WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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author=Noel_Kreiss
A new logo? I can't really think of anything for a guess.
Not surprising, since the plot stuff that leads to the game's introduction that players have seen has so far been absent from any public release. It'll make more sense in the next release, though.
author=Noel_Kreiss
With fifteen main characters (excluding the two "forever secret", or maybe thirteen since Cecil and Stiltzkin are also unlockable playable characters unless that changed), aren't you kind of afraid that some characters might be better developed than others? Large number of playable characters is rather difficult to handle when it comes to their character development (it might not be the best example but in Final Fantasy IX there were eight playable characters but two of them, Quina and Amarant, felt rather flat (IMO) and seemed to be added simply for a race variety).
I'm not worried about a lack of character development. Paul is an exceptional writer and has given even brief NPC appearances plenty of flavor. Besides, these are secret characters. They're not meant to be a huge part of the plot.
author=Noel_Kreiss
Wouldn't it be better if Vicks' Pulse of Life restored half of allies' max HP and MP? 70% seems rather random and generous at the same time.
Healing Wind restores 50% of each ally's Max HP. Pulse of Life raises that healing to 70%, and adds in MP healing as well. I don't want it to be a free Megalixir, especially when players can manipulate the rate at which Limit Breaks charge, if they want to use their Relic slots on it. In most cases, using Pulse of Life is going to fully restore the party's HP unless they're all at near-fatal HP.
Perhaps having it restore MP on top of HP is too much.
Not Seeing Names
FFD Concept Art 11 - Beclem Yun Fang
FFD Concept Art 10 - Leon Oakes
FFD Concept Art 10 - Leon Oakes
FFD Concept Art 10 - Leon Oakes
bestiary_v2_2.png
I think it needs a little more space between the columns in the stats window. Other than that, beautiful job.
Steel_Curtain.PNG
Stat-raising items can be synthesized, but the material cost is steep.
Lots of them can be found by normal means, though. Chests, rewards for minigames, etc.
If you wanna max someone out to 255 in any parameter, though, you're gonna need to synthesize. Even dedicating a character to a certain type of Foci would only max out one or two stats.
Getting to 99,999 HP is even tougher.
Lots of them can be found by normal means, though. Chests, rewards for minigames, etc.
If you wanna max someone out to 255 in any parameter, though, you're gonna need to synthesize. Even dedicating a character to a certain type of Foci would only max out one or two stats.
Getting to 99,999 HP is even tougher.













