RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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New RPG Engine/Platform - Help Needed

author=ShortStar
I made one of these years ago no one wanted web based

That is, before or after HTML 5? Some web tools can look like modern day, and work as fast as modern day tools. Though I haven't seen any myself, HTML 5 supposedly allows for great grand features.

@ prexus:
Stencil if you're curious. (What I'm trying to say is, how can he find Stencyl on google if he typed in stencil?)

Multiple Antagonists

On the subject of silent antagonists:

It would be cool if someone made a silent Antagonist that also acts as an Oracle. Your death is prophesied by this Oracle, who would have spoken the truth if he had not lied. Defying an Oracles words though, takes courage and skill.

To sell the point - as so it does not appear so obvious - this Oracle could act in your favor telling you how certain events unfold. Even events that save your life in several occasions. Until the last occasion when, Bam!, the Oracle could no longer be trusted.

Then you wonder if the Oracle had been telling the future, or fabricating events as you made your way along the story. Was event "x" a hoax, or a legit foresighted event?

Beef up my Java/C/C++ knowledge and experience

author=supremewarrior
This is a good point to the right direction guys. I'm actually building a maze generation program as we speak, trying to implement binary search tree data structure into it. I'll give a go at the A* path finding after, I know that's mostly used for RTS games.


You can use the A* algorithm to navigate your maze! And A* is also used in far more than just RTS's: Shooters, RPG's, any game really uses a form of it, even sports games like football or baseball!

A binary maze had already been attempted: here. The maze is kinda stupid but whatever, lol. :D

It's also like 5 lines of code max.

Beef up my Java/C/C++ knowledge and experience

author=kentona
Build a Linked list in C++ (or other data structures)
Build a Quicksort algorithm in C++ (or other sorting algorithm)


Yes, those are good choices.

He should do most data structures over again, LLL, CLL, DLL, Tree's (w/ binary search) Hash Tables, perhaps even an association list w/ a grid structure.

But the best experience I had w/ organization, code completeness, understand-ability, and high-level efficiency optimizations is by making a game. You could use a data structure of your choice to manage the player inventory and get started familiarizing yourself with how an algorithm is built.

I would try my hand at making an A* pathfinding algorithm from scratch (I used a conceptual tutorial found: here). It's all good practice.

What's your job ?

I'm studying to be a computer scientist. My dream is to work at a game company... Someday. Living in the northwest does put me close to some great companies.

Multiple Antagonists

author=Scourge
I've seen this topic debated on a few other forums, so I thought I'd bring it up here. How do you folks feel about a video game having more than one antagonist?

How's that a debate? A good storyteller would know the limitations of their craft, and thus write an appropriate number of antagonists. If you think it's more than you can handle, don't do it. The possibility isn't under question, I'm sure it is possible to have even well-developed multiple antagonists. It's rare because good writers are, not because it's a bad thing to do. It also takes time, and a well crafted world needs naught but one major antagonist, so even good writers are drawn away from that.

I can't honestly see a debate in that. :/

Of course I believe that an antagonist isn't necessarily a villain, the antagonist can very well be your own mother!

Space in the maps

Like anything else the best method is to ask yourself questions, namely:

Why is that there?
Should it be there?
How large is this?
Can I get through?
What is the purpose of that space/area.

Don't ask yourself the artsy questions: "Does it convey this message..." etc. Too early on, because that's not necessarily a logical question. If you are going for a mood, make sure the room is also functional before doing so. You can always edit a well-designed room than muck with a bad one.

This tactic can be applied to everything you do and is my general rule of thumb. I don't let numbers fool me. A room can be any size so long as you have mental background as to why its that large. A battle can last any length of time as long as you have the precedence for such a time-drop. Creativity isn't necessarily as important for me, but that's just me.

Generally children/teenagers don't have this as fine tuned as adults which is why they can produce bad games. Like: "Would it be cool to kill the player off here automatically!?" A seasoned person would say, "it's never a good idea," while an unseasoned person would say, "that's cool!" Some common sense and practice is all I can say.

(This is the same method psy_wombats used to dissect his early screenshots). Just do it while you're editing and not after. ;)

Biggest 'Doh' moments of your life.

Just because it was a slot machine you were going to use, the luck isn't in the machine but in your draw. So, anything could have happened. You're not stupid for that!

An embarrassing moment I had was when I was working at a haunted house. I was to scare people, but then on the last person I decided to not scare the person but do something else instead (I just hid when I was suppose to come out, to make it seem less expecting). Well I hid for too long making the timing awkward which made the whole experience awkward and nobody ended up getting scared and made me look like a jackass. I'd love to go back and give myself a slap in the face.

Religion in games

I'd like to see an innocent religion where in one region it's people are war-like and in another region its people are pure pacifists. (Like Islam today).

What do you think about the history of game????

Another creation story... Why can't there just be no intro story and instead the player finds out what happened?