STORMCROW'S PROFILE
StormCrow
2877
>look StormCrow
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
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What Videogames Are You Playing Right Now?
arglebargle frickin frackin bullshit dragon swordfight minigame
EDIT: So I got past the part in FF8 that I couldn't when I was like 14 or whatever, which was the Propagators on the Ragnarok. Man, those things really are sonofabitches. Enormous spike in difficulty with no warning when your party is reduced to 2 yayyyyyy! They just hit insanely hard (dropping Rinoa in two punches, Squall in 3-4) and fast (even junctioning 100 Tornados to Rinoa's SPD vis Pandemona, they were still going almost twice as often as I was (Average Party Level Squall 46 + Rinoa 24/2 = 35) and also Silence is a nasty nasty spell to get hit with if you don't happen to have 100 of it junctioned to ST-Def.
So I'm not really surprised that as a 14 year old I threw up my hands in the air and said "fuck this" at that point.
But one thing we didn't have when I was 14 was the Final Fantasy Wikia, from whence I learned that in-the-opposite-of-what-Squaresoft-is-known-for these bosses (they are technically bosses, just endlessly respawning bosses if you don't kill them in the right order, and are susceptible to Zansetsuken) were super vulnerable to basically all status effects. The spell Pain was made for these fuckers because it's got around an 80% chance of sticking Blind, Poison, and Silence on them. And their insane speed seems to work against them with the poison part, as they just get poisoned faster, spend half of their turns whiffing physical attacks and half of their turns "Can't cast magic". Beautiful.
If the general trope of "Status Effects do not work in Squaresoft games" wasn't a thing, I probably would have thought to try this myself. But I gotta say, in general FF8's use of status effects has been pretty solid.
There's my random rambling of the day.
EDIT: So I got past the part in FF8 that I couldn't when I was like 14 or whatever, which was the Propagators on the Ragnarok. Man, those things really are sonofabitches. Enormous spike in difficulty with no warning when your party is reduced to 2 yayyyyyy! They just hit insanely hard (dropping Rinoa in two punches, Squall in 3-4) and fast (even junctioning 100 Tornados to Rinoa's SPD vis Pandemona, they were still going almost twice as often as I was (Average Party Level Squall 46 + Rinoa 24/2 = 35) and also Silence is a nasty nasty spell to get hit with if you don't happen to have 100 of it junctioned to ST-Def.
So I'm not really surprised that as a 14 year old I threw up my hands in the air and said "fuck this" at that point.
But one thing we didn't have when I was 14 was the Final Fantasy Wikia, from whence I learned that in-the-opposite-of-what-Squaresoft-is-known-for these bosses (they are technically bosses, just endlessly respawning bosses if you don't kill them in the right order, and are susceptible to Zansetsuken) were super vulnerable to basically all status effects. The spell Pain was made for these fuckers because it's got around an 80% chance of sticking Blind, Poison, and Silence on them. And their insane speed seems to work against them with the poison part, as they just get poisoned faster, spend half of their turns whiffing physical attacks and half of their turns "Can't cast magic". Beautiful.
If the general trope of "Status Effects do not work in Squaresoft games" wasn't a thing, I probably would have thought to try this myself. But I gotta say, in general FF8's use of status effects has been pretty solid.
There's my random rambling of the day.
[RMVX ACE] Curious About The More Obscure Parameters
So I've logged a few thousand hours in Ace but it has a lot of parameters--which, incidentally, is great. And there are several I've never used and also several I've never been able to entirely figure out, even with the tooltip.
LUK: Does it, by default, do ANYTHING on its own? (Besides the fact you can use it in damage formula (I often add b.luk into the formula for healing skills/items.)
Critical Evasion: I play Dungeons & Dragons so I've always assumed this was the percent chance to turn a critical hit into a regular hit. And a character with CEV 100% would be immune to criticals (like way too many creature types in D&D). But maybe it literally EVADES the critical and turns it into an EVADE!? The funny thing is I've used it in more than one game but I'm still not sure which it is.
MRF: Reflects magical attacks, with the damage based on the original caster's stats??
CNT: Reflects physical attacks, with the damage based on the Countering character's stats??
GRD: Honestly, I have no idea. I assume it has something to do with the defend command?
REC: I think maybe it multiplies the effects of healing skills/items? So a character with REC 200% would get double heals from everything? If so, it's a bummer you can't set it to -100%, effectively causing the "Zombie" status effect from Final Fantasy. Although I'm sure there's a script for that somewhere.
