I assure you I'm no where NEAR as STUPID as one might think.



RPG Maker 2003 Question of Legalities

I'm sure Wolfcoder would know if it's in violation of that.
Also question that's a tad bit off topic, but I know you can make password protected folders, but is it possible to make a program's RTP folder password protected from those who use the program?

I know you can encrypt files, but people can still find those, but if one could also add a password to them, then it'd be harder to use them.

RPG Maker 2003 Question of Legalities

Would it be legal to use 20XX for such a cause?

RPG Maker 2003 Question of Legalities

I'd like to know something. I know the translated (older) version of RPG Maker 2003 is an illegal version, but is it illegal to actually say sell games with it, that have 100 percent original content?

I don't plan to make a game, I am working on a digital manga with a Japanese artist, and we wanted to work RPG Maker 2003 around to make an .exe manga reader for the manga itself, thus selling them the art itself, that happens to use RPG MAKER as the means to view it on.

Is this at all illegal? The only thing they'd own is the program, not any of the actual resources.

Final Fantasy Blackmoon Prophecy II

You should one day just create a totally original game that you could sell, and try to open people's eyes to what Final Fantasy uses to be in the RPG genre, but as stated, something original. All original names, characters, sound, music, graphics.

I'd buy it.

Which this is fairly original as it is, but using the name Final Fantasy and some other fairly obvious names, and the like, I just think one day you should work to make one you could sell. You and whoever else worked with you to do this, are really great game creators and I'd support you.

Geist/Auge Illustration in Production

I just wanted to let you all know of an illustration in the works, a comic if you will, which goes into production starting on April 24th. I wanted to promote the Artist and his skill to let you all know just how well he can draw. How talented he really is.

Geist/Auge is a Fantasy, Action/Adventure, Sci-fi, Drama series that takes place in Modern day, nonfictional Germany, in a Fictional region inside of it.

The following images are examples of his Art work and not part of the story. Just being used to give you an idea of his talent in general. Once a release has been made, I will update this post.

Youtube Video I Made

Wanted to share a video I made which uses the audio of Tidus' laughing scene from Final Fantasy X, and the visual of the Kira laughing scene from Death Note.

What do you think?

Final Fantasy Blackmoon Prophecy II

I personally still think there needs to be something to limit the number of fights you get into. Perhaps it stays how it is, but you can obtain an item later on (that you can equip) that limits them or stops them. Like how Mog on FF6 had an item to stop random encounters near the end of the game.

Final Fantasy Blackmoon Prophecy II

I got a tweak to my idea, then. What if you could choose to recruit 1 shop to go into the airship (if you ever decide to make the airship more than just an airship), then? Say you choose one from Bacchus Garrison, and they go and make the shop in the airship, but eventually they leave the airship to go back to the HQ, to restock?

When in the airship they have limited supplies, and you can only recruit one shop at a time to go with you. This way you'll always have to go back to Bacchus Garrison to get the shop owner back, and/ or to replace him/her with another one. When in the HQ they don't run out of items.

Anyway what do you think of my other idea? The one about the encounter bar?

Final Fantasy Blackmoon Prophecy II

Well then I place emphasis on the idea to opt out of random encounters rather than raising steps needed. The bar idea, where you can pay gold right as soon as the bar fills up, and it'll reset the bar, and no fights starting.

It could help balance grinding a bit more, where having people not do it as much, but then having them do it when they run out of gold to spend on opting out. Plus it adds a slight bit more originality to a "Final Fantasy" type of game, even if the idea has been used in a few other games.

Though when and if you do an airship, I do have one other suggestion. Same concept as being able to put shops and furniture in that one place. Being able to place things inside of it. Being able to alter the interior of it. Being able to alter who is in it. Shops, so forth.

It just seems like the moment someone would obtain one in a real life scenario, they would drop out of using that manor/castle/whatever, and start placing shops inside of their airship.

The Rare/Obscure RM Games Request Topic

I cannot remember it's name at all, nor does searching for it on here help, but I'm looking for a game on RMN. If I recall it's 2k3 (perhaps not) and it uses the tile sets if I recall from FF6. The characters, the world, all look like something from Final Fantasy 6.

It's in a steampunk world, and the opening starts out with what I recall as airships flying around, where you can see some flying, and some of the shadows on the ground flying above.

It's a fantasy, steam punk game. Does anyone recall the name of it?