RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

Search

Filter

rmn Noobie

Since I want this to be worded nicely I'll just say:

Thanks for coming to RMN, but ideally you need to introduce yourself in the appropriate sub-forum, and more importantly the forums aren't here for you to talk about your game. There are game pages for that.

Other than that, try to enjoy your stay and you can at least get involved by posting in the screenshot thread or anywhere else you feel your ideas can be contributed.

What's your favorite transportation in an RPG?

Silt Strider.

The Screenshot Topic Returns

author=arcan
Making this custom tile set which you might notice is heavily influenced by gba zelda games. I'm not making a zelda game but rather taking the elements I like and adding in some of my own. The char sprite is a placeholder.


Wow the simplicity of that screenshot is nice! I'm not so sure those leaves fit, they are brighter than the rest of the scene. Hopefully that pure-black is also placeholder, if not it could benefit from being a dark green.

Skyrim looks awesome.

author=WolfCoder
author=Radnen
...
You do realize that enumerating a list of bugs makes it appear worse than it actually is? Its like enumerating discontinuities or anachronisms in a movie. Its fucking irritating thats what it is.
...
Actually the list I posted is pretty tame compared to the long list of bugs I personally got annoyed of. Most of them were quest script oversight bugs. I got sick of quests sometimes being uncompletable because it bugs out. It's a trademark of Bethesda, no other PC game I've played is this buggy (even though there are plenty of buggier games I'm sure).

Especially that one time My Bruma House got glitched so the game jams every time you try to enter it. Or all the times the guards randomly started killing poor townspeople. Or the times half the entire village will spawn at Olav's tap n' tack and start fighting each other. Or the countless times I got stuck on stuff and had to reload.

At least your DVD player or whatever doesn't suddenly freeze or break if the movie has a discontinuity.

You can just play the game normally and run into tons of bugs and glitches. You can halve the number of crashes if you disable all auto saving features, though.

I did love Oblivion despite all this, I clocked a pretty high triple digit hour count on this game. I just wish it wouldn't crash and bug so much >.<


This is a slight necropost, but I never remembered seeing this here. Uhh...

3 things:
- Oblivion unlike most games is HUGE. Outside of MMO's, its perhaps one of the largest. With respect to gameplay hours people put into it, its a terrifying monster.

- You put 300+ hours into it.

- It's an RPG with complex branches and sub-plots, characters and locations. Admittedly a flow-chart would solve this, but I'm under the impression that they do indeed do this and that it still didn't work. The number of man hours to debug/test every quest in every possible condition is fairly implausible for a dev team of around 100.

Which is why you see flaws in Fallout 3 and you will see it in Skyrim, I will say confidently Skyrim will release with bugs (I will say it may have less than Oblivion, they would have no doubt listened to some of the bitching and double-timed their debuggers). It'll taker one motherfucker to find something after 300+ hours of playing a HUGE and highly complex game to then bitch about how game-breaking it is, when CoD players would have beaten that games linear storyline 30 times over in that same time period (which would have also been playtested as playthroughs hundreds more times than Oblivion). It's still irritating when people complain like this. It takes a fair amount of intelligence to at least consider the game you're playing before saying shit like "bugs are a trademark of Bethesda". :(

A huge sprawling world, game of the year awards, and endless replay values would be my "trademarks" for Bethesda.

(Yes I have encountered bugs, and yes I myself put 300+ hours into it, which is why I'm defending it. I'm a fellow game designer, and I know how it must feel to think your game has bugs when given the conditions; it's quite logical as to why they are there).

Electronic Entertainment Exposition 2011

author=Pokemaniac
So Radnen... you call making a tablet a controller not innovative


Yet... Stock markets show I'm with the majority on that one. :P

The myth of games as escapism

author=chana
author=nahor23
this is such a misguided argument. its purely subjective whether you find games to be art, escapism or whatever. All I see is a bunch of people forcing their opinions onto others whilst trying to be philosophical about it all.
Totally unlike you! sorry, but seriously, read yourself............!


And thus the paradox was born. From a pair of doxes.

Electronic Entertainment Exposition 2011

author=Shinan
author=Radnen
It will also alienate the gamer if friends are over. People looking both at the screen and over your shoulder to see what you're doing. :/
Hahaha again we see complete opposites. One of the things with a screen-in-controller could actually mean that the "viewing experience" is cooler. Take a strategy-type game where the player basically controls stuff in the little screen (like the American Football example where you call plays on the little screen) and all the HUD elements are there. While on the big screen all the excitement happens so that a person just watching could possibly enjoy a cinematic experience there without all the HUD and whatnot.

Of course who really watches other people play games anyway, but those that do. It'd probably be a lot better viewing experience this way.


I bet you own a 3DS and turned off the 3D capability because it was a "cool experience" that got annoying. All my friends have done this. :/

Anyways, I can't say much more without hands-on time.

Electronic Entertainment Exposition 2011

author=Crimson_Legionnaire
I thought all the conferences were disappointing, pretty much confirming what I already knew. Microsoft keeps relying on its four pillar crutch - Mass Effect, Gears, COD, and Halo.


Take out Mass Effect you goat. And that reliance isn't bad, these games are indeed quite good.

I think the best announcement was the PS Vita. And that's coming from someone who is not a Sony user (for hardware).

Electronic Entertainment Exposition 2011

author=Shinan
Everything I've seen of the Wii U seems pretty awesome to me.


- Amazing Graphics: A tad too late, possibly slightly better than Xbox360 and PS3, we don't know because there have been no proper graphics demos (Nintendo admitted to playing other consoles games as stand-in material). I'm very skeptical on this. It only adds to skepticism when Nintendo made well clear with the Wii that graphics aren't necessarily a selling point and something they don't stand up for. This new systems graphical quality may come off as rusty.

- Screen in Controller: While not completely unheard of, their DS has kinda given them a repertoire of ideas to bank off of. Sadly this repertoire is almost completely first party. It may make multiplayer fun, but it's not that easy to get 4 in a single house. I'd rather have DS integration and use the DS as your screen, if you really need one. Jesus, now every developer has to do something with that added screen, lest it be blank 90% of the time, especially third party dev's like Assassins Creed developer who never developed for that kind of controller functionality. It will also alienate the gamer if friends are over. People looking both at the screen and over your shoulder to see what you're doing. :/

- Gyro in Controller: Nice, a really good thing to add, along with it's rumble capability. I can see platformers requiring you to tilt the controller like the Uncharted game for the Vita. Or flying games and using that for banking.

- Accelerometer in Controller: Also a nice touch.

- A better online experience: About damn time.

- Microphone in Controller: To have these in a controller is nice, it can better isolate your voice from others. Speakers on the other hand worked better on the Nun-Chuk controller as slashing sounds felt better whilst in hand.

Nintendo really focused more on their controller than on their system. Reggie Fils-Aime said that the system is "just a box", and he's right. The controller is going to be the only major takeaway from the system, and third party dev's are really going to have to alienate their game for this new controller, as because it offers a new paradigm shift. A similar shift that happened with the Wii and its controller.

post your picture

author=JosephSeraph
so colorful ♥
Edit: Just...
YEAH
THERE'S BROWN IN MY RAINBOW UMBRELLA
BROWN


And thus colorism was born from the ashes of racism. Sigh.