IDDALAI'S PROFILE

iddalai
RPG Maker 2k/2k3 for life, baby!!
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I mainly use RPG Maker 2000/2003.

Been around the scene since early 2002.

Played and enjoyed many English, Spanish and Portuguese RPG Maker games.

I'm no longer here, you can read about it here: https://rpgmaker.net/forums/topