XBUSTER'S PROFILE

Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
Shantae and Asha:Dream F...
A Monster World 4 sequel and crossover

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Premature Break

That's the thing, i have been trying all week to fix this black screen of death that occurs after startup. I've tried the recovery usb drive that has saved me multiple times, but now it won't even boot the recovery drive. It says Unmountable Boot Volume.

And yes, i have plans on getting a few drives to backup and place them on mediafire and clouds storages.

By hard drive crash, i mean that the disk was always at 100~% and i turned it off when it became unresponsive. Since then, it hasn't booted past the start up logo. Just an infinite loop of nothing. This is precious time i'm losing to go into development. I got to do something.

Sonic Generations: The Lost Zones

Lol. It's not going to die. I enountered a hard drive crash. it's just a break until i get a functional computer

Premature Break

I did, but i never saved anything to it because i always thought that my pc would run correctly. It seemed just fine on Sunday. I guess I'll do what orochii suggested and try to salvage some data from the drive. Everything i need including the game itself is on an external usb (thank God!!), but everything else is...gone:( once again I've failed to backup my files due to being naive. I won't let it happen again.

Thankfully, i have all the rips and everything I need, but it's haunting thinking about all your content just vanishing all of a sudden. I hope all works out.

Scene_001.png

Thank you:) There are going to be lots of scenes in this game. You can count on that.

Before Crisis Remake

Thanks a lot for this! I never got the chance to actually play Before Crisis. Now, I can finally finish the FF7 saga.

Content: Remake Versus Re-Imagining

You know what, you got a good point. The updated Pit was a shocker indeed. I was just thinking about the zones in Sonic Generations and how they are complete re-imaginings of the zones with tons of new details and level layouts.

The only stage out of both versions that was replicated was Green Hill Zone Act 1 for 3DS. I guess in a way, the areas are very outdated and have not been mentioned for quite some time, it would be great to give them a complete remake.

The idea was to stay true to the original, but with the amount of detail that is possible with the engine, it would be best to use my imagination on what I think the town would look like in today's terms. As the others mentioned earlier, making new maps would be the best way to handle this instead of copying and pasting. However, the only one's I will copy and past are the ones I believe are solid in order to maintain consistency and nostalgia.

Content: Remake Versus Re-Imagining

I like how you described what kind of area you live in:) It gives me an image of what could possibly be done in the ruins. This could possibly maximize the potential for new exploration.

And yes, the time gap is large. I'll go into detail. I've actually always wanted to explore this more. I'm trying to figure out where to put my chronology. The candidates are as follows

  • Years after Monster World 4:A world where technological advancements are being developed.
  • After Monster World 3:Right After Shion defeated the Final Boss
  • A brand new world that connects with Monster World

Anyway, as far as the chronology goes it goes a bit like this.

  • (Monster World 1) The hero defeats the Monsters and their leader; the Mecha Dragon and restores peace...
  • (Monster World 2) Immediately after its defeat, the hero gets cursed and is forced to journey through the land to break his curse.
  • (Monster World 3) A century or so passes, and Shion is a "descendant" of the hero ages in the past.He defeats Bio Mecha and peace is restored.
  • (Monster World 4) An unknown amount of time has passed and Asha travels Monster World when she hears mysterious cries for help. She defeats the Incarnation of Fear and restores peace to Monster World for the last time.

However, that final limitation is what makes it so hard to develop this chronology. Surely time passes on and something happens years down the road. I was leaning more towards placing the time period way past Monster World IV(to sort of make a Monster World V). That is something that has been bothering me. Going past something that is claimed to be "The End". Another idea is to place it directly after Shion's victory and a new evil rises sometime in between MW3 and MW4.

Also, in Monster World 4, there is a library in the castle that has several books you can read based on how far you are in the game. However, I'm not sure if this is canon due to there being a fan translation and an official translation, but one of the books says that Shion died due to a "mysterious hole" appearing and he vanished. The original MWL story was going to be based on this lore.

But, I recently purchased Sega Vintage Collection:Monster World on PS3 and am playing the official translation of MW4 to see if this lore is canon or not. Or, if it was a misunderstanding of some sort. I heard that the Shion's death part isn't even in the final translation, but I'm playing now to find out for myself.

