STORMCROW'S PROFILE
StormCrow
2877
>look StormCrow
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
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[RMVX ACE] A dog scent trail?
The best I got is making a looping animation that plays itself on a series of events tiles when in dog form.
If those tiles lead to where you're following your nose to, I think you've accomplished your goal already! I mean, what I was going to advise wasn't even that fancy, it was just lighting up some events with a graphic when you're a dog and they're leading to where you want to go (which requires only the coordinated use of two switches, dog switch and different switches for "objective x", objective y, objective z" and and maybe have the tiles disappear when you move over them via self-switch (or regular switches if you want to be able to reappear them later easily for whatever reason). That works perfectly well as a trail of breadcrumbs. JustAShyDoge taught me something similar with the waypoints he made for the second half of WYWY, but those were for the world map.
In any case: this does not seem like a system that really requires a script (although I wouldn't bet against there being a script for it out there, I don't know of one).
My dog spends a lot of his time leading me whilst sniffing the ground but has never lead me to a quest objective or a treasure (that I wanted; dogs have very different ideas about what constitutes "treasure" and your game should totally have at least one of these scent trails lead to like a gnawed on bone from an unidentifiable animal or a pile of reeking garbage, because that my friend is what dogs are really after).
[RMVX ACE] Tsukihime's Scripts
author=pianotm
Most of his links still work. Yes, there are a few like you say and he doesn't seem to have a pastebin. Question: what are you trying to accomplish? Is it a Junction system like FFVIII? Because if that's the case, the Crystal Engine is really a better set of scripts for that. Although, you may not be making a Final Fantasy fangame and don't want a script that does EXACTLY what FFVIII's junction system does.
I'm not sure where to find Tsukihime's missing scripts. Most of his good ones are still available, though.
I'm not entirely sure what I'm trying to accomplish, I'm sort of in the idly messing with mechanics stage on this probably-not-even-can-call-it-a-project, but I found the Crystal Engine and it had the same problem, dead links. : (
pianotm, can you point me towards live links for the Crystal Engine?
I did notice after making the OP that many of hime's scripts are still hosted. Just not the one I wanted. But I'm pretty sure it's not JUST the ones I wanted that are down (the universe doesn't hate me THAT much lol). There are dead links scattered throughout the site.
If anyone has either the Crystal Engine scripts or those hime scripts I mentioned (Magic Units, Draw Magic, Junction Magic), I'd be super grateful if you'd PM them to me, or even better, put them up on pastebin for public consumption. +1200 Crow Points, either way. While I'm at it, Victor Sant's FF7 Materia script is one I've been looking for (as the Materia system is and always has been my favorite JRPG mechanic for character advancement) and also lead to a dead link. +2100 Crow Points for that one. Yes I just made up Crow Points. No it does not make them any less valuable.
(Incidentally, FFVIII aside, Magic Units on its own seems like potentially a really cool way of doing a more Dungeons & Dragons style magic system. I'd know more if I could actually get the script.)
I have some Fomar0153 scripts and scripts by others that I might be able to cludge together into something FF8-ish in the meantime. Incidentally, Fomar's script blog is freaking great; the articles that explain some of the underlying principles in scripting in terms even I can understand are the best part. If I could review it on RMN I'd give it 5 Stars. (I am aware he might not have updated it in like 5 years.)
[RMVX ACE] Tsukihime's Scripts
On himeworks.com the links for the scripts (the ones I'm looking for are primarily Magic Units, Draw, and Magic Junction but I assume they're all like this) seem to lead to RPGMakerWeb threads which lead to dead Dropbox.
Did anyone save these and back them up as was done for Yanfly? This is an enormous treasure trove of scripts and it would be really a shame to lose all of them.
Did anyone save these and back them up as was done for Yanfly? This is an enormous treasure trove of scripts and it would be really a shame to lose all of them.
*Looks at avi* There, that's better.
*Looks at avi* There, that's better.
idgaf about anything but this:
Listen, I am citing THE MOST COMPLETELY RELIABLE AND TRUSTWORTHY SOURCE KNOWN TO MAN, urban dictionary dot com.
