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Screenshot Survival 20XX

Yahaha! I found him!

I honestly just opened to the wrong page. =_=;

What's the selling point of EasyRPG? Is it a coding style system (i.e. powerful), or is it more like the RpgMaker with precoded? Show us a screenshot of something you got.

https://easyrpg.org/

This? Ah, so it aims to be compatible with alot of stuff.

Screenshot Survival 20XX

When I click on Screenshot Survival 20XX it usually takes me to the newest page.

Actually from the post list, last post is "only" five months old. I'm sure Pepsi is gonna get right on it too.

PepsiOtaku is pretty much why I hate the no demo mentality. Like endless plugins, and even a small demo with all that stuff, this game would have been really sweet. High rated game with one episode that nobody but maybe testers can play, loads of plugins, but you can't see how they work well in an actual game. Bleh, it's like being a gigantic tease or something.

On the other hand, I can't really hate Pepsi because I have a crappy computer that failed at Direct Draw (no fullscreens on default settings). OpenGL made my games playable again.



Sword Break test, with a monster that has extremely high weapon break chance. There are three weapon tiers Perfect, Used, and Worn, after which the weapon shatters.

DreaMaker on official RM2k3

Why would you need it? Doesn't the official 2k3 have like copy anywhere feature?

Stolen RMN Games on Steam

author=JIHAUS
Hey everyone,

I apologize if this isn't the right board for this, but I wanted to make you all aware of a "publisher" on Steam who is selling some of the games on this site without the permission of the creators. I first saw this when Ocean pointed out that he found his first game, Island Sky, on steam, a game that he of course had no intention of ever selling. We then found another three RMN games being sold by this publisher; based on what happened with Island Sky I'm fairly certain these aren't legit either.

Here are the steam links to the games we found so far:

https://store.steampowered.com/app/955730/Island_sky_RPG/
https://store.steampowered.com/app/952530/Prison_Break_RPG/
https://store.steampowered.com/app/955230/Shadows_Light_RPG/
https://store.steampowered.com/app/955720/Sunshine_RPG/
https://store.steampowered.com/app/959940/Inside/
https://store.steampowered.com/app/955850/Three_Treason_Theories_RPG/
https://store.steampowered.com/app/954900/The_Blight/
https://store.steampowered.com/app/955820/Stationary/
https://store.steampowered.com/app/954930/Slimes_RPG/
https://store.steampowered.com/app/955770/Lost_and_Found_RPG/
https://store.steampowered.com/app/959960/Orpheus/

For convenience, here are the corresponding RMN pages:

https://rpgmaker.net/games/110/
https://rpgmaker.net/games/3686/
https://rpgmaker.net/games/6524/
https://rpgmaker.net/games/3876/
https://rpgmaker.net/games/4333/
https://rpgmaker.net/games/6740/
https://rpgmaker.net/games/4788/
https://rpgmaker.net/games/6977/
https://rpgmaker.net/games/6670/
https://rpgmaker.net/games/6551/
https://rpgmaker.net/games/4890/

EDIT: Some non-RMN games courtesy of Seeric

Infinite Road/Branches:
https://store.steampowered.com/app/929840/Infinite_road/
https://play.google.com/store/apps/details?id=mobi.batata.branches

Energy Nodes:
Steam Page: https://store.steampowered.com/app/935030/Energy_nodes/
App Store: https://itunes.apple.com/US/app/id871041093?mt=8


This is of course extremely scummy; stealing aside, it's even worse when someone tries to make money off of a free game you made for fun as was the case with Island Sky. My friends and I have flagged Island Sky on Steam but I'm not sure how long any kind of action will take, as it's still up after a week. Nonetheless I wanted to make everyone aware of this as this seems like exactly the kind of thing that might fly under the radar on Steam. I'll be sending PMs to the creators of these games to let them know as well.

EDIT: Updated with the additional games Seeric found below

We need to widely publish this. Steam needs a scandal because uhhh... (I hate Steam, cuz it memory leaks and forces me to keep making new accounts).

Also, if someone made Oracle of Tao less RTP, I'd be up for someone stealing it (exposure). But I have a feeling it would lack many of my game's quirks so no.

Screenshot Survival 20XX

author=PepsiOtaku
Snap! New topic!

Transform plugin I'm fiddling around with:
They start out as 8 different monsters and are immediately turned into sheep! I'll make this based on spells next. I also added an escape animation for monsters, so they run in the opposite direction they're facing while they escape instead of just fading out.


I'll finish this game one day... ,;_;,
New world map charsets:

Some new stuff:

Ahahahaha. No, you're not. Cuz I'm gonna give you plugin ideas. Like, ummmm...
  • You could make an update to Mode 7 that works with whatever the current version of DynRpg there is, to auto Mode 7 (I vaguely remember the last one caused stuff to stand up because of pictures, this one uses the DynRpg.ini to set tileset numbers that stand up, and glitches less when you have multiple Mode 7 areas. And other stuff, I dunno)
  • Or while we're at it, the sheep could straight up run like the heroes.
  • Ummm, plus you help me with making MessageExtender2d (it's at 2c, but lacks a \w which would be a map name, \x which would be straight up copy of the Text Plugin using the whole text identifier thing, using previous strings. Ummm, maybe make \u 1 or more to underline (don't like that \u doubles with \t), and 0 to cancel that, \y to bold text (1+ to bold, 0 to cancel), and \z to add a picture as your text background (uses the name instead of a number?). I would do some of this myself, but lately CodeBlocks has been giving me errors even when I just try to compile the test condition_icons and are_you_sure code. Also, some of those things are unlikely that I'd be able to figure out)
  • A Final Fantasy item menu, where they call up items in a mini-menu and you can use that on nearby characters like a switch by working with the Item ID. I think we have Item ID, but the first part of calling mini-menus with exact dupes of your current items currently requires you to code for your actual items with a custom menu.
  • A straight up type textbox that allows you to type anything and stores it into # of hero. Because you can.

