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The Rare/Obscure RM Games Request Topic
author=loque
I'm looking for an ancient game, likely RM2K(3) (likelier RM2K), set in New York City, or perhaps same nameless big city, wherein you have to go out and get a job to earn money to furnish your apartment. It was a pretty big game, even though I only ever played a demo, and it included some cool unique features like the apartment furnishing system. Anybody remember the name of this game?
rm2k survivor: nyse. i think there's links to it in this thread somewhere
The Screenshot Topic Returns
@Xenomic
Here's a pretty basic, short dungeon design you can use:
Go left, travel a bit, enter a room with a puzzle. Solve puzzle. Flip a switch or gain an item that allows you to go right in the first room. Travel down some corridors. Solve a puzzle that unlocks the middle entrance. Fight boss.
I think the room is a bit too open, by the way.
@Liberty
I guess if you want to represent fire and ash, it kind of works. Personally I'd make it a tiny bit less yellow and a little more red, and maybe use a very subtle dust/fog overlay. Just a suggestion
Here's a pretty basic, short dungeon design you can use:
Go left, travel a bit, enter a room with a puzzle. Solve puzzle. Flip a switch or gain an item that allows you to go right in the first room. Travel down some corridors. Solve a puzzle that unlocks the middle entrance. Fight boss.
I think the room is a bit too open, by the way.
@Liberty
I guess if you want to represent fire and ash, it kind of works. Personally I'd make it a tiny bit less yellow and a little more red, and maybe use a very subtle dust/fog overlay. Just a suggestion
Hide and Seek
I'm four years too late, but the control scheme should have been
5 = Up
3 = Right
2 = Down
1 = Left
so it's the same as using the arrow keys or WASD
5 = Up
3 = Right
2 = Down
1 = Left
so it's the same as using the arrow keys or WASD
Moving on [aka goodbye rm2k3]
Sorry to bump this month old thread, but is RMXP considered obsolete now?
I want to move on from RM2K3 when I'm done with my game, as well. I love RM2K3 and always will, but as you mentioned, many people are beginning to have trouble getting it to run properly and I want my games to be played by as many people as possible.
I was considering RMXP because I already have some experience with it, and I like its default graphics a bit more (I probably won't end up using them, but just in case). Will my future games be more successful if I make them with RMVX Ace though? Is RMVX undoubtedly better for some reason, or does it come down to personal opinion?
I want to move on from RM2K3 when I'm done with my game, as well. I love RM2K3 and always will, but as you mentioned, many people are beginning to have trouble getting it to run properly and I want my games to be played by as many people as possible.
I was considering RMXP because I already have some experience with it, and I like its default graphics a bit more (I probably won't end up using them, but just in case). Will my future games be more successful if I make them with RMVX Ace though? Is RMVX undoubtedly better for some reason, or does it come down to personal opinion?
The Screenshot Topic Returns
Looks good, but speaking of screen tint... What's up with the first screen? If it's a flashback scene and it's supposed to be sepia to represent that, then it's fine, but otherwise I think it's a bit too yellow.
Maybe you're going for an apocalyptic, desolate sort of feel. Even then, I feel it should be toned down a bit.
My other suggestion is to save those images as .pngs and not .jpgs. But as I said, looks great otherwise.
Maybe you're going for an apocalyptic, desolate sort of feel. Even then, I feel it should be toned down a bit.
My other suggestion is to save those images as .pngs and not .jpgs. But as I said, looks great otherwise.
The Screenshot Topic Returns
I'll most likely end up brightening it just to be on the safe side. It looks fine on my monitor, but you're probably right. Other people might have problems seeing it.
The Screenshot Topic Returns

The emphasis on my game's dungeons is atmosphere. This is the water themed dungeon. It's a series of caves leading up to a shrine.
Part of my design philosophy is that major dungeons are never a single type of area. I don't want the player to get bored. In this instance, you travel through caves to get to the shrine. In other instances, the dungeon will consist of a forest area or desert as well as the main temple. It's simple, but the constant changing of scenery is a nice way to break up the monotony of dungeons.
The Screenshot Topic Returns
This isn't a screenshot, but I thought that maybe I can post this here anyway. I'm planning on composing custom music tracks for all the dungeons in my game, Exile's Journey. Here's an example:
http://rpgmaker.net/media/content/users/658/locker/Exile_Shrine_of_Llyr.mid
It's for a water themed dungeon, so hopefully you get that kind of vibe. Let me know what you think.
http://rpgmaker.net/media/content/users/658/locker/Exile_Shrine_of_Llyr.mid
It's for a water themed dungeon, so hopefully you get that kind of vibe. Let me know what you think.
I need help with the RM2K3 default battle system
author=GreatRedSpirit
2k3 'turns' is 'when anybody takes an action' which is useful for jack shit. Use a switch that's turn on when the boss uses the prep move and have the attack have a prerequisite that the switch is on and make sure the move turns the switch off.
Thanks, that's a good idea. I'm going to try that.
I need help with the RM2K3 default battle system
If the boss's spell won't trigger reliably, I'm not sure if the switch will trigger either. I could try it. As well, I can't really figure out a good way to program the spell in the battle events and have it look authentic.
I guess I might have to forget about it. I've just been trying to figure out ways to make my boss battle more interesting.
I guess I might have to forget about it. I've just been trying to figure out ways to make my boss battle more interesting.