PDR: Physical damage rate. What it sounds like, I assume? So magical attacks and certain hit attacks ignore this parameter? And the main difference between this and a resistance/weakness to the Physical element, in most games, is that this would not display a Resist/Weakpoint? (I always have the basic core of the Yanfly Engine installed so I've started to conflate it with Ace. Actually I think vanilla Ace doesn't even have popups like "Resist/Weakpoint".)
MDR: Magical damage rate. What it sounds like, I assume? So physical attacks and certain hit attacks ignore this parameter?
FDR: I have absolutely no idea what this does. I don't even know if it's referring to the statistical/mathematical concept of floor somehow or the damage you take from walking over tiles. This is the one I"m most curious about.
LUK: Does it, by default, do ANYTHING on its own? (Besides the fact you can use it in damage formula (I often add b.luk into the formula for healing skills/items.)
Critical Evasion: I play Dungeons & Dragons so I've always assumed this was the percent chance to turn a critical hit into a regular hit. And a character with CEV 100% would be immune to criticals (like way too many creature types in D&D). But maybe it literally EVADES the critical and turns it into an EVADE!? The funny thing is I've used it in more than one game but I'm still not sure which it is.
MRF: Reflects magical attacks, with the damage based on the original caster's stats??
CNT: Reflects physical attacks, with the damage based on the Countering character's stats??
GRD: Honestly, I have no idea. I assume it has something to do with the defend command?
REC: I think maybe it multiplies the effects of healing skills/items? So a character with REC 200% would get double heals from everything? If so, it's a bummer you can't set it to -100%, effectively causing the "Zombie" status effect from Final Fantasy. Although I'm sure there's a script for that somewhere.
PDR: Physical damage rate. What it sounds like, I assume? So magical attacks and certain hit attacks ignore this parameter? And the main difference between this and a resistance/weakness to the Physical element, in most games, is that this would not display a Resist/Weakpoint? (I always have the basic core of the Yanfly Engine installed so I've started to conflate it with Ace. Actually I think vanilla Ace doesn't even have popups like "Resist/Weakpoint".)
MDR: Magical damage rate. What it sounds like, I assume? So physical attacks and certain hit attacks ignore this parameter?
FDR: I have absolutely no idea what this does. I don't even know if it's referring to the statistical/mathematical concept of floor somehow or the damage you take from walking over tiles. This is the one I"m most curious about.
The Kidnapping (and other crimes) of Princess Pri
Swap in the Middle with Two
author=Liberty
Except it wasn't. It was a bunch of EX-army dudes in 1930s when went up against 10,000 emus and the emus retreated. Like, that's not a war. That's someone's weekend story. People are so fucking dumb.
libby if it makes u feel better i just heard your Emu war rant on the stream and was gently trolling you.
(If I recall correctly the Australian army was crazy heroic during WWI, but I learned this through videogames so I might be wrong. /tangent)
petite edite: I'm most stoked to play Princess Pri since libby and psy are two of my favorite devs. And the next game I really want to play is Parallel Shores...but looking through the list I am not seeing the finished version of it.
What Videogames Are You Playing Right Now?
It is really funny in FF8 how Irvine's just openly wanting to get laid in like a psychologically healthy, socially acceptable way is viewed through the collective Japanese lens of "Main" "Character" Squall Leonhart as some kind of gross sick perversion.
Apparently crippling sexual guilt is like, THE STANDARD.
Maybe it's just me. Also is it just me or does Squall exhibit a LOT of the outward traits of a sociopath (or worse)?
Apparently crippling sexual guilt is like, THE STANDARD.
Maybe it's just me. Also is it just me or does Squall exhibit a LOT of the outward traits of a sociopath (or worse)?
[RMMV] [RMVX ACE] Okay, Let's Have This Discussion: Sample Maps
Okay, this entire thread is apologetics (that is the correct term I believe) for the shame free, carefree, guilt-free use of sample maps in your game. If that very sentence makes you convulse with paroxysms of fury...probably don't bother reading on.
All references to WYWY below refer only to the FIRST HALF of the game, not to the game Doge completed, which is why I am using "I" and "my" and not "we" and "our".
Watching a stream of the first half of a game I am very proud of, I heard it said that the sample maps were not allowed in that event. I was totally baffled by this attitude and outlook. I completely do not understand the stigma against the use of sample maps and furthermore the idea that it would not be allowed. Maybe this is because I am coming from the mindset of someone who has been doing gam mak for 500 THOUSAND YEARS but I just do not get it. The fact that I used sample maps does not detract from the hundreds of hours and actual literal sleepless nights I spent on my game's writing, events, battles and every other fucking aspect.