Mwahahaha! Now you'll never finish your game. But you'll have a ton of awesome plugins to add to it.

Making Annoying But Never Stupid Games as a Challenge

I am told that I perfectly matched the theme of "irritation" for my Theme Roulette (That Damned Redhead). The Let's Play reviewer said the word "irritating" no less than five times during the playtest.

The game was incredibly punishing, but (and here's the key) I understood the message of the game. It was hard, it was supposed to be annoying, and it was, from the puzzles, to the general plot (the game was literally about a couple that got on each other's nerves), to the challenge throwing curveballs at you, to the fact that your group had to literally work together or die easily. Yet somehow it still had humor and romance, down to the minor details like the best item in the game being a gift from the girlfriend, to incorporating part of their annoying quirks to be an asset in battle (she runs a shop in his house, so the final boss, she gives overstock as infinite items).

The difference between a brutal/annoying game and a stupid one is message. Does your game speak to the player? If it has nothing to say, it's a dumb game (in both senses of the word). Whatever you do, an annoying game is like a good horror, get under the player's skin.

Help me design a rappelling minigame!

author=StormCrow
So, I want the PCs to start the second episode rappelling quickly down through this crumbling semi-ruined tower. And for some reason the fact that it's not and CANNOT be 3D is really making me draw a blank. Now I know that tons of great 2D videogames, a lot of them sidescrollrs and platformers, have made great use of vertical space. But I'm having no specific example comes to mind on how one might be made in RPG Maker VX Ace and I'm pretty sure that technically between eventing scripts and plugins pretty much all the capabilities to do this are built into pretty much every RPG Maker hence the lack of a tag.

(ideas that don't require custom graphics are the best custom graphics are hard to source and i'm not an experienced pixeler)

VX sux. Just saying. I don't have VX, but I'll show you something.



or this



This with none of the diagonal angled rocks. Ledges in a basically flat surface give character to it, as do a widening (or narrowing)

Not realistic, you say?



Mountain crags can be in any formation imaginable.

Also, crumbling ruins would by definition NOT be perfectly straight. They'd have crumbled spots.

+++ DynRPG - The RM2k3 Plugin SDK +++

Do we have "hide 0 MP" plugin? Like if a command doesn't cost anything, just put "Magic Missile" instead of "Magic Missile 0".

It seems like we can do that for the VX stuff.

+++ DynRPG - The RM2k3 Plugin SDK +++

You can talk about it just fine. Just don't make a page to advertise utilities that have their own util page. Take about it here, where we're already talking about plugins.

[SCRIPTING] [C#] [UNITY] I swore I would never beg for help, but I can't make this game on my own.

Whenever you get in a situation that something seems too hard, back off and try something else. I tend to like 2k3 because it has C++ support (through DynRPG), but I don't have to rely on that to do what I need to.

Try this. You heard how Breath of the Wild was supposedly put together by first making a dummy game in NES style? Try to make everything about your game on another engine in dumbed-down graphics, and work on the eventing process of hunger, thirst, and sanity. Working through the actual coding yourself rather than borrowing Unity's process (tbh I don't think much of... oh wait, I've got Unity confused with Unreal engine, which I downloaded an installer, only to have a Steam-like downloader interface tell me to download again) means that you can test through these systems and see what feels good to you. It also means that it you picked Unity cuz someone said it's more powerful, without fully understanding what you want from the game, you get a better sense of planning.

I am pretty good with eventing, and pretty weak with C++ coding (unless it is something legit outside the frame of events), and I've never used Unity, so I'll just guide you through the concepts.

-I would make thirst an aspect of waiting a certain amount of time. Like, you should start with a kind of hour and day system, and use counters.
** Hunger and thirst can be added or subtracted, depending on how you wanna handle it. Sanity gets subtracted. That is, the higher your hunger, the more hungry you are (have a maximum number, while 0 is the limit for sanity).
-Food should be based on movement (exercise). That is, if you don't do much of anything, you don't need to eat as much (in theory), while you get thirsty regardless.
-Sanity is a bit more complicated, but if you want to gauge it, here's generally what you base it on:
** Boredom (You can add to a counter if you're doing the same stuff everyday. Besides eating and drinking, you can test yesterday's actions against today's and if they're basically the same, and subtract sanity. Add if you're changing up your routine daily. Add more if you're working on the game's main quest)
** Loneliness. (If you don't manage to talk to anyone or anything for a few days, sanity starts to go down)
** Sense of Normalcy/Stress (This is harder than the others, but look at it this way. Even talking to people can occasionally make you crazy, if they make you tense or stressed or weirded out. Likewise, situations that cause panic, like space invaders can disrupt ones sense that things are okay, which in turn creates panic)

-Also, if these things get low, make sure you have cutscenes. Like when sanity gets low, you have random hallucinations. The weirder, the better. The others, show a cutscene for effects of dehydration or malnourishment.