SUNFLOWERGAMES'S PROFILE
I first got interested in RPG Maker after watching X-Play do a review of RPG Maker for the Play Station. Years later I found RPG Maker VX Ace and decided to buy it. My first RPG Maker game, Dragon Lancer, was approved by Deckiller and became available to download on January 15, 2013.
Game / Engine Count:
RPG Maker VX Ace = 12
Visual Novel Maker = 3
RPG Maker MV = 2
Ren'Py = 2
Pixel Game Maker MV = 1
Solarus = 1
Inform 7 = 1
Game / Engine Count:
RPG Maker VX Ace = 12
Visual Novel Maker = 3
RPG Maker MV = 2
Ren'Py = 2
Pixel Game Maker MV = 1
Solarus = 1
Inform 7 = 1
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Final Fantasy Discovery
The artwork in your images looks absolutely fantastic. This looks like a really huge project. I'm really hoping you can finish this with all the ambitions you have for it. Do you have some end date in mind when you think this will be finished?
[Poll] How do you make your living?
I work as an English Teacher in Taiwan.
I'm originally from Canada, but living in
Taiwan is much cheaper and I can make decent
money just speaking a language I already know.
Party System
You could precreate party members (You would need to create a lot for this idea.) and after crafting the monster just have that party member join your party.
Battle Script Bug
I found that with one of my scripts it was really important what order
the scripts were in. When the script was placesd last in order I would always
get a game glitch, but when I placed it near the top under my Yanfly battle engine
script it started to work.
the scripts were in. When the script was placesd last in order I would always
get a game glitch, but when I placed it near the top under my Yanfly battle engine
script it started to work.
[Poll] What should my first game be?
I think completing your first game is really important, even if it
isn't the best or the longest.
It gives you an idea of how to use the RP. And I agree it will give you a
lot of confidence to start something new.
When you start your second game you can go for something bigger
and grander because you can always remind yourself that you
have already finished your first game. And as someone else
said you can look back on your first game and try to push yourself
to do better.
That being said I think any of these genre's can be short and to
the point. An RPG doesn't need to be grand or about saving the
world, bu it all comes doesn to what kind of story you think
you can tell the best.
Personally I'm a fan of RPGs, but I think deep down inside
you already know what kind of game fits you best.
isn't the best or the longest.
It gives you an idea of how to use the RP. And I agree it will give you a
lot of confidence to start something new.
When you start your second game you can go for something bigger
and grander because you can always remind yourself that you
have already finished your first game. And as someone else
said you can look back on your first game and try to push yourself
to do better.
That being said I think any of these genre's can be short and to
the point. An RPG doesn't need to be grand or about saving the
world, bu it all comes doesn to what kind of story you think
you can tell the best.
Personally I'm a fan of RPGs, but I think deep down inside
you already know what kind of game fits you best.
Dragon Vale Fall Of RedDale
Edit on September 12, 2014. (Yes I will finally give a detailed description of what is wrong with this game.)
The title screen is probably the best part of this game. Being able to access the game's website it pretty cool.
The game is filled with programming bugs and errors. The worst is when you're in the room full of guards with the female character. This scene doesn't start automatically. You have to exit the room from the south. So you can walk right up to the guards and walk all around the room without anything happening. This issue could be solved with an auto run event that runs when you enter the room and turned off with a control switch.
Another bug in the game happens near the end at the stone where you kiss the girl. If you go back down the pathway you can repeat the event over and over again. This can be fixed with a control switch.
Also there is a dungeon in the game that is way too dark. I mean you can't see a thing.
And the battle music is from the Ocarina of Time (remember the music that happens when you approach the spiders... Yeah that's the battle music.) This needs to be changed.
The title screen is probably the best part of this game. Being able to access the game's website it pretty cool.
The game is filled with programming bugs and errors. The worst is when you're in the room full of guards with the female character. This scene doesn't start automatically. You have to exit the room from the south. So you can walk right up to the guards and walk all around the room without anything happening. This issue could be solved with an auto run event that runs when you enter the room and turned off with a control switch.
Another bug in the game happens near the end at the stone where you kiss the girl. If you go back down the pathway you can repeat the event over and over again. This can be fixed with a control switch.
Also there is a dungeon in the game that is way too dark. I mean you can't see a thing.
And the battle music is from the Ocarina of Time (remember the music that happens when you approach the spiders... Yeah that's the battle music.) This needs to be changed.
Japan: Jubei's Vengeance I+II+III Complete Edition
I'm a little confused. Does this contain all 3 games? It appears so in the title, but you have a link that's for downloading the first two games, which would be redundant if this game has everything in it??? I'm just wondering, I'm interested in playing the game, but want to make sure I start at the beginning.
Thanks
Thanks
DragonLancerpic9.png
Dragon Lancer
I'm not easily disheartened and my feelings aren't easily hurt.
Dragon Lancer had a lot of flaws, and I agree with most
of what you said.
Though, to add to what you said, some people liked the
story for its humour. Though I do understand that
I could have developed the story and characters better.
I'm already working on my second game, which is about
30% finished. I'm using a lot from what I learned from
making this game to improve on what I didn't do in
Dragon Lancer.
I hope that when my next game is completed you will give
it a try to see the progress I have made over this one.
Thakyou for taking the time to play Dragon Lancer and
for writing a review.
Demo is OUT
I don't agree with a lot of things mentioned in the review.
To find out what items do you just need to equip them and test them out.
This is some thing you can do right off the bat... and when I
recevied the magic rod I wasn't suprised by what it did.
I actually understood the bosses attack patterns pretty well.
I knew whan the first boss was going to use his big attack
and I knew where to stand. Perhaps I'm too used to
this sort of RPG, having myself played through
Secret of Mana, Zelda, etc...
To find out what items do you just need to equip them and test them out.
This is some thing you can do right off the bat... and when I
recevied the magic rod I wasn't suprised by what it did.
I actually understood the bosses attack patterns pretty well.
I knew whan the first boss was going to use his big attack
and I knew where to stand. Perhaps I'm too used to
this sort of RPG, having myself played through
Secret of Mana, Zelda, etc...