If this arises purely from people who are sick of sample maps because they've seen them a lot in a bunch of newb's games and are just plain tired of seeing them, that I can at least understand. "Familiarity breeds contempt" someone around here used to be fond of saying.
If the point is that people associate sample maps with newb trash or whatever because of above, then people need to let go of that fallacious association. Just because you often find sample maps in games into which inadequate effort was put does not mean that all games with sample maps are trash. Sample Maps != No Effort
If people think that using sample maps is inherently lazy...FUCK THAT NOISE.
Let me clarify: I am not new. As previously mentioned, I've been doing this since I would guess 2001. I have made easily two thousand maps across RPG Makers 2000, 2003, VX, and Ace and that was enough map making for me to learn something*. I guarantee you that the number of UNUSED maps for unreleased projects I've made outnumbers the total maps many of you have made. I am sure I had made my first hundred maps before some of you were even born.
*The thing I learned is that what I like about using RPG Maker is not making maps. What I like is writing characters, building worlds, writing stories, designing systems, balancing battles, and designing soundtracks and ambient sound effects. Making maps is a chore I have endured in the past to do the things I like in other engines. I fucking refuse to be shamed or excluded for using a tool (sample maps) that allows me to focus on the aspects of my HOBBY (RPG Maker) that I actually like. Fam, I understand many of you are super proud of your elite mapping skills, but it's called RPG Maker, not MAP MAKER.
Now, as the products of mine that are planned to be commercial progress, I will be very careful about the use of (and display in marketing of) sample maps, but those are games I will eventually want people to pay me money for, so I don't consider my "this is a hobby and I'll focus on whatever part of it I want" argument to be as applicable. Paying customers are entitled to maps that did not come with RPG Maker. But the majority of my stuff, the stuff I do for free? See the above paragraphs.
Finally, y'know, in some very specific cases choosing to use sample maps can be an actual artistic decision:
/BUTTHURT.
If people take away only one thing from this thread I'd like it to be this:Sample Maps != Less or No Effort
All references to WYWY below refer only to the FIRST HALF of the game, not to the game Doge completed, which is why I am using "I" and "my" and not "we" and "our".
Watching a stream of the first half of a game I am very proud of, I heard it said that the sample maps were not allowed in that event. I was totally baffled by this attitude and outlook. I completely do not understand the stigma against the use of sample maps and furthermore the idea that it would not be allowed. Maybe this is because I am coming from the mindset of someone who has been doing gam mak for 500 THOUSAND YEARS but I just do not get it. The fact that I used sample maps does not detract from the hundreds of hours and actual literal sleepless nights I spent on my game's writing, events, battles and every other fucking aspect.
If this arises purely from people who are sick of sample maps because they've seen them a lot in a bunch of newb's games and are just plain tired of seeing them, that I can at least understand. "Familiarity breeds contempt" someone around here used to be fond of saying.
If the point is that people associate sample maps with newb trash or whatever because of above, then people need to let go of that fallacious association. Just because you often find sample maps in games into which inadequate effort was put does not mean that all games with sample maps are trash. Sample Maps != No Effort
If people think that using sample maps is inherently lazy...FUCK THAT NOISE.
Let me clarify: I am not new. As previously mentioned, I've been doing this since I would guess 2001. I have made easily two thousand maps across RPG Makers 2000, 2003, VX, and Ace and that was enough map making for me to learn something*. I guarantee you that the number of UNUSED maps for unreleased projects I've made outnumbers the total maps many of you have made. I am sure I had made my first hundred maps before some of you were even born.
*The thing I learned is that what I like about using RPG Maker is not making maps. What I like is writing characters, building worlds, writing stories, designing systems, balancing battles, and designing soundtracks and ambient sound effects. Making maps is a chore I have endured in the past to do the things I like in other engines. I fucking refuse to be shamed or excluded for using a tool (sample maps) that allows me to focus on the aspects of my HOBBY (RPG Maker) that I actually like. Fam, I understand many of you are super proud of your elite mapping skills, but it's called RPG Maker, not MAP MAKER.
Now, as the products of mine that are planned to be commercial progress, I will be very careful about the use of (and display in marketing of) sample maps, but those are games I will eventually want people to pay me money for, so I don't consider my "this is a hobby and I'll focus on whatever part of it I want" argument to be as applicable. Paying customers are entitled to maps that did not come with RPG Maker. But the majority of my stuff, the stuff I do for free? See the above paragraphs.
