XBUSTER'S PROFILE
XBuster
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Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
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Lufia VI:Echoes of Estoland
I'll be glad to share with you! First off, IP and MP are now in the same box (Similar to Curse of the Sinistrals). This means that you will be able to use IP skills through your Item List. So, you get to select IP skills at will, but only the character who wields certain equipment will be able to use it. Magic however, is in the magic option.
I Included Ancient Scrolls (Lufia:The Legend Returns) in this game as well. Ancient Scrolls Are usually found in dungeons, towns, and secret places. They give you permanent IP skills. Having permanent IP skills means that you won't have to search through your Item list to use one. Instead, you can use it from the magic section in battle.
Learn points (Lufia: the Legend Returns) Are also coming back. Learn points permanently increase a certain status by 1. The more learn points you have, the more skills you can learn on the Mystic Board.
For Capsule monsters, Lufia: The ruins of Lore made it so that they replace a party member. I was going to do the lufia II style with 5 party members on board, but It would be really difficult. Some capsule monsters would be AI controlled, while others are controlled directly.
Thanks For uploading the game! You should definitely show it off! I loved the demo! By the way, how much has been done since the first demo?
I Included Ancient Scrolls (Lufia:The Legend Returns) in this game as well. Ancient Scrolls Are usually found in dungeons, towns, and secret places. They give you permanent IP skills. Having permanent IP skills means that you won't have to search through your Item list to use one. Instead, you can use it from the magic section in battle.
Learn points (Lufia: the Legend Returns) Are also coming back. Learn points permanently increase a certain status by 1. The more learn points you have, the more skills you can learn on the Mystic Board.
For Capsule monsters, Lufia: The ruins of Lore made it so that they replace a party member. I was going to do the lufia II style with 5 party members on board, but It would be really difficult. Some capsule monsters would be AI controlled, while others are controlled directly.
Thanks For uploading the game! You should definitely show it off! I loved the demo! By the way, how much has been done since the first demo?
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I will. I stored the numbers temporarily until I find out where to put them on the HUD. The original area was good, but I need to make sure it is visible at all times.
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The whole day I worked on making sprites, updating the HUD, and fixing the gameplay. The HUD will continue to change until I'm completely satisfied with it. Perhaps I'll just save level design and story for last. That way the gameplay, HUD, and sprites will be done and all I have to do is create levels and add the story. I may also change Sunset Canyon to Sunset Desert...maybe.
Anyway, that innocent snake is in for something special XD
Anyway, that innocent snake is in for something special XD
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Oh! Thats what you meant! OK. So basically the mission should be to kill a certain amount of enemies.Good thinking!! As the creator, I did get mad trying to find an enemy I missed and having to play the whole level over again.
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Whoops! I didn't notice I had a choppy sentence there. But for the missions, I made Sunset Canyon Act 1 a big level where you have to kill all the enemies. If you reach the end of the level, you warp back to the beginning because you missed some.
TEST REVIVAL
I planned on changing that also. Now that the wave doesn't come from the sword, I can change the shape of it.