RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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Stencyl has launched

author=Sailerius
author=Radnen
It seems to also utilize ActionScript, which is a much nicer language
Anyone who says that has never used Actionscript for a nontrivial project before. Actionscript is awful.


...than Ruby. As in I would prefer it over Ruby. You're riught on the non-trivial project parrt though. ActionScript is a dialect of ECMA script, and so therefore resembles JavaScript. So its a far more familiar language to me than Ruby.

If I were doing a very nontrivial project I would use Java or C#, but seeing that Stencyl doesn't have either, AS is basically better than nothing. (Or rather better than GameMaker's language).

Mockup.png

author=Flying_pancake
This looks amazing. The buildings looks even better than on AoK.
Question: Is there trade workshop, and if so, what does it do? In AoK it's an unbuildable building.


We have not put much thought into such a building at this time. The trade workshop I presume may act similar to the factories in Age III, where you would set them to produce resources or a kind of unit every so often.

The reason why the buildings look better comes down to two things:
- A few new advances in rendering technology.
- But mainly, full 32 bit color images.

AoK's buildings graphical detail are still higher than our best games today. Just because they were made 2D, downscaled, and downgraded to paletted 8-bit doesn't mean the source material wasn't any good. ;) (It's why it was 2D, otherwise to render that game in 3D would take a super computer).

Religion and the After-Life

Re: afterlife I've been there and done that.

(Mass Effect 2 reference).

Mockup.png

author=Mr.Nemo
Are these buildings re-textured age of kings stuff or are they created from scratch to look exactly the same? either way it looks sweet.


Made from scratch by my very own 3D artist (my brother). It would have been very hard to re-texture AoK's sprites, as you can imagine it never had multi-story dutch like homes and windmills. :)

But, AoK was indeed a major influence.

Trivia: This screen is our vision after 5 revisions of the player team (much art and blood has been spilled). This revision is most likely going to be the one we keep. :)

No save marathon game. Good or bad idea?

God dammit: How about a freakin' marathon mode?

Stencyl has launched

author=VideoWizard
Well, Stencyl isn't really there yet, unless you want to do a really basic game. You can make a Mario-type game (but SMBX and Super Mario 63 are for that), or a Zelda-type game, which only lets you slash enemies and bushes. It isn't yet possible to do RPGs (use RPG Maker, any version).

So yeah, disappointing is the word.


From what DBAce9 said, it seems instead of not only having the ability to make RPG elements it offers more freedom than RPGMaker to boot!

It seems to also utilize ActionScript, which is a much nicer language (and faster language) to work in than ruby. I might use this software...

[RM2k3] Insufficient memory to create stream

Those can't possibly cause a significant memory leak. Wow. We'll see what Kentona says, but now I'm thinking its something else. (I thought the culprit was a large .mp3 or .wav file like how other games might have)...

After seeing that, the spikes in memory have nothing to do with music. It might have been map switches (maybe something particularly in that forest area). Nevertheless a map file in RM is a large file and the switch to the world map was what possibly broke the camels back (I'm thinking there's a particularly large world map?). The songs cutting off, is by far a mystery to me, it could have something to do with the soundfont being loaded, perhaps Rpg Maker uses it's own soundfont or must seek the one from your sound card (or integrated sound chip).

If a map is causing an issue, it may come down to how many events are on that map. I've heard that many events can slow your computer down, but maybe its also a battle with memory. Just because you're computer can comput many events doesn't necessarily mean it can store that many.

Did the forest area have many (and not like a lot, but like hundreds) of events/scripts/images?

[RM2k3] Insufficient memory to create stream

I can't really say that's a memory leak. There are peaks - and there are valley's too!

What I think it is, is a very large audio file being played. Rather it's not just some memory leaking (the memory still showed a general upwards trend), it was more of the fact the last file loaded caused one last big spike before - bam - the game failed and brought the memory back down.

So its a product of playing the game for a while, building the memory up, and then loading a large song right before you max it's VAS (virtual allocation space). In short: Something is breaking the camel's back.

I don't have the game on my computer so someone should scroll through the songs and see what the largest one is. Kentona should then identify what song was played at the time Kitten got the error and see if that song is also present in Hero's Realm in some way.

Edit:
Just by looking at the memory I'm disappointed in how RM handles music, you'd think it'd stream the songs from the hard drive rather than load them straight into memory. If I were Kentona I'd talk with Cherry to see which mods supports streaming. I believe Audieremony is a good candidate.

[RM2k3] Insufficient memory to create stream

It would be interesting to see how much system memory is used.

You can boot up Runelords or Hero's Realm, then press ctrl-alt-delete to bring up the system processes menu. From there you can track how much memory the game is using by searching for RPG_RT.exe (if you haven't renamed it).

If the memory is climbing or isn't deallocating correctly when songs change, then you've got the issue.

A process running on 32-bit NT (win98 - win7) only has two gigabytes of private use memory. The memory leak will cause the game to crash when the game's memory either breaches that limit or when your own machine runs out of memory. So a memory leak looks like the right behavior, thus the 'insufficient memory' part.

(Of course you can change the default memory amount, but I wouldn't want to because that won't solve your issues).

What's the Point?

I partially agree with the OP.

I used RRG Maker as a toy back in the day. But since then I've moved on to creating my own game engines from scratch, that is if you want to do it for more than just a hobby. Otherwise, it's just a hobby to some, it beats doing drugs or watching TV.