WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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Final Fantasy Blackmoon Prophecy II Build 2/Demo 4 (May 2/15)
New_Battle_HUD2.PNG
The border colors are part of the image I added, not part of the script, although each different gauge shown here has its own method, instead of just using draw_gauge.
Adding a colored border, though, is as easy as creating a new Rect behind the gauge, and filling it with whatever color you want, and making it 2 pixels wider and 2 pixels taller than the gauge itself. Then you just position it correctly to show it as a 1 pixel border around the entire gauge.
As for getting the gauge itself to be a single color, that's a default function. You can set the colors of the gauges in the script, I think in Window_Base. Look for something like color1 and color2 in the draw_gauge method. Just make them the same color and your gauges will be one solid color.
Adding a colored border, though, is as easy as creating a new Rect behind the gauge, and filling it with whatever color you want, and making it 2 pixels wider and 2 pixels taller than the gauge itself. Then you just position it correctly to show it as a 1 pixel border around the entire gauge.
As for getting the gauge itself to be a single color, that's a default function. You can set the colors of the gauges in the script, I think in Window_Base. Look for something like color1 and color2 in the draw_gauge method. Just make them the same color and your gauges will be one solid color.
New_Battle_HUD2.PNG
I'm not using Moghunter's script for it, I wrote that one up myself for FFD. Just basically cloned a bunch of the methods in the default scripts and changed a bunch of values to get the positioning right and added a background image to each actor's row.
Nice job on the image! Looks good!
Nice job on the image! Looks good!
No Mode 7 (Use if you are crashing often on the world map)
No Mode 7 (Use if you are crashing often on the world map)
Played about 45 minutes, the world map was lagging down to about 20 FPS, so I updated this hoping to alleviate it. It caused my save to be un-readable.
Final Fantasy Discovery
author=JohnLeagsdurg
Is this game really supposed to learn RGSS3 coders to make a Final Fantasy style game?
No, I started it to teach myself how to use RGSS3.
Auction_House.PNG
A standard auction lasts 60 seconds, whereas a fast auction lasts only 15 seconds, but features more aggressive bidders. Rare auctions feature items that are high in value and sometimes unique, meaning they can only be won once.
There are dozens of potential bidders, each with their own stats which determine their aggressiveness to bid on items, how long they'll wait between bids, how much Gil they're willing to spend on any item, and whether or not they will make a last ditch effort to win an auction.
Auctions will have their time briefly extended if a bid is placed in the last few seconds of an auction, leading to potential bidding wars over items. In addition, whenever a player places a bid, there's a chance to intimidate the other bidders into dropping out of future bids.
Some of the names and faces you'll see hanging around the Auction House include Brahne, Gippal, Shera, Gestahl, and Don Corneo, among others!
There are dozens of potential bidders, each with their own stats which determine their aggressiveness to bid on items, how long they'll wait between bids, how much Gil they're willing to spend on any item, and whether or not they will make a last ditch effort to win an auction.
Auctions will have their time briefly extended if a bid is placed in the last few seconds of an auction, leading to potential bidding wars over items. In addition, whenever a player places a bid, there's a chance to intimidate the other bidders into dropping out of future bids.
Some of the names and faces you'll see hanging around the Auction House include Brahne, Gippal, Shera, Gestahl, and Don Corneo, among others!
Final Fantasy Dissidia 014 Battle Trailer.
You can ask me for help whenever you want. I am super busy with FFD but I'm pretty active here daily.
If it's something I can help with, I'll definitely help. I like working on this stuff and believe me, I would't be able to code ANYTHING without the help from others I got when I first started. Send me a PM if you have an idea that you need some assistance with. If it's something I can do, it'll be done.
Just do me and everyone else the favor of crediting their work, avoid the headaches. It's part of the rules here, if I'm not mistaken.
If it's something I can help with, I'll definitely help. I like working on this stuff and believe me, I would't be able to code ANYTHING without the help from others I got when I first started. Send me a PM if you have an idea that you need some assistance with. If it's something I can do, it'll be done.
Just do me and everyone else the favor of crediting their work, avoid the headaches. It's part of the rules here, if I'm not mistaken.
Final Fantasy Dissidia 014 Battle Trailer.
Final Fantasy Discovery
author=MKnance
I have a question i been following this for a long while any chance when you have extra free time you can put up precentages of what is completed?
Development is moving along very well. We're not going to make promises on completion percentages, though. When it's ready, it'll be here. That's the only thing I can promise.














