STORMCROW'S PROFILE

>look StormCrow

You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.

I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.

I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."

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She was really stoked on blowing the missile base to bits and if you trick the guards to go into the circuit room during the missile base mission and knock them out off screen, Irvine thinks something like "Wow, Selphie seems way too into this." or something to that effect.

FFVIII came out before Call of Duty 4: Modern Warfare "discovered" that the character you're playing as in a videogame can actually, narratively die, and long before all popular media went all fucking Sopranos Red Wedding all the time and half the Marvel Universe is literally dead as I type this ... so basically it was a different time as far as killing off characters ... but I think following on the heels of the infamy of Aerith's death in the preceding game, that FMV of the missile base blowing up really is a rather strong head fake in the direction that whatever three characters you sent to the missile base actually just fucking died. Like even watching it with foreknowledge that none of them did.

author=Marrend
Final Fantasy 8
Squall's just returned to Balumb Garden, finding it in the middle of NORG's attempted coup de dat.

I cast Zombie on the T-Rexaur. Then I cast Life on it. I felt smart.

[RMMV] Why did they hide half the RTP...

author=Liberty
It's an extra pack that was added for free. Not the full RTP, thus separation.


But the sample maps use it? Thus crash errors. I mean, admittedly only to we filthy plebs that deign to use sample maps lol but still. Sample maps with crash errors. Not good. If it came with every copy then it's in a stupid place, if it's DLC, then core content (Sample Maps) should not expect or require DLC to be installed.

I was thinking there was an entertaining story of some kind behind it because it's such an obvious fuckup.

[RMMV] Why did they hide half the RTP...

"...in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying ‘Beware of the Leopard.”" - Douglas Adams, Hitchiker's Guide To The Galaxy

So during my recent ORDEAL with MV, one of the many delightful problems I encountered was a fatal crash error on a pre-loaded sample map. Failed to load background SF_Concrete. But...this is a sample map, thought I. Anything that it has selected as a battleback must be in the RTP. But it was not. And there was further evidence that MORE things were missing. And then I gradually found out just how much of the RTP was left out, and just how deeply they had buried it.

C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MV\dlc


is a pretty long file path. What is the funny story about why this stuff didn't come pre-imported into the engine? Particularly considering that it's a rather HUGE amount of content.

Twisted Fairy Tales

Wow that sure is one stacked fuckin' team ya got there "team better than indrah & fomar". Those 25 fuckin' people on your bench sure are collectively better than me (at gam mak), assuming we're summing and not averaging.

Anyway, y'all have fun with this competition. If anyone needs like, ≤2 Hours of work on their game, feel free to PM me to "join" your team, I'd love to be on a team. Anything beyond that, y'all have a good time now. I will be normalizing all systems in the meat sweater I am forced to wear, aka a human body.

Yes, I know I used y'all twice in one paragraph. I'm standing by it.

When You Were Young

Oh. I found a doozy of a bug, btw. If you enter Elmberry Woods in the "New World", when you exit it your ship has disappeared and also the teleport event to the scene on the beach has been respawned somehow, probably because it actually exits you 20 years back in time? So yes if you go to the beach you are then locked in endless combats with Vadim The Gnostic because that entire scene was evented to play through once and never to return.

Sorry if you caught this already and mentioned it in the bug reports, I did not read carefully.

Swap in the Middle with Two

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My dog does the same thing all the time. He even did it while this game was being made.

When You Were Young

Thank you very much, a great deal of care was taken with the writing in the first half. I think the level design improves precipitously when Doge gets his hands on the game.

In this case the use of sample maps was an artistic decision--what better stage for the story of the RTP heroes than the default maps? Though FWIW I don't think even one of them went unmodified.

Sample maps are really convenient for people whose interest in game making is primarily concentrated in all of the stuff that isn't mapping, like me. And they're GREAT for people learning how to map (the ones in MV are even better). Even when I want to do level design it's often more convenient to load in a template and make it my own (through mapping and events) than to start from scratch. It's the same thing I do in the database when I make a new monster: I load in a similar monster I already made, then edit. (My first project on the site was a haunted mansion I crafted together from the PVG Mythos tiles. None of my yet-to-be-hosted projects use any sample maps, not even the one that uses RTP style characters. So it's not like I use sample maps to the exclusion of anything else or am constitutionally opposed to making my own maps or anything like that.) Long story short too late, this is something that I don't know if it's like stigmatized or not, but if it is, I think it shouldn't be.

When You Were Young

Edit: Also, do tell me if its ok for Ralph to dual wield, I can remove it if needed. He's on the "ok state" ever since I buffed the physical weapons a bit.(Magical weapons remains unchanged, magic is already OP itself)

Bro the spirit of the competition is that you have final cut on the whole thing. I wouldn't mind sending you some suggestions but anything you want is okay. You have final say.

I just finished the World Tree dungeon. I thought the level design was really, really good! The vines and hi/low gimmick gave it a nice LoZ: Link To The Past feel. And it makes up for my shit "Beneath The Castle" dungeon in Act I where the extent of the level design I did was...preload two sample maps. orz

Holy shit is Satiel a beast. Satiel in Act II is more powerful than Caroline in Act I which is REALLY saying something considering she was going about twice as often as everyone else and had enough MP to spam powerful spells every turn. I am guessing there are story reasons for this and/or he's not staying with the party long. I'll find out by playing more. : )

Swap in the Middle with Two

Ok. Now with some actual gameplay edition uploaded. Still not "done" to my satisfaction. But I need to take a coma now. 14.5 hours of gam mak in a row. Not healthful.