FACESFORCE'S PROFILE

A stranded man at the edge of Earth.
Trine and Tine
A Dungeon Crawler made too soon for the 4 hour contest.

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What are you thinking about right now?

Bah, I'll never listen to those arguments. For the longest time I had made a choice not to smoke, but then this year came by and after nearly starving the second time, and enduring bad luck upon bad luck, I finally discovered that I had a option for my stress: I could continue not to smoke and stress out exponentially as each wave of bad luck comes my way, or I could kick back and smoke a 89 cent cigar, and be completely calm with no stress at all.
In the end of the day, when I come home to my apartment and over to my window and chair, that cigar is without a doubt, one of my truest relaxing pleasures in life.

The Coffee Shop at the end of the World

Ahaha, my thoughts excatly. When I am in cities, I spend all of my free time in cafe's chatting with people back and fro as well. That is the idea, it's just going to be a game to pass some time with in comfort.

It's going to take a while before I feel like the release the proceeding generated portion(Basically, longer I have to write, better the conversation trees will become), but I am designing a story mode on the side based on a japanese novel I was reading that inspired me to start crafting the game on the side as well.

Legend of Otaku - a card based rpg with a unique twist (NEED HELP)

Here is my best advice here: First take a sheet of paper, cut it into "cards" and write what they are going to do. If you are going to design a card game, it needs to be practical enough to function without a program as well. Set up a basic "AI" deck for you to fight against. This will let you refine your system.
It sounds like you have alot of ideas here, but not all of them are going to be fun or practical.I get the idea of having stats, it's a rpg staple, but in a deck based battle, card draw and card selection is FAR more important. If you have higher grade cards in MTG for example, you are going to have more options. The same applies to here, and it is for this reason that stats don't work in this format. It just makes the game completely unbalanced and you lose most control to do damage control to try to re-balance it later. Simplicity is your friend.

So, once you work out a practical prototype, go download Game Maker and learn how to use the interface. Don't even dare use rpg maker, you will just dig yourself into a hole where you will spend months, even years using conditional branches, loops, variables and labels in order to even get a demo to function properly.

What've you been up to?

@Kentona: What a year man. Just hang in there.
@Kylalia: I know how that is, I had my debit card stolen in the last year. It always sucks.
@Yellow Magic: App dev is not that terrible, not bad at all.

Well, I'll give a quick recap of my year:
-Went to japan looking for work
-75 days later end up broke and homeless due to having someone steal my debit card when I was sleeping at the hostel
-10 days later after walking from saitama to the airport, I go back to the states
-Work at a little ceasers
-Wages got cut so work at the local bakery
-Temp agency renigged my contract.
-Work at Universal Studios as a magician
-laid off due to no skill in magic
-Work at Girodano's until I realized I could not afford food(I lost 26 pounds, so I got worried about my $260 a month pay check not being enough).
-Left Florida for a job in Tennesse as a camp instructor
-Job finished, waiting for plane ticket from PI firm in Tokyo I managed to get hired at.

Yeah, that about sums up my year. Poverty and work. Joy. It's not that bad though, I got something to look forward to.

What are you thinking about right now?

Eh, no. I'm going to bet that scotland would have probably collapsed in due time, or at least, it would end up like Sealand and become near irrelevant in the global community.

"I'm a douche who created multiple alt accounts to hype my shitty games"

author=Liberty
Didn't we have someone like that in the past? I could have sworn we had one guy who had alt accounts and he bickered between them, always fighting and seemingly hating each other. It was... very strange.

That... Would be me. It was a extremely bad year, WIP was irritating with his arbitrary policies, I got laid off from my sales job, then my house burned down and I began to drunk browse, which led to me holding a massive real time debate against myself using two separate browsers. Long story short, I don't drink and surf the internet any more because of that.
I'm still extremely sorry about that time in my life, and I still apologize today about it for all of you who had to sit through the most random introspective debate possible.

In this case, yeah we should not let people use alt accounts to shamelessly advertise. On Saltw I've already banned this guy for the same BS(I've been a lazy moderator there for the past 13 years), he just wants to make more money off of youtube, so he advertises where ever he finds the tag "rpg" in the google search engine.
You are doing the right thing Kentona, thank you for all of you hard work.

What are you thinking about right now?

Well, I have 3 weeks til ship date. And then I'll be in Japan for the next 3 years with my new firm~ Joy. Hey, it's not everyday a man can stop being a magician and become a private investigator. God, what a year.

looking for a old VX game i can't remember

author=eplipswich
Segnin has been MIA for this entire year, though, so I wouldn't count on him. Just saying.

Ah. Oh, I did not know that. Well, that shows how little I've been able to connect to RMN this year. Oh well.

Would you play a game with HORRIFIC art if the story is REALLY Good?

So basically this topic is talking about a Blurred Line right? It's a classic, but when you compare the artwork to the story, the story is amazing but the artwork is "functional" at best. It basically is my best answer to this entire topic, will I play a game with terrible graphics if it has a good storyline: Look at a Blurred Line and it should be clear.

Ideally, in this medium you want to strike a balance inbetween the two, good story and good graphics, but as LockeZ basically said, we are a community of amateur game developers, most of us use the simplest programs to get a result more quickly then if we had to code it our selves. So the bar is set pretty low.
In the end, I choose story over graphics. As long as that story has gameplay that allows me to progress in a non obtuse fashion that is.

looking for a old VX game i can't remember

http://rpgmaker.net/forums/topics/4667/
author=dawnbomb
also sorry for putting this here, i know theres a topic for old games and having people find them, but i couldn't find it, and where better then general discussion.

You answered your own question here, if you want the game to be found, post in that topic above and describe it as well as you can. Segnin is pratically the local god of RM game history, and if you can get his attention in that thread, your game should be located in no time.

I don't think I would ever call a VX game old though. XD