RADNEN'S PROFILE
Radnen
1806
I like to make video games, especially action RPG's.
I make games slowly. Call me slow. But quality is always better than quantity!
Moo.
I make games slowly. Call me slow. But quality is always better than quantity!
Moo.
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Atmospheric music
author=Felix20
I guess I should have been more specific in that I wanted to know what music you think sets the atmosphere of the game well.
I still think what Cyrus said still applies. The music depends on the game in question. Music, atmospheric or otherwise is context sensitive.
That's really the ultimate take-away. Otherwise we'd just be sitting here forever talking about examples in 'x and x' game.
Atmospheric music
CyrusBlue nailed it. End of discussion.
Really, I mean I'm seeing far too many simple "reflection" topics here, where in a succinct paragraph can sum up everyones thoughts. You'll get a few people agreeing then it goes to something off topic.
Really, I mean I'm seeing far too many simple "reflection" topics here, where in a succinct paragraph can sum up everyones thoughts. You'll get a few people agreeing then it goes to something off topic.
Hold the Line!
I've convinced myself to make another follow up game. One that has a story and progression. I've always wanted to add boss monsters in the mix and unit upgrades for ammo and the like.
It's probably going to be released under a different name, because the game will look different: IE be more fantasy rather than turrets with bullets.
It's probably going to be released under a different name, because the game will look different: IE be more fantasy rather than turrets with bullets.
Sunvox - great music tracker
author=Rave2010
Anyway I don't think xm/it/mod/whatever-you-mean-by-tracker-format export is technically possible, because SunVox have several features that aren't supported by classic tracker formats.
Then whats the use if you can't put it into a video game? Could you render it in .ogg, or. mp3?
Also, some people like small file sizes. .it, .mod, etc are standardized for a reason, so that they can be used in video games. (RM, I don't know, but sphere can).
Real-World Settings
I noticed that horror games tend to not be in a totally fictional world, they are more or less modern.
There should be no issue putting a story in real world settings.
I wouldn't mind the opposite actually. Look at independence day, I think saving the real world can be done, you just need to be a good writer.
@nessiah: it could bring races together.
@krysty: People always nitpick, anyways, a good developer knows when to close their ears (of course, not in a bad way), but Duke Nukem wouldn't have been made if someone said "whoa, I think you've got a lot wrong with your game" and they listened.
But, there is also a reason to not do the real world, controversy:
Traditionally, fantasy worlds do reflect our real world. Elves and elven alienages in Dragon Age do reflect upon racial prejudices in the real world, while not being so blunt or forthcoming about it. Because their (fictitious) elves, it softens the direct controversy while still making you feel you ought to help them in some way. There was also slavery in Morrowind with the beast-like races of the Argonians and Khajiit. The game was never banned.
There should be no issue putting a story in real world settings.
author=Shinan
But don't save the fucking real world. If you use the real world it's easier to make a small personal story, use that advantage. In made-up worlds it's a lot more tempting to tell all of that backstory you've created and obviously that means you have to travel the world and eventually save it.
I wouldn't mind the opposite actually. Look at independence day, I think saving the real world can be done, you just need to be a good writer.
@nessiah: it could bring races together.
@krysty: People always nitpick, anyways, a good developer knows when to close their ears (of course, not in a bad way), but Duke Nukem wouldn't have been made if someone said "whoa, I think you've got a lot wrong with your game" and they listened.
But, there is also a reason to not do the real world, controversy:
Traditionally, fantasy worlds do reflect our real world. Elves and elven alienages in Dragon Age do reflect upon racial prejudices in the real world, while not being so blunt or forthcoming about it. Because their (fictitious) elves, it softens the direct controversy while still making you feel you ought to help them in some way. There was also slavery in Morrowind with the beast-like races of the Argonians and Khajiit. The game was never banned.
Game Drive?
I stopped when college got in the way. Things were going fine and I did get quit a bit done.
I'll resume when I have more time... someday.
I'll resume when I have more time... someday.
Aegis
Thanks, whats likely going to happen is that this project is going to be a tech demo. I may never make it as full as I wanted.
Hold the Line! Review
Hold the Line! Review
author=calunio
Well, I had no lags of any kind. Like I said, I thought the cleanliness of the screen was a positive aspect of this game. "more stuff on screen" is not really an improvement in my opinion.
I don't mean clutter. I mean more bullets, enemies, and turrets can be drawn on screen. This doesn't dirty the screen, I think you're thinking too hard on it. :P
Check out the screenshot in the screenshots thread for a look, because it really hasn't changed (in its fundamentals, that is).
Hold the Line! Review
author=caluniooptimized code (=more stuff on screen).I don't think that's really necessary.
Uhh... thats definitely not!!! The code was really bad at some places. Unless you have a fast computer, at around waves 30-50 my older computer slowed down a lot. Also, I did get better at programming over the years. I find it strange you call an improvement unnecessary <blank stare>. (It makes 200 enemy survival possible on my computer).