It's definition #2, man on the most perfectly legitimate internet database of all time. don't be memin' (I'd advise you avoid looking directly at definition #1 if you are not a millennial.) I don't like what was goin' on with definitions 4-6 either...

author=Tw0Face
Listen, I am citing THE MOST COMPLETELY RELIABLE AND TRUSTWORTHY SOURCE KNOWN TO MAN, urban dictionary dot com.
author=theonlydictionarythatmatters
avi
Short for avatar. Avatar meaning your profile picture or cover photo
"Hey look! I'm in his avi"
#avatar#profile pic#profile picture#picture#fifth term...
by Mturner2871 January 05, 2015
It's definition #2, man on the most perfectly legitimate internet database of all time. don't be memin' (I'd advise you avoid looking directly at definition #1 if you are not a millennial.) I don't like what was goin' on with definitions 4-6 either...

Does anyone remember GamingGroundZero? (Remembering GamingGroundZero)
Indeed I do. Although in the heyday of GGZ, I was at some place that I think (dear god MEMORY) was called Dark Dominion, and then at GW (fuck saltworld).
I recall that Wishmoo was a very controversial figure back in the day.
I am old.
I recall that Wishmoo was a very controversial figure back in the day.
I am old.
[Poll] [Vote] RMN Mascot!
My first and second choices aren't getting a lot of votes : (
I really wanted it to be hali's.
But my third choice is hangin' in there! Go Slime Knight go!
I really wanted it to be hali's.
But my third choice is hangin' in there! Go Slime Knight go!
Killing People, Falling In Love, And Saving The World...at 17???
The bog standard for Japanese RPGs is to have very, very young protagonists and I have never fully understood why. There's probably a facile and dismissive response about the Japanese being perverts to be made, but I am just enough of a weeb to wonder if maybe there's a deeper insight into the collective Japanese psyche to be found here?
Here are some character ages in some well known JRPGs by Squaresoft:
My question is not what the fuck, but my question is...WHY? What is it about young teenagers or even tweens that is so compelling to Japanese storytellers that they're the default protagonists of RPGs and anime from that country? And keep in mind these are always stories dealing (clumsily or not) with some HEAVY themes: WAR, including taking human lives, fate, destiny, duty, SELF SACRIFICE, TRUE LOVE, and SAVING THE GODDAMNED WORLD, all things that a real life seventeen year old is very much unequipped to mentally or emotionally handle.
Ironically, when I started doing RPG Maker I was just a teenager. I made games and wrote characters that were adults because when I was a teenager I had no interest in writing about teenagers. Also I felt like I was bucking a BAFFLING trend. Now that I'm 30, I've found myself much more interested in writing about teenagers. But nothing has been weirder than to watch characters I've written go from being around 8 years older than me to around 8 years younger than me as I've aged! (In some cases, I even retconned the age of major characters from my earlier games to be a bit older just so I could feel a little bit less old. Well, and to be fair, also because I'd learned a bit about the world and realized, no, you couldn't realistically have that many degrees at the age of 23 no matter how brilliant you were.)
(Someone might want to move this to Videogames. I honestly don't know where it belongs better, there or here.)
Here are some character ages in some well known JRPGs by Squaresoft:
- Final Fantasy VI - Locke Cole is 25 y.o. whereas Terra Branford is only 18 y.o. (I don't know if that's creepy or not, I didn't get far enough in VI to see if their romance goes anywhere; in any case, 7 years is a much bigger difference between an 18 y.o. and a 25 y.o. than say between a 25 y.o. and a 32 y.o.)
- Final Fantasy VI - Gau is 13 y.o. but as he's essentially the same character as the Feral Child from "Mad Max 2: The Road Warrior" he's kind of a special case.
- Final Fantasy VI - Celes Chere is a GENERAL at age 18!?!?!? Also unrelated but is it me or is Beatrix from FFIX essentially the exact same character as Celes from FFVI?
- Final Fantasy VI - Relm Arrowny - 10 y.o.!?!?!?
- Final Fantasy VII - Yuffie - 16 y.o.
- Final Fantasy VIII - Squall Leonheart - 17 y.o. (is inexplicably handed command of an elite paramilitary force by a 40 y.o. Cid Kramer!!!!)
