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DETHMETAL'S PROFILE

Exile's Journey
A disgraced knight must face his internal conflicts when the world is in danger.

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Rast... what happened to him?

Bob's Big Adventure! I've played Dragon Destiny recently, but I forgot about BBA. It used to be one of my favorites.

Does anyone ever know what happened to Kamau, the dude who made Legion Saga? I know he quit RPG Maker and put up downloads to all of his projects, but has he ever come back?

Also, the downloads he posted are extremely rare. Most people must not have seen them. What he did was upload every game he was working on as is, which includes Legion Saga R, an updated version of Legion Saga 3, and several unannounced projects. If anyone has any of those versions, it'd be sweet if I can have them.

I need help with the RM2K3 default battle system

I'm trying to program a boss battle where the boss uses a certain skill every few turns, but I can't get it to function reliably. Every five turns, I want the boss to use a spell that weakens your party's defense stat and then during it's next turn, use an extremely powerful offensive spell. The spell that lowers your partys' defenses functions as a warning that the boss is about to use it's extremely devastating spell, and you're supposed to prepare by using buffing spells and defending. That's the idea, anyway.

However, as I said, it doesn't function the way it's supposed to. I'm using the "turns elapsed" function which is located within the monster's behavior section in the database. Even though I have the "priority" set to 100 for these two spells, and 1 for all the others, it still doesn't work. Sometimes the boss will use the spells, but other times he'll use the other attacks I have programmed. I need both spells to happen every few turns every time.

I've been using RPG Maker 2003/2000 for over 10 years, so it's strange that I can't get something so basic to work. I appreciate any help.

New Game Plus - What should it include?

Thanks for the reply. I probably won't end up including the New Game Plus after all. I only want one ending to my game, and the extra work it would take wouldn't be worth it, really. It was nice to hear what you thought, though.

I might allow for gameplay after the ending though - maybe like a "one year later" part, where you can walk around and see how things have changed and how you've affected the world. All you'd be able to do is walk around and talk to NPCs, but it still might be a nice addition.

TETRIS

I remember a guy called Laughy making Tetris in RM2000 and it was pretty amazing

Romancing Walker

Very fun game and IIRC it's decently long for an RM game

Bombing Mission - Scene 3

I honestly can't believe you're still working on this, but I'm really glad.

In the event you don't finish this, can you release the battle system?

bank.PNG

I had a project a long time ago where I had a similar system.

DynModeSeven

Pretty sweet! I'll probably wait for a newer version before I implement it into my game, but still, great work.

The Screenshot Topic Returns



My party selection screen. The current party is on the left. I'm probably going to change it so that members who are currently selected are shown in monochrome on the right. The red box is the cursor.

The Screenshot Topic Returns

You're not THE Bloodrose, are you?