Lately, I have been gathering lots of games that have to deal with dimensions or time periods that are linked in order to learn from them. Sonic CD, Crono Cross, Crono Trigger, Zelda OOT, MM, and LTTP, Sonic Generations, Tales of Xillia 2, Final Fantasy 13-2, and some other titles. One thing I have learned from them all is, time and world travel is only as complex as you want it to be. I don't want to over-complicate this story, but with so many periods of time and worlds, its hard NOT to.

Content: Remake Versus Re-Imagining

author=RyaReisender
Why would you copy whole town designs in the first place?

I'm all for copying concepts that work and even agree that sometimes changing even just a little thing can ruin it (like Sprinites in I Am Setsuna), however, things like town and maps in general are always better when they are new.

I think for example of Phantasy Star 1+2+4. All those games play on the same planets and the towns even have the same names, but generally the world looks completely different in each of them. I think this is a good thing because exploring the exactly same areas in each game would be boring (like for example exploration in Xillia 2 is boring because it's the same regions as in Xillia 1).

I am really glad you mentioned the Xillia games. As much as I loved the world, I really didn't like unlocking them twice. There are a ton of new missions, areas, and other things, but overall, it serves as an extension more than a brand new game. Good point with Phantasy Star as well.

As far as the example for my project goes, I plan on only replicating Monster World 3 and 4's areas because they are so solid and will deliver a nostaglic factor to those who have played them. But, expanding on them to a certain degree. Basically, its a MW3-2 and MW4-2 with an assortment of fresh areas.

@Kylaila
Strong points. I should have better written the thread before going into detail about my problem. And yes, expanding upon the lore is exactly what I want to do. The thing is, there are such large gaps in between the timeline, I'm not sure how to bring it all together sometimes. Perhaps it would be best to just forget about that and simply focus on the ones that are important.

Its something that you say "ruins". Why didn't I simply think of this before? The areas don't exactly have to be "gone", there could be remains of them over the huge century gaps in the timeline. Some of the lore is based on the library books found in Monster World 4. A lot of them speak of the past and what happened, but its very vague.

I agree with designing it anew simply because those areas were simply there for you to buy equipment and sometimes get key items to make the game easier. However, I want to scrap that as that is more of an "arcade" feel(well,it was an arcade game).

My goal? Hmmmm...well, I would say to completely re-imagine and recreate areas that are lost and lack in concept. To deliver a fresh new spin on the world and expand upon it in as many ways as possible.

I wasn't exactly sure how to phrase the thread. What I meant to put out there was a remake versus a re-imagining. But once, again those go hand in hand a little bit XD
I edited the title and original question a little bit.

Content: Remake Versus Re-Imagining

Hello once again fellow developers and staff. I have a question. What do you all think of innovating something over simply putting on a fresh coat of paint? As we all know, there is a huge difference between a remake and a re-imagining. One of the best examples I can think of is Lufia: Curse of the Sinistrals. This was a complete re-imagining compared to the original.Most content like story and music is the same, but all else is overhauled.

Lately, I have been working out a story design document for my project, and since it blends several time periods and worlds across the franchises' history along with brand new ones, I have been thinking about giving some key areas that already exist a complete re-imagining over just repainting them.

The problem is, the Monster World chronology was never really dug into nor is it explained in detail, meaning I have to develop the gaps of the chronology myself through clues found throughout the games.

In Wonder Boy in Monster Land(SMS and Arcade), there were towns and cities that were good at the time, but would otherwise seem bland by today's standards. I was thinking about giving a complete overhaul to older areas so that it feels like something totally new.However, the struggle between staying true to the original designs or making them better hit me.

For example, a town in Wonder Boy in Monster Land looked like this...


But, it could look something like this, of course with new layouts, people, and a story to them. One area is a floating city called Tonnovia, but I want to change that story completely into a floating continent in order to further develop the story as needed.


Is it truly okay to completely derail the old, underdeveloped concepts and develop new ones to make it fresh and interesting?

Need a piece of music "Sorrow themed" for game. RMVX ACE

Well, the best thing I could think of right now is this song...



The link below is to the much better, HD remake version. I would recommend this one.Let me know what you think. Is there a specific criteria you are imagining or looking for?
Tales Of Phantasia Mint Theme