WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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Auction_House.PNG
Auction_House.PNG
author=Nova420
What's this font? I really like it.
You know, I don't remember off the top of my head, but it's a normal TrueType font that I converted to an SFont to avoid how badly Ace handles fonts. I need to get Photoshop on the new PC and then I'll be able to tell exactly what it is.
Final Fantasy: Legend of Balance
author=JoeFatherBr
Hello my friends!
I downloaded the game and I'm testing, even with 40 minutes played.
But I'm really enjoying it, too reminiscent of the old games of serious FF.
I want so already congratulate the team responsible for the game and wish them luck, thanking heart for sharing.
Renovated hugs!
Renovated hugs are the best kind of hugs.
Legend of Balance Most Recent Update (1.69)
Bug Reports
I'll take a peek in my code later and hope that I commented where I fixed that issue.
As for Petrify I used to have issues with crashes when a battle ended due to an enemy being under a "considered dead" state so I ended up just making the next physical damage against a petrified enemy "shatter" it and kill it normally. You could try something like that if the same type of problem arises.
As for Petrify I used to have issues with crashes when a battle ended due to an enemy being under a "considered dead" state so I ended up just making the next physical damage against a petrified enemy "shatter" it and kill it normally. You could try something like that if the same type of problem arises.
Bug Reports
If that's VE Target Arrow I may have a fix for that. I vaguely remember experiencing the same thing in FFD and getting a bug fix for that problem.
airship.png
Yeah FF4 PSP's mountain tiles were coded to tile some other way because it was like, impossible for me to figure out. I tried. For months.
airship.png
Hey hey, the ol' World Map tileset. Curious, I'm no longer using it in-game for FFD since we changed the way travel is done, but did you ever edit it to have better mountain autotiling? The last version of it I released with the old FFD demos still had messed up mountains.
Final Fantasy: Legend of Balance
author=Noel_Kreiss
Oh, I didn't mean "emotional" in a bad sense, but in a good one! ;)
And nah, it still feels slow (like I need to wait 3-4 seconds before an ATB gauge charges for a character to act; this kind of long wait applies even after the game: I noticed that the longer I play the greater lag builds over time and I have Windows 8.1 and it has lag issues with a lot of RMVXAce games; I swear I had no lags on Win7 for that engine's games; when I start the game it's pretty smooth but after some time it starts to lag more and more).
It sounds like a memory leak. Any number of things could be causing it, but I'd be quick to blame a poorly written script.













