While I've used RPG Maker for maybe 4 or 5 years now, I've never completed or published any RPGs. Hopefully, I'll be able to soon. If I ever do, feel free to say whatever you want about them. Note that I don't make them namely for a fanbase but more of for my own self-enjoyment, however, constructive criticism is always welcome.

Right now I have absolutely no inspiration for any future projects. I've juggled a few ideas for either new things for my current project (which is borderline hiatus right now) and new ideas but nothing is satisfying me -_-



The Problem with Reviews (and a new suggestion!)

Why not doing away with reviews all together and get impressions to replace it. Writing game reviews is a right old bother on RMN due to grievers, reviewers of reviews and a lack of a simple interface for the reviewer.
Because then Solitarye would be out of a job.
I actually like being able to review because it gives the person a chance to analyze a game in ways he normally wouldn't if he were casually playing it. I find being able to analyze games is almost, if not just as important as being able to make your own because from you analysis you are able to draw things about what might hurt or help your own game. Of course reviews are not perfect, as you said there are grievers, reviewer reviewers and such, but I'd rather have that then some kind of lobotomized way of telling if a game is good or not.

Not that I'm knocking your suggestion Kentona...

tardis is an ugly fucking shit who deserves to burn

I honestly cannot tell who was saying what in that conversation up until the "I want to be INSIDE YOU bit."

Yah, this guy is nuts if he thinks that Tardis' looks is the thing that's wrong with him...
Just kidding, we all think you're awesome.

The Problem with Reviews (and a new suggestion!)

Unfortunately I had suffered from inherent bias when I wrote my WDRPG review. I feel that while trying to point out flaws that I was purposely playing a bad game to simply beat a dead horse, but that was back when I was an upstart overambitious 15 year old.
Now that I'm an upstart overambitious 16 year old, I can reflect on my mistakes and I feel that my latest review is an improvement over my previous ones.

I feel that the Featured Games does a well enough job promoting promising games (even though it's only one at a time), however things like impressions would be an interesting idea.

The First Video Game You Ever Played

Jurassic Park for the original Gameboy.
And I couldn't even beat the first level.


Alright kid, will you stop with the damn image spam?
But doesn't Tardis do that all the time?

And dude, that's not Maine, that's Louisiana.

Game Ranking

not that makerscore matters or anything
I used to think it did, thinking that "oh, these guys with 1000+ makerscore are GODS!" until I realized that makerscore wasn't there to ostracize you, or make you feel inferior.
In fact, I remember the time when WIP had a makerscore of 30-something, and he founded the damn site.

But I'm still not quite sure why it exists. Maybe it's just there to appeal to JRPG players' obsession with big numbers.

YDS' Let's Play Thread

Hope to see more soon. For some reason even after beating it 3 times it's still enjoyable to watch someone else play it. And I had to play it in full Japanese, so it will be interesting seeing it in English. Sound was really low but I didn't mind too much, nice job.

Why aren't there more tutorials on the basics?

I'm not opposing to anything, there are times when if you want something done you must do it yourself. I mean don't we have enough tutorials already? Theres like 4 pages worth on RPG Maker 2003. I'll admit RPG Maker 2000 is looking bare but RPG Maker 2000 and RPG Maker 2003 are very similar and function the same way with only a few slight differences.

If people want tutorials on specific things then maybe they should make a request. Just an idea!

And most of these tutorials involve making things like caterpillar systems, custom functions/skills, etc, things that a new RPG Maker wouldn't be able to understand. Even if they managed to put in the right events, what good is it if they don't even understand what an event or a variable does or how it makes the said function work? Granted that since this topic appeared we have gotten more basic tutorials for newcomers.

I do however like the idea of requesting tutorials, I'm just not sure how that would work.


I'm sure no one will mind, so welcome to RMN.
It's always nice to see someone who works with a system other than RPG Maker (not that I have any problem with that, we just don't have very many games made with other engines.)