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Starlight Shoals
author=StarlightShoals
I also wanna give a big thank you to boos405 for the very nice comment you left near the start of the year, it meant a lot to me<3
I'm really glad you like hearing the Kingdom Hearts music!! I love Yoko Shimomura's stuff and I decided to link Reame, Amori, and Phesta through themes from her work (Ventus' Theme for Reame, Xion's for Amori, Roxas and Kairi's Themes for emotional scenes between them because those songs have motifs mixed into Ventus/Xion, and of course Somnus from FFXV is used for Phesta :D )
I definitely like playing around with fairytale concepts, and I veryberry much like writing stories that are quirkily funny but also get depressingly dark and melancholy at times, I think that's one of the best ways to make players/readers care because you draw them in with the fun moments that make you like the characters and then you hook them with the sad emotional moments that make you fall in love with the characters and want to see what happens to them...come to think of it, that's what Kingdom Hearts does too, isn't it? ^-^
The map design is messy but I think I'm getting better at it with every dungeon!! Hopefully!! I'm kinda playing into my "strength" by setting most of the dungeons in ruined destroyed places that are already messes by nature xD
About the sequel....that's certainly what I want players to think when they start up the game, with the echoes of the first, but it's not necessarily what you think. If I put out the demo I'm planning for the sequel in a timely manner, you'll see what I mean :p
(It is a direct sequel, though! It takes place two years after the first~)
Thank you so much again and I hope your year's been going as well as it can, considering what's been going on around the world!! Stay safe everybody!!!
That's ok, I liked it a lot. It's very emotional and touching music for me, it was just nice to bring back some memorises but it also fitted well, I think you have good ideas with fairytale concept stuff like you said and the story felt like a fairytale with a twist with how it played out so far.
That's how I used to think, but you're doing it well. Kingdom Hearts seem to want to do that in every story they make that's for sure, I like Ven's character the most and then Roxas, but I like Aqua a lot too. Terra next. They're probably my favorites along with Kairi and Namine after, and I just seem to like Ven. I hope Ven can play an important role in Kingdom Heart's future and I'd like it if Kairi and Namine could both have more deeper arcs too (it looks like Kairi will from MoM cutscenes and who knows there's a chance they'll do more with Namine).
It's messy but it works ok.
I see, good luck! :) And it happens that's why deadlines aren't always met, but sometimes they can be.
Forsaken
author=Thunder176author=boos405Hey thanks, that means a lot :)
I'm glad to see you have chosen to continue with this game. I played the demo and I really liked it. The mapping and puzzles and being trapped in this weird-like prison world were all interesting.
Gotta be honest though, my life has changed a lot since starting the development so the total time I need to complete it may be pretty long still, you know, work and all lol. I do intend to finish it eventually, just can't give an ETA because of all that.
Hope I will be able to work more on it in the future, it should be manageable since it won't be a huge game overall.
Oh no worries, sometimes life can keep us all really busy. Well, what you have so far got me curious and I like it, the design and layouts as you navigate through it are good, or I like it. Doesn't have to be, not all games have to be super long some games that are really good are both short games and medium length but good luck with what you do in the future! :)
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Snowy Adventure
Lunar Wish: Orbs of Fate
You never know maybe one day but yes seems that way for now, still, it's a fun game without the sequel but it would be good to have one. :)
Lunar Wish: Orbs of Fate
You never know maybe one day but yes seems that way for now, still, it's a fun game without the sequel but it would be good to have one. :)
KO Cupid
Hey Craze I don't think I ever told you this, I have played a couple of your games like DEViL::ender, Epic Monster Dungeon Explore! 2, GEAS, In Praise of Peace, Obelisk: Devilkiller, Owlpocalypse, Super Battle Kiddo Experience!, Teenage Costume Squad and Wine & Roses (I had to look some up to remember the titles) I've also not played much of but seen parts of other games. I think you always have really good different ideas in your different games and you definitely know what you are doing, I wish you luck trying to make your next few games. :)
Jello and the Valley of Duh
Basuphana-2 (The Land Of Zaiden) DEMO
I really love your world map designs they look amazing for RTP. Looking forward to seeing updates. Subbed. : )
Chronicles: Fate of a Princess Review
author=Beregonauthor=boos405Bard was indeed super op! 2 actions per turn of the whole party lasting 5 turns made so much more possible. Not to mention that "everyone also guards this turn" ability. Even better w+hen you got that special dagger for her from the bonus dungeon. It raised Agility so much that she always went first. Made her a great support. :) I don't remember if Warlock had a HPO drain spell now, but the skills it was using didn't really do much more damage no matter the Warlock's HP. And their AoE skill didn't belong in a game where enemies have much higher HP and defenses than your party.author=BeregonYes, I actually forgot that Backstab did criticals but remember it did huge damage and helped KO stuff super fast (but forgot that was because of Stun). I agree with everything you are saying, I don't remember anything about the Mage, I must've used it a bit but can't remember anything. Did the Warlock class have HP Drain? Yes, I think Warlock class was meant to feel it had sacrifice skills. That particular useless skill would've worked a lot better if it was HP Cost on Warlock alone VS everything, and less damage to the Warlock than the enemy. With more damage the lower the Warlock HP was as well.
