BLUEPERIOD'S PROFILE

a confusing piece of a larger narrative

Linus: The Forgotten Day...
A coming-of-age tale set in a gritty, medieval world.

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Dealing with death as a plot point?

I use "defeated" as my death state, since KO'd makes me think of an MMA match and it doesn't really fit with my game's medieval setting.

How did your first game turn out?

author=zacheatscrackers
...do Moon and Sabrina marry at the end?


Well, no, but they do become best friends and go on a journey across the universe to hunt space dragons.

What are you thinking about? (game development edition)

Wondering if I should hint at a secret relationship in my game or just outright reveal it to the player. On one hand, the relationship is between two male characters who are trying to keep it secret since they're both already married so it'd make sense for the relationship to only be hinted at in incredibly subtle ways (and would require a lot of sleuthing by the player). On the other hand, it'd be kind of fun if this was something that everyone who plays the game would know about without having to go through dialogue without a fine-tooth comb.

In any case, I think having little mysteries like this in a story is really cool, and it's always nice to see the players come up with their own theories.

Who are your favourite RMN writers/authors?

Not sure if he's on RMN but Missle the creator of The Amber Throne is a great writer who handles minimalist storytelling really well.

I also think Liberty is a pretty neat writer and I also loved the writing in Sunset over Imdahl, which was developed by Teo Mathlein. Luchino is also pretty great and so is Ronove.

How did your first game turn out?

My first game was a Sabrina the Teenage Witch/Sailor Moon slashfic fangame I made when I was 15. It's still probably the best thing I've ever worked on.

Coastal_Road.png

Ha ha, yup. No more rain! (at least for Chapter I) :p

In this screenshot, Teign is escorting some volunteer medical people to the capital. It's a carry-over from something that happened in the prologue.

MyFaultChildStrong.png

Goddamn this game has style.

Character Info

Cool, I've got a bit of free time so I'll get started on it today!

Also, I have a comment on Ianna's age. I think it'd be interesting if she was like, two or three years older. I know you lowered Tristian's age, which I think makes sense and makes her more intriguing, but I think doing the same for Ianna makes her venture more into the standard "princess locked in her dad's castle" trope. This trope is fine of course, but altering it a bit could be cool. I think it'd be a lot more interesting if Ianna was 21 years old (the age most kids are considered as "adults") and was still somewhat innocent and not knowledgeable about the world outside. This would be interesting because her being an actual adult and still inexperienced with how the world outside the walls works would show just how sheltered of a life she's had. Making her 17, well, I think most kids that age don't have a clue at all either way, even if they weren't locked in a castle. Also, making her closer to Tristy's age puts them more at en even footing and would in turn showcase the differences their characters have. Two women of similar age, who come from the same society, but are completely different in their outlook of the world due to how they were raised.

That's just my opinion though. Ianna being a young teenage princess and Tristy being a bit older still makes for a super cool character dynamic and you can't really go wrong with it either way. :p

Character Info

I could do that for you if you're still using Fire Emblem edits. I have a ton of experience trying to make unique child portraits for Linus. :p

Character Info

It'd be cool if we see flashbacks that show how Tristiane and Ianna first met. I'd like to see them getting through the awkwardness of new friendships and being all nervous and quiet around each other at first. :p