- Final Fantasy VIII - Rinoa Heartilly. Primary romantic love interest at 17 y.o.. FF8 is undeniably a game about minors fucking.
- Final Fantasy VIII - Selphie, Zell, Irvine, and Seifer all also 17 y.o.
- Final Fantasy VIII - Quistis Trepe - SOMEHOW IS MOST OF THE OTHER CHARACTERS' TEACHER IN SPITE OF BEING (wait for it) 18 y.o. and a year older than the class she is teaching at most. WHAT.
- Final Fantasy IX - Zidane and Garnet are 16 y.o. I don't recall but I believe they also have a romantic subtext, correct me if I'm wrong.
- Final Fantasy IX - Vivi appears 9, but is actually only five to six months old! Obviously he's a special case as he's essentially a magical bioweapon.
- Final Fantasy X - The main protagonist and ostensibly the main love interest, Tidus and Yuna, are 17 y.o.
- Final Fantasy X - Rikku 15 y.o.!!!
My question is not what the fuck, but my question is...WHY? What is it about young teenagers or even tweens that is so compelling to Japanese storytellers that they're the default protagonists of RPGs and anime from that country? And keep in mind these are always stories dealing (clumsily or not) with some HEAVY themes: WAR, including taking human lives, fate, destiny, duty, SELF SACRIFICE, TRUE LOVE, and SAVING THE GODDAMNED WORLD, all things that a real life seventeen year old is very much unequipped to mentally or emotionally handle.
Ironically, when I started doing RPG Maker I was just a teenager. I made games and wrote characters that were adults because when I was a teenager I had no interest in writing about teenagers. Also I felt like I was bucking a BAFFLING trend. Now that I'm 30, I've found myself much more interested in writing about teenagers. But nothing has been weirder than to watch characters I've written go from being around 8 years older than me to around 8 years younger than me as I've aged! (In some cases, I even retconned the age of major characters from my earlier games to be a bit older just so I could feel a little bit less old. Well, and to be fair, also because I'd learned a bit about the world and realized, no, you couldn't realistically have that many degrees at the age of 23 no matter how brilliant you were.)
(Someone might want to move this to Videogames. I honestly don't know where it belongs better, there or here.)
What age range are the characters in your games?
Holy shit! Wow what are the chances. I was just going to make a topic very similar to this. I think I still will just because it is sort of asking a more specific question so yeah...we're gonna have two v. similar topics for a while.
Traditionally, my games have generally been a bit more grounded in reality, so I've had characters that were well past the age of majority, and old enough to be in their respective professions, but not old enough to be nearing retirement, so generally 25-50 years old. Since I first started doing this I have rejected the JRPG convention of teenage heroes.
I've departed radically from this recently with Road To Paradise: The Dragon and (obviously) When You Were Young. In RtP: The Dragon the protagonists are a seven year old dragon (says he's nineteen), a 191 year old Chronomancer who looks like he's in his 30s, an eighteen year old princess/knight, and a 919 year old Dark Acolyte of the Ruby Goddess who looks about 19, so that's a hell of a range. In (the first half of) When You Were Young, Ralph is 12, Ulrika is 13, Elmer is 15, and Caroline is thousands of years old in reality but physically 14. (When the first half got streamed someone mentioned being squicked by the implication of Caroline and Elmer making out, but it's important to understand that physically, she's a 14 year old girl, so she has the sex drive of a 14 year old girl, it's not like a calculated maneuver on the part of a millennia old biddy to trick a young boy into kissing her (although she's done MUCH worse), she doesn't really have control of her 14 year old body or her 14 year old feelings, even if she retains her 2,000 (or whatever) year old mind. It's one of the reasons she's so pissed about being trapped in the body she's in.)
From a writing perspective, characters (such as vampires) that have lived many human lifetimes are definitely the hardest to write, because they have a perspective on life that is almost unimaginable, at least if you approach the matter seriously. (I didn't approach writing Caroline particularly seriously.) Solitayre and Liberty have discussed this topic in much more depth and insight earlier in the thread!
