RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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Electronic Entertainment Exposition 2011

I have no faith in Nintendo. All of my fondest memories date from the GC and back, especially of the N64, SNES and NES. Especially when it had more 3rd party titles.

If the Wii-U, whose name is dreadful, ever does pick up, I'd be persuaded to change, that is if the purported "Xbox 3" and PS4 don't revolutionize the playing field which they no doubt will.

The timing of the Wii-U would be horrendous. First, the next gen consoles come out in 2013, and second for the fact that these consoles would know exactly what the Wii-U is and would have extra time to one-up Nintendo. And third, their stock is going south because investors were displeased with their expectations.

That is to say, the Wii-U will still sell well, and I'll always have an economic faith in Nintendo, just not a gamer's faith.

Electronic Entertainment Exposition 2011

author=geodude
it has no hardware !! *describes the hardware in detail*

You know what I mean, no (high-end) GPU, CPU, RAM, these things can cost a lot of money. Sheesh. You're not paying for an iPad's performance, it may look like one, but it won't have the innards of one, and thus not the price of one.

author=Sailerius
Devices with similar specs cost $100-200. It's certainly not going to be cheaper than the Wiimote was at launch.

Alone? Gyroscopes, accelerometers, touch screens aren't as expensive as you think, this isn't 2004 anymore. Devices that include those include much more expensive things. ;) These are what I call "gimmicks". Cheap, but make the people go crazy. Like I said, it's not going to be the cost of an iPad. :/

Electronic Entertainment Exposition 2011

author=Mitsuhide_The_Vagrant
Nintendo dominated E3 AGAIN this year.


So, you play a DS, but it's on the big screen? Disappointing... If you look closely, the same game is seen on both screens. In a Zelda example, sometimes the controller screen will show an inventory instead. I don't know, but would that inventory pause the TV screen?

Didn't the dreamcast do something like this? It's by far not an invention.

Here's why the controller won't be expensive, although it acts like a DS controller: No hardware.

The hardware is in the Wii U, so the controller is basically a plastic shell for the buttons, screen, batteries, gyro, and whatever else thats crammed inside. It'll run no more than $50.00, more likely due to licensing fees. (This is for those who were wondering about price).

So basically Nintendo gutted their DS, made one screen the controller, the other screen the TV. Then they put the hardware into a separate box, made the controller a little larger to accommodate its bigger screen and went to town. Innovation at its chiefest moment (sarcasm). It's more like industry than innovation. A manufacturers amalgamation, if anything. They were clearly thinking inside the box on this one...

What games are you looking forward to?

One game: Skyrim.

The others just suck. (Of course I'm just kidding).

Electronic Entertainment Exposition 2011

It's not just console names, but even some video games coming out of Japan have some strange names (in English, no less). I'm wondering what the hell the translators think sometimes?

Wii U, one bad thing to say:

It'll match this gen's Xbox and PlayStation graphical qualities... But in 2012. :/

In 2013, Microsoft and Sony will release their alleged successors and again Nintendo's product will fall to the crappy graphics but great party-time first party software. It's as Metallica would say: Sad but True.

I've been following the live feeds all day, and one thing that impresses me is Skyrim. Hold-My-Mother-Fucking-Shit, I have died and gone to Valhalla.

The myth of games as escapism

So, Oblivion = great immersion, and perhaps escapism?

Items for an action game.

This kind of content really, ideally should go on a game page. The forums weren't meant to offload project ideas or other stuff. (Yeah, I read his comment)

If a game page is suffering, then there's something wrong with the community. :/

(I mean absolutely no offence in any way). If you want to change the rules for this kind of stuff, then by all means ask the appropriate admins. It seems other members don't necessarily care, so the rule change should be quite swift.

The myth of games as escapism

author=Pokemaniac
author=Radnen
You are right, video games don't leave much to the imagination!
Like Minecraft, which allows you to build whatever you want based on the game's logic, or even your standard super-linear JRPG which sets up obstacles for you and forces you to interpret what is going on and react to it...

Video-games aren't art(although they totally are) because there were no video-games when the word art was made. I don't think that changes anything about how we should make them, or the impact they make.


Oh, well some games. I'm not discounting that games aren't art, fuck, I'm going to shut up now, how'd I ever get to talking about this shit? I should've stopped when I saw the word art in the same sentence as "games".

Anyways, the OP said games aren't escapism. The point of contention being: Does he include all games or just some. This is what we should be discussing.

The myth of games as escapism

author=chana
Just a word about litterature being a "passive medium". Reading a book or admiring a painting are individual experiences where one's life experience and imagination are highly involved, its anything but a passive experience. .It actually takes much more out of you than playing video games. Nevertheless, video game making, at least the better ones, is a minor form of art, especially when they don't pretend to teach you anything, art, creation doesn't work like that.


You are right, video games don't leave much to the imagination!

Mockup.png

author=Flying_pancake
One more thing- if you place a unit behind a building of tree, does an outline show up?


Not yet, but we do have that feature planned. Using the AoK Mod Editor, we were able to dissect their "object" files and see how the game was made. The outlines were separate images that were blurred based on the occlusion of the sprite and the object in front of it.

AoK used some really advanced code, some of the best in the world by far. In fact it's multi-pass pathfinding system hasn't been beaten yet by any other company! :D

So I dunno how far we'll get, but a good solid tech demo is what we are aiming for.