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PalaceGardens.png

It looks really good, I as well as that, like the castle visually looking huge!

Cast Animations

Uhm.

Maybe

Yanfly

http://www.yanfly.moe/wiki/Category:Action_Sequences_(MV)#Action_Sequence_Pack_1

motion wait: user
perform start
wait for effect
motion wait: user
perform action

Something like this to begin with?

perform finish


I get the feeling you'd already try all of this so I'm not helping, but I thought I risk that probability and share this anyway.

I give up! New version!

Well, if scrapping it makes the game a whole lot better then it's worth it. I know there can be a dilemma in the mind over this, and I wouldn't be completely discouraged by the feature you liked but scrapped.

It's possible what you had is still good, but just not for the other combinations of things in this current game. Reading the comment above me here seems to think so.

I mean scrapping something can lead to thinking it was completely useless all along, but later going back to it and remembering why it seemed a good idea at the time might help realize hey it might still be useful just, as said above, not with certain other combination of mechanic and features in this exact game.

Whether you actually want to use it in another project sometime in the future, doesn't have to be the next project, or forget it completely is the question to think next time.

And, we all learn from experience! (For me I've in the past been scrapping entire projects, so congratulations on making something!!!) Good luck.

FF7 remake. It's a thing.

I've been super interested in this since E3, with all that action/fighting combat it looks good to me.

old_foes_return.png

This was from one of your other game, wasn't it? I checked right after! I like the chosen colours and art-style here, to me it gives off this very cute theme. : )

Rewriting is such sweet sorrow, Part Deux: Faith No More

author=Professor_Q
author=unity
I don't use it either unless I let the player rename the hero, but this is clearly a case for using it, for sure!
True. ^_^ I actually didn't think of the idea myself; I borrowed it (too late! too late!) from a friend of mine who's actually used it to good effect: the heroine of his story originally had a more "Japanese-sounding" name, but he changed it to a more offbeat one with a single entry in the "Actors" column! Talk about "working smart"... =)

author=boos405
It's good you are able to stay motivated and keep going, that is a great help and good thing for you. I can imagine having to rewrite a name in a lot of dialogue events does take some time and effort, but you are doing it and so you will be getting there!

Also, I didn't even think of the \N tag either, lately in the last couple of years. I did end up using it many years ago for that same concern. It's definitely a useful tip, however it's one any of us could easily miss not thinking about it. You're not alone!

Thanks! It's taking time, but it's getting there. I hope the finished product (or at least the next demo I put out, hint hint ^_^) will be to your taste!

Sure, I'm sure it'll be very interesting! At least you found a solution to the naming problem now.

Story Progression. Progess Report #4

author=Professor_Q
Keeping an eye out for this!

All the best with the game. ^_^


Thank you for your kind comment! It should hopefully be ok! : )

author=Azzie
Good luck, even with simple stories you can end up having a lot to think about at times.

But once you've got a clear beginning and end points in place it gets easier to place the various milestones and plot beats.


That advice is very solid and true. You can do a lot with very little! That's definitely possible. : ) Thanks for the advice and comment!

JUMPING.png

Very nice use of the demonic/underworld type RTP tiles! Looks creepish. Looks good!

Rewriting is such sweet sorrow, Part Deux: Faith No More

It's good you are able to stay motivated and keep going, that is a great help and good thing for you. I can imagine having to rewrite a name in a lot of dialogue events does take some time and effort, but you are doing it and so you will be getting there!

Also, I didn't even think of the \N tag either, lately in the last couple of years. I did end up using it many years ago for that same concern. It's definitely a useful tip, however it's one any of us could easily miss not thinking about it. You're not alone!

NewSkill.png

This is all looking really nice, I like all your recently uploaded screenshots!