I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic



[Poll] 16-Bit(Pixel Graphics) VS HD

They are major developers because their games sell. If their games weren't good they wouldn't sell.

There's a flaw in your logic here. Sometimes their games sell just because of the name of the company or a previous title being good. That doesn't mean the games are good - there's a large market of people who want the beige FPS war simulators, so there's companies that do nothing but put out the same game, over and over, with ever so slight differences. And they make money hand over foot not because of the quality, but they're putting out something for a specific market who's shown to repeatedly pay for that content (the same market that's willing to shell out an extra 50% of a game's cost to get all the extra DLC content that the company uses to fill the sales gap until the next release comes out). A game selling does not make it good; a game can sell merely on the reputation of a company or on the merits of a previous game, and the game turns out to be shit.

What Videogames Are You Playing Right Now?

Am I just bad at RPGs or something? I thought I was at least okay at them but this game is making me feel like a goddamn moron.

I recently started playing it on the normal difficulty, and it is a touch more difficult than I was expecting given the general aim of the game, so it's probably not just you.

[Poll] 16-Bit(Pixel Graphics) VS HD

Here's a question then:

Check out this image.

Focus on the characters. Which style do they fall under?
that would be both pixel art and an indie developer

so like, not really helping here

But he just said hand drawn counts as HD. And I've seen hand drawn characters that turn out exactly like that in game - except those are pixel characters. So how do you draw a line between the two?

[Poll] 16-Bit(Pixel Graphics) VS HD

Here's a question then:

Check out this image.

Focus on the characters. Which style do they fall under?

[Poll] 16-Bit(Pixel Graphics) VS HD

I would also argue most people don't know what 8-bit, 16-bit, etc. actually look like. I see all kinds of things called "8-bit" that would have to fit the 16-bit definition, and all sorts of things that're called 16-bit that would have to fit under 24-bit, but try to emulate the style of 16-bit legends using it.

[Poll] 16-Bit(Pixel Graphics) VS HD

If that's true then why do all the major developers use mostly HD? In fact I have only ever seen Indie games use 16-Bit-like graphics.

Because major developers are selling to a group convinced that graphics are the thing - have you seen console and hardware races? It's about better, faster, more realistic renderings. It's become an insane focus on graphics over almost every other part of the development process.

That's not saying HD-styled graphics don't have their place, it's that games should focus on having the style of graphic that works the individual game and enhances the rest of the game, not just push for the biggest and brightest because omgshinygraphix.

Can You help me Make a menu Or Script For this

You can do them all through one variable, it's just gonna take some complex logic to pull off - check the content of the variable right before each output; if it's in the right range, set the colour to what you want, if not, set it to the default colour, then repeat just before each text out...

my son snapped the Super Mario 3D World disk in half trying to get it out of its case :<

I've always feared doing this to my games. =/ RIP, good Super Mario 3D World disk.

What are you thinking about right now?

Pom Gets Wifi is no longer buzzing :0

A titan has fallen. Let us have a moment of silence.

The Screenshot Topic Returns

Without taking a side, if you were looking for comments specifically on the lighting, you should have probably said as much. Your post mentions updated lighting, but not asking for comments specifically on it, which is probably why there's a focus on things besides it.

And the word you're probably looking for is wrist (assumption - they serve approximately the same purpose as the ankle on the foot).