@Darken: read your post, got excited about your description of what I assumed was your game (Lost Odyssey), was about to ask where I could GET your game Lost Odyssey, and then finally remembered that no, Lost Odyssey was actually a commercial jRPG I played a good third of about 10 years ago lol. (FWIW I thought the way that LO dealt with Kaim's immortality and history was...less than good.)
Traditionally, my games have generally been a bit more grounded in reality, so I've had characters that were well past the age of majority, and old enough to be in their respective professions, but not old enough to be nearing retirement, so generally 25-50 years old. Since I first started doing this I have rejected the JRPG convention of teenage heroes.
I've departed radically from this recently with Road To Paradise: The Dragon and (obviously) When You Were Young. In RtP: The Dragon the protagonists are a seven year old dragon (says he's nineteen), a 191 year old Chronomancer who looks like he's in his 30s, an eighteen year old princess/knight, and a 919 year old Dark Acolyte of the Ruby Goddess who looks about 19, so that's a hell of a range. In (the first half of) When You Were Young, Ralph is 12, Ulrika is 13, Elmer is 15, and Caroline is thousands of years old in reality but physically 14. (When the first half got streamed someone mentioned being squicked by the implication of Caroline and Elmer making out, but it's important to understand that physically, she's a 14 year old girl, so she has the sex drive of a 14 year old girl, it's not like a calculated maneuver on the part of a millennia old biddy to trick a young boy into kissing her (although she's done MUCH worse), she doesn't really have control of her 14 year old body or her 14 year old feelings, even if she retains her 2,000 (or whatever) year old mind. It's one of the reasons she's so pissed about being trapped in the body she's in.)
From a writing perspective, characters (such as vampires) that have lived many human lifetimes are definitely the hardest to write, because they have a perspective on life that is almost unimaginable, at least if you approach the matter seriously. (I didn't approach writing Caroline particularly seriously.) Solitayre and Liberty have discussed this topic in much more depth and insight earlier in the thread!
@Darken: read your post, got excited about your description of what I assumed was your game (Lost Odyssey), was about to ask where I could GET your game Lost Odyssey, and then finally remembered that no, Lost Odyssey was actually a commercial jRPG I played a good third of about 10 years ago lol. (FWIW I thought the way that LO dealt with Kaim's immortality and history was...less than good.)
What Videogames Are You Playing Right Now?
@Bluefeathr42:
Cool, I'll check that out.
I Should Probably Have Just Made A Let's Play FF8 Thread
Got Doomtrain (easily my favorite summon animation so far), who did not really play a part when I finally beat Bahamut at the deep sea research lab. Triple + Meteor. Works wonders. I had no Meteor going in but I was able to draw a good 60 or so from the second Ruby Dragon this time around, once Cerberus helped me get everyone hasted, shelled, and regen'd. I've made this harder on myself than it needed to be definitely, since I insisted on having Rinoa (Leviathan) and Quistis (Jadis Shiva, Cerberus) in the party and neither of them has HP-J, hence their HP is about a quarter of the rest of the party's, who all have 100 Regens junctioned to HP. They were some very squishy wizardesses but I made it through anyhow.
Edit: On my first play through of FF8 I completely missed that there were Chocobos in the game AT ALL. On this second playthrough like 16 years later or whatever, I was aware of Chocobos since I hit the 3rd disc, but I've chosen to completely ignore them (as I've been completely ignoring Triple Triad).
Cool, I'll check that out.
I Should Probably Have Just Made A Let's Play FF8 Thread
Got Doomtrain (easily my favorite summon animation so far), who did not really play a part when I finally beat Bahamut at the deep sea research lab. Triple + Meteor. Works wonders. I had no Meteor going in but I was able to draw a good 60 or so from the second Ruby Dragon this time around, once Cerberus helped me get everyone hasted, shelled, and regen'd. I've made this harder on myself than it needed to be definitely, since I insisted on having Rinoa (Leviathan) and Quistis (
Edit: On my first play through of FF8 I completely missed that there were Chocobos in the game AT ALL. On this second playthrough like 16 years later or whatever, I was aware of Chocobos since I hit the 3rd disc, but I've chosen to completely ignore them (as I've been completely ignoring Triple Triad).