Pretty much every boss (except the General and he was so easy it didn't matter) had minions that had nasty attacks and had to be dealt with before you could actually damage the real boss. Hence Stun/Mass Stun being so great here. Stun and Mass Stun also inflicted the Distract status, so even if the bosses were immune to stunning, they still got 1000+ Backstab crits per round. Double it by 2 if the princess is a Rogue. The Rogues also had that Multiattack skill that melted random encounters.
The Mage is also pretty boring, most of its spells were basically the same, exccept with a minor effect thrown on top. And no idea why that level 2 skill even exists. The Worst designed class is probably the Warlock, whose playstyle doesn't work due to weak (and maybe bugged?) skills and wouldn't fit into the game with that boss debuff even if it was. But Warlock is actually very capable of surviving Boss Encounters due to a very large amount of HPO, so I still put them above Mage. But seriously, an AoE skill that does little damage to the enemy, but nearly wipes your whole party is worse than useless and I think that was one of the Warlock's high level skills. Even Mage doesn't have a skill as terrible as that.
Yeah, once you find the dream team, there's actually little reason to switch. I agree about the story reasons behind keeping the main character in the party, but along with the gameplay encounraging you to switch characters and making over half the classes actually very situational, it seriously detracts from the gameplay. That plugin you speak of could've worked well here, though not sure if it was around when the game was released. Class change could work wonders for this game.
I agree about the Main Character's scenes with the Rogue. Along with the Paladin, they were the best parts of the whole story. It's just that the main character seemed too passive. Her scenes with the Paladin and Rogue felt like they would lead to some character development, but the rushed ending kinda prevented any satisfying payoff.
Oh, I do agree that the developer was definitely on the right track and made a lot of good things here. Hence my high rating.
No problem :)
I think my end team was Rouge, Rouge, Paladin, Warrior or Ranger. I remember I choice to take Bard out. I liked her action turn buff and other buffs but something made me take her out of the party. Think that was a mistake reading this and I remember she did have a super helpful skill that increase action turn. That was funny on a Rouge that hits twice.
Yes I thought it was a really fun game even though some stuff was OP, but overall I'd describe my ending and overall whole experience as slightly above average, and I think now it might be that passive main character issue you mention that made me think that and lower my overall experience a little.
I see what you mean about the main character now, she was passive a lot I think she did have some action and "took the lead" sometimes but it felt passive because any other character would do more action than her in most scenes, so at the end almost each character had there turn to take over the action (and that would rotate between those characters and be 2-3 of them in a single scene sometimes) and it was way more than her overall. She sort of followed around during the first half of the game as well.
But I still enjoyed her relationship with the Rouge and those scenes a lot, and I agree the Paladin ones I thought were good too.
Yes, I felt two rouges were OP so if I kept the Bard that would have to been OP x2. I can't remember if I did the bonus dungeon or not, but I remember there was one. Making the AoE do double damage to enemy party only (not double damage to your party at all) if the enemy HP is below let's say 50% Max HP might've been fun to have. But it depends on the damage rate what amount would be fun to try. I get it still would needs to do less damage to the party too if nearly KO's the party as it is.
But yes agreed the Warlock AoE sounds really bad here. If I ever come back to this game I'll try and remember that and see what it's like.













