WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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ChaosMN.png
FFD Concept Art 13 - Priscilla Alexandros
FFD Concept Art 13 - Priscilla Alexandros
FFD Concept Art 12 - Kelger Elmdor
FFD Concept Art 13 - Priscilla Alexandros
I'm going to be a little blunt here.
This is my least favorite of your normally awesome, perfectly personality fitting designs. The outfit looks like... I dunno, but not anything a Ranger or Hunter would be wearing, especially one who would be totally outdoorsy the way this character is.
Everything about it says military. I'm not a fan of this one. But whether we decide to use it or not, keep it for the art unlocks! :)
This is my least favorite of your normally awesome, perfectly personality fitting designs. The outfit looks like... I dunno, but not anything a Ranger or Hunter would be wearing, especially one who would be totally outdoorsy the way this character is.
Everything about it says military. I'm not a fan of this one. But whether we decide to use it or not, keep it for the art unlocks! :)
GForce_199.PNG
This is one of those animations that uses the full power of Victor's animated battle script. This one calls in enemies shaking, moving, the actual skill animation, tone changes, and a moving image plane.
A total of 38 lines of calls in the action sequence for this ability. Ha!
A total of 38 lines of calls in the action sequence for this ability. Ha!
Final Fantasy Discovery
FFD Concept Art 12 - Kelger Elmdor
GForce_199.PNG
author=Noel_Kreiss
Splendid work, Couillie!
I like the new damage popup although it's a bit too jumpy and could stay a bit longer for large values; I could barely register the damage done by G-Force 199; the popup just appeared for a too brief moment (IMO) and then disappared.
Yeah, that's on my list of to-do's. Haven't found the part of the script that dictates how long the digits stay on the screen after finishing their animation. When I do, I'll make it a little longer.













