you think it means. I stand by my definition, you stand by yours.

Its why this thread exists in the first place. ;)

RPG's I have come to know have a sort of identity crisis at times. I have said this before and I'll say it again, RPG's have traditionally been the odd one out. When other genres don't quite match, here comes mister RPG lumbering about.

Oh hey dudeskis. What's up?

I'm pretty rad.

What does it mean for a game to be an RPG?

author=prexus
RPGs do not need currency, battles, or quests (short of the primary storyline)

But name one that doesn't. We aren't talking hypotheticals here. These qualities, while indeed are the very most common, have to still be distinguishable, otherwise without them we've trailed a little further off the complex path that is an RPG game.

If you do manage to find one game, the exception doesn't disprove the rule. For every one game you could find I have 30 waiting.

What does it mean for a game to be an RPG?

author=LockeZ
As an aside, something that's "common" or even "extremely common" in a genre is absolutely not part of the definition. By definition of the word definition, for something to be part of the definition of an RPG, it has to be in every RPG. This whole thread is a semantic argument, so at least get your semantics right, guys.

Wrong. If its common within a genre it is part of the genre by the definition of the word genre. I think what you meant to say is if its common through all genres, then it can't be pinned on one genre. If its common in a genre its part of that genre, thus the commonality.

I think what I had listed a couple posts prior includes something every RPG game has that no other genres share twice of. To reiterate:

- A currency of some kind.
- At least one playable character with stats that must evolve (even if its one stat).
- An inventory of some kind or form.
- Battles of some kind or form.
- Interactive NPC's (not like the kind in shooters, these guys need A-button initialization).
- Some form of exploration.
- Some form of quests, missions, goals, objectives. (Read: Not necessarily "story").

You can see a quality can be shared in adventure games, or action games but not all of them at the same time. An RPG will have all of these at the same time.