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RPG Maker MZ!

I can't quite put my finger on it but MZ makes me not want to go back to MV again. Although MV is still a very good engine to use for those who want to stick to MV (I.e. Waiting for a higher MZ Sale or just prefer MV for other reasons) no doubt.

My reason might be everything mentioned here already. I do know the performance to use the engine feels a LOT faster than MV for me, that alone might be my reason.

The event list is super helpful for me, since I have a lot of treasure rewards events in what I've worked on lately and it keeps track of everything. I can label them as stuff like "40G", "200G", etc to know exactly how much each chest is with ease too. I find that helps me when deciding to increase or lower the amounts. It also helps in-case I need to balance it again later.

And I just like knowing which NPC is where easier for town maps to help keep track of things and again much easier to find if I want to go back to any of them. For me it's easier to fix things or add content to them that way.

Move route is just what I really need to to feel more confident in having characters move almost everywhere in cutscenes.

Plus other stuff all mentioned.

Visustella Core pack is a wonderful addition that makes so many huge improvement changes and allows a really nice UI system. I do like MZ default UI system actually since it is more optimized for mobile, but Visustella Core pack is just really great for that. The changes from their plugins just cleans and tidies up what is messes and makes it much better.

Chronicles: Fate of a Princess Review

author=Beregon
Pretty much every boss (except the General and he was so easy it didn't matter) had minions that had nasty attacks and had to be dealt with before you could actually damage the real boss. Hence Stun/Mass Stun being so great here. Stun and Mass Stun also inflicted the Distract status, so even if the bosses were immune to stunning, they still got 1000+ Backstab crits per round. Double it by 2 if the princess is a Rogue. The Rogues also had that Multiattack skill that melted random encounters.

The Mage is also pretty boring, most of its spells were basically the same, exccept with a minor effect thrown on top. And no idea why that level 2 skill even exists. The Worst designed class is probably the Warlock, whose playstyle doesn't work due to weak (and maybe bugged?) skills and wouldn't fit into the game with that boss debuff even if it was. But Warlock is actually very capable of surviving Boss Encounters due to a very large amount of HPO, so I still put them above Mage. But seriously, an AoE skill that does little damage to the enemy, but nearly wipes your whole party is worse than useless and I think that was one of the Warlock's high level skills. Even Mage doesn't have a skill as terrible as that.

Yeah, once you find the dream team, there's actually little reason to switch. I agree about the story reasons behind keeping the main character in the party, but along with the gameplay encounraging you to switch characters and making over half the classes actually very situational, it seriously detracts from the gameplay. That plugin you speak of could've worked well here, though not sure if it was around when the game was released. Class change could work wonders for this game.

I agree about the Main Character's scenes with the Rogue. Along with the Paladin, they were the best parts of the whole story. It's just that the main character seemed too passive. Her scenes with the Paladin and Rogue felt like they would lead to some character development, but the rushed ending kinda prevented any satisfying payoff.

Oh, I do agree that the developer was definitely on the right track and made a lot of good things here. Hence my high rating.

No problem :)

Yes, I actually forgot that Backstab did criticals but remember it did huge damage and helped KO stuff super fast (but forgot that was because of Stun). I agree with everything you are saying, I don't remember anything about the Mage, I must've used it a bit but can't remember anything. Did the Warlock class have HP Drain? Yes, I think Warlock class was meant to feel it had sacrifice skills. That particular useless skill would've worked a lot better if it was HP Cost on Warlock alone VS everything, and less damage to the Warlock than the enemy. With more damage the lower the Warlock HP was as well.

I think my end team was Rouge, Rouge, Paladin, Warrior or Ranger. I remember I choice to take Bard out. I liked her action turn buff and other buffs but something made me take her out of the party. Think that was a mistake reading this and I remember she did have a super helpful skill that increase action turn. That was funny on a Rouge that hits twice.

Yes I thought it was a really fun game even though some stuff was OP, but overall I'd describe my ending and overall whole experience as slightly above average, and I think now it might be that passive main character issue you mention that made me think that and lower my overall experience a little.

I see what you mean about the main character now, she was passive a lot I think she did have some action and "took the lead" sometimes but it felt passive because any other character would do more action than her in most scenes, so at the end almost each character had there turn to take over the action (and that would rotate between those characters and be 2-3 of them in a single scene sometimes) and it was way more than her overall. She sort of followed around during the first half of the game as well.

But I still enjoyed her relationship with the Rouge and those scenes a lot, and I agree the Paladin ones I thought were good too.

Chronicles: Fate of a Princess Review

author=Beregon
author=boos405
Wow what a good analytical look and thorough summary of the whole game.

I remember playing this a while back and enjoying it a lot. I think the writing was one of the stronger points and the gameplay felt good, above average but overall the experience for me still felt slightly above average.

Rouge was always the best class because it could hit twice and KO stuff quicker I think from memory. I felt some classes like that were waay better but had no idea how bad mages were. I also remember I really like the Paladin because it did good healing, but I really can't remember more then that.

Anyway nice clear explanation on what class is better in this game and why. : )
To add something I forgot to put into the review, Rogue was the best class for main character also because you could just use Distract/Stun/Mass Stun on the boss/minions with one and then instantly Backstab for massive damage with the other (since Distract/Stun status boosts the damage of that skill massively). Thus having more than one Rogue makes them even more powerful. Two Rangers wouldn't scale nearly as good.