Finally, y'know, in some very specific cases choosing to use sample maps can be an actual artistic decision:
(This is in parentheses because it is a SIDE NOTE so if you need to respond to this part, please RESPOND BY PM. In the case of When You Were Young it was absolutely a deliberate artistic decision to use (modified) sample maps, like it was a deliberate decision to use as-much-as-possible-unaltered actors, skills, and so on. If I wasn't deliberately aiming for this, aside from using sample maps, I would never have done any of the following:
* Have a protagonist in my game named Ralph.
* Have a protagonist in my game named Ulrika.
* Have a protagonist in my game named Elmer.
* Have healing items with names as blandly generic as "Potion" and "Hi-Potion".
* Include a random Norse God (Odin) shoehorned into my non-Norse pantheon as part of worldbuilding because random default Database tooltip's or items made specific mention of Odin.
* Left in item and school tooltips that were incomprehensible Engrish or otherwise useless.
* Made an effort to use the weapons, armor, skills and items in the default database as-is, only changing them when absolutely necessary for game balance.
* Have a character named NOAH and another character named NOEL, names which are easily confused.
* And so on...
Long story short the entire theme of the game was similar to the theme of this event that I missed by four years, telling a story around the very little that can be gleaned from the RTP and the default database. I cobbled together my plot from snippets of the descriptions of the default VXA characters Eric, Isabelle, and Noah. I have no idea why Squaresoft has a product called "Bravely Default" or what the fuck it even is, but being "bravely default" was my entire core design principle. Sample maps were the correct artistic choice and I stand by it.
* Have a protagonist in my game named Ralph.
* Have a protagonist in my game named Ulrika.
* Have a protagonist in my game named Elmer.
* Have healing items with names as blandly generic as "Potion" and "Hi-Potion".
* Include a random Norse God (Odin) shoehorned into my non-Norse pantheon as part of worldbuilding because random default Database tooltip's or items made specific mention of Odin.
* Left in item and school tooltips that were incomprehensible Engrish or otherwise useless.
* Made an effort to use the weapons, armor, skills and items in the default database as-is, only changing them when absolutely necessary for game balance.
* Have a character named NOAH and another character named NOEL, names which are easily confused.
* And so on...
Long story short the entire theme of the game was similar to the theme of this event that I missed by four years, telling a story around the very little that can be gleaned from the RTP and the default database. I cobbled together my plot from snippets of the descriptions of the default VXA characters Eric, Isabelle, and Noah. I have no idea why Squaresoft has a product called "Bravely Default" or what the fuck it even is, but being "bravely default" was my entire core design principle. Sample maps were the correct artistic choice and I stand by it.
/BUTTHURT.
If people take away only one thing from this thread I'd like it to be this:Sample Maps != Less or No Effort
Swap in the Middle with Two
/me watches stream of When You Were Young.
Mainly, thanks for playing, though! I know it was a LONNNNNNG ass first half. Your voicework is great. I'd actually like to strip the best of your Caroline voice for actual inclusion in the game (with your consent obvs), but that'd be up to Doge since it's his game.
- HOLY FUCKING SHIT THE LAG!
- The slowed down RTP title screen music sounds charming and lovely to me. *shrug* Different people have different tastes.
- Libby I feel for you that Australia was conquered by Emus, who don't even have opposable thumbs and can't use guns, but I wish you hadn't taken a twenty minutes intermission during my game's stream to rail against their current occupation of your country. But you have my sympathies as you live under the talon of your flightless avian oppressors!
- Also good tip on remapping the skip text key in the Yanfly Message Engine to not be the run button. That's helpful. I'm glad you were able to think of that, with all the stress that must come with the emu conquest of Australia.
- Hey! I also always wound up turning Elmer into a dual-wielding gunslinger of some kind.
Mainly, thanks for playing, though! I know it was a LONNNNNNG ass first half. Your voicework is great. I'd actually like to strip the best of your Caroline voice for actual inclusion in the game (with your consent obvs), but that'd be up to Doge since it's his game.
[RMMV] Why did they hide half the RTP...
author=Liberty
Well, those sample maps are extra sample maps.
The biggest reason is because people were bitching about file sizes being too big if you include all the files, so putting the non-pure RTP aside was seen as a size compromise instead of just throwing it into the project too.
People are still bitching about the gigantic file sizes so I'm not sure it was a great compromise. Considering that I always checked the "Do not include unused files" (is it a mistake to trust that checkbox?) I was astonished at the sheer size of my "Distribution Packages" or w/e I case. Anyway, I'm glad I found the hidden resources (even if I would only use MV again if someone put a gun to my head) and it might be cool to sticky a thread explaining where they are? I imagine that MV probably has a lot of newbs using it.













