WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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Final Fantasy: Chaos Demo
Loop Animation (required for VE State Animations) is bugged to hell. It broke when Victor updated a bunch of his scripts long ago. He never fixed it.
Cid Margrace, Animal Lover
Jumbo_Cactpot.png
author=jonas0324author=WCouillardOr just cheese it with changing the system timer? Maybe you can think a way around that? Or maybe you already have.
Those who want a more frequent chance to win Gil can always do the Mini-Cactpot, three times per day. :D
Already have.
Final Fantasy: Chaos Demo
Two days later and I still cannot leave this starting area. I found the King and Queen eating dinner, then was told to visit the library. I did so, nothing special happens there, and thus, I have no idea where to go next after walking around the castle for another 30 minutes unable to leave.
This is getting tiresome. I suggest making this entire portion of the game a lot less confusing, giving clear directions on what to do, who to speak to, and where to go every step of the way. Any area where the player is trapped like this shouldn't be this confusing.
This is getting tiresome. I suggest making this entire portion of the game a lot less confusing, giving clear directions on what to do, who to speak to, and where to go every step of the way. Any area where the player is trapped like this shouldn't be this confusing.
Jumbo_Cactpot.png
Those who want a more frequent chance to win Gil can always do the Mini-Cactpot, three times per day. :D
Jumbo_Cactpot.png
author=squallstorm
This looks amazing. Every update you post hypes me more and more. Is the End of Summer Demo still happening? -hopes it is-
I doubt we will be able to make that happen, which is unfortunate because ALMOST everything we need for it is finished. Paul has been on a hiatus for about a month's time, so our work on maps and other artwork has been minimal. Even the design for the Jumbo Cactpot here is just something I put together quick so it wouldn't be so dull. When he gets back, we'll be able to have nicer stuff. :D
author=Adon237
So are these Sundays and Mondays in real time? Or is there a time system in the game where these days pass? This is a very interesting concept as far as how it may have been implemented.
Real-time.
Jumbo_Cactpot.png
Players can buy a ticket for the Jumbo Cactpot once per week for 500 Gil. Players then select four numbers, and each Sunday the winning numbers are drawn. For each day that passes while you have a ticket purchased, the prizes awarded are increased by 2%, so it benefits the player to buy early (on Mondays).
Final Fantasy: Chaos Demo
I have been walking around this initial castle for 15-20 minutes looking for Lucius' friend who said he would meet him in the courtyard, and he is not there. Either you don't know what a courtyard is, or he's not telling the player to meet him in the right place.
Also, part of the courtyard has spike walls blocking the path? Why? If there's a specific reason for not being able to access this area of the starting area, it should be somewhat explained. The start of a game shouldn't be this confusing to any player. Linearity is OK in the first hour.
There should also be a save point somewhere in here for people who are also becoming confused by the completely weird layout of this area.
Also, part of the courtyard has spike walls blocking the path? Why? If there's a specific reason for not being able to access this area of the starting area, it should be somewhat explained. The start of a game shouldn't be this confusing to any player. Linearity is OK in the first hour.
There should also be a save point somewhere in here for people who are also becoming confused by the completely weird layout of this area.