Part of the reason why I wrote this review was the frustration of trying to beat the bonus boss with a Mage class on the main character. That was truly a testament to how I made the worst possible starting choice :D That No Healing/Mana Recovery debuff in boss fights was probably the second part. It really caused most of the problems in the game that could have been avoided. Also, in a game built entirely on switching your party on the fly, making the main character unable to be switched out feels like a pretty big design flaw.

Story was fine, very good at various points actually, but the main character was seriously the weakest part of it. Well, that and the final part of the game (after you return to the capital city onwards). I think the author just wanted to get this finished and thus rushed the ending a lot. Also, that final boss battle definitely came out of nowhere. Would've been better if there wasn't one at all.

Thanks for your comment :)

Oh yes, that's right stun was very helpful in this game. So many of the troops (or was it all of them? It was all of them?) were effective against stun including the bosses and when you had a few mutiple enemies like the game threw everywhere stun would help deal with them.

Yes, it sounds like that Mage class is the best area of the game that could be hugely improve on. Probably just increasing magic damage alone would resolve half the issues, then allowing them a way to be protected from the mana recovery debuff at least some of the time.... although it can also easily become too OP if went too far the opposite side, but sounds like that would still be better.

If I remember right, I actually didn't switch my party much, except losing and gaining character near the first half of the game, but it was very clear switching party often is something the developer wanted to happen.

I liked some of the scenes with the main character, like the early one where she sides with the rouge / rebel kitchen staff and her relationship scenes with that person. But I share the same opinions otherwise, I remember thinking the ending felt rushed. I was surprised by the final boss but I can't remember what it was, was it the possessed by a false angel one?

I think the main character was locked for the story reasons that you still see everything through her perspective, but able to change her class later on and able to switch out party members would've work better. I would've LOVE to change her in and out as well. There's a plugin for MV that lets you keep the main character as the first image even after switching parties with her in or out, and that could've worked for the story cutscenes from her perspective and rest of the game any other party.

No problem, I have to admit I didn't read it all but I did read a lot of what you posted and enjoyed it having played the game in the past! : ) I agree with all your class analyse and points there. : )

To be honest though, I thought the developer did a really good job trying to be creative and give passive skills to the set classes, I agree there are flaws but I liked the creativity the developer had in mind, I think they were on the right track and direction despite the flaws in the class system.

Thanks for interesting posts on this game!

Chronicles: Fate of a Princess Review

Wow what a good analytical look and thorough summary of the whole game.

I remember playing this a while back and enjoying it a lot. I think the writing was one of the stronger points and the gameplay felt good, above average but overall the experience for me still felt slightly above average.

Rouge was always the best class because it could hit twice and KO stuff quicker I think from memory. I felt some classes like that were waay better but had no idea how bad mages were. I also remember I really like the Paladin because it did good healing, but I really can't remember more then that.

Anyway nice clear explanation on what class is better in this game and why. : )

Meta Revelations: Ring Spirits

author=dd33
i cant opeen the game i click on thi icon noting hapen and i dont have steam

I don't know if anything changed since you lasted tried but the it's works for me. With MEGA sometimes files don't download properly, so I would suggest trying to download it a second time.

If it still doesn't work it may be that you need RPG Maker XP RTP installed or else something to do with your computer is somehow interfering. Hope one of those two suggestions helps.

Title_Screen_Redone.gif

Nice title screen. I like the fog effect. The art, trees, church, graveyard, moon, font, background, effect, etc. It all feels it fits nicely combined together.

Rave Heart - Trailer

Best of luck to you. : )

Slowdown Due to Circumstance

It's understandable that other external problems can cause things to slow down, sorry to hear that but at least things are improving once again for you. I think you've got something good here though, just take it all at a pace you can handle.

Flip Dimensions

I really enjoyed this game a lot. I think it's really well done for one of your first RPG Maker games, good job with the development. The story was really catching and enjoyable because of the characters, there was a lot of humour and points that made me laugh at how and what the characters were saying and doing/interacting.

Unfortunately, I didn't quite complete it to the end, the last dungeon, from memory I think the water levels could raise with switches, the real last dungeon where you return to that area, I struggled with it and I also didn't enjoy the second visit to the new dungeon in the techi robot world either, but did complete that one.

The robot dungeon was difficult to avoid the enemies and it was one fight after another, but otherwise good. The water level raising switches puzzle I find very difficult. Overall the game is really good though.

But I do hope to return to the game and complete it fully one day.

Neverspring Chronicles: Phoenix Down

author=Atmaweapon
author=boos405
Hello I downloaded the latest version.

In the options menu after configuring it gives me this error

I'm not sure myself what the problem is but hopefully, maybe you or someone else knows.

But while I've only seen the introduction to your game so far, it really is good and promising. I like the UI in battle.
Wow, I've never seen that bug before. I'll look into it now.

And thanks! :)

**EDIT: I'm having trouble replicating the bug. Are you using a PC or a Mac? What setting were you trying to change?


Hello yes I've no idea why that would happen.

It happens by going into the setting menu at the title screen and then out of it. I enabled dash and command remember.

I'm using a PC Windows 10.

It doesn't sound like it's a bug for teemoor? Although maybe they didn't change the settings I did.

But I've played a lot of RPG Maker MV games and this is the only one so far doing that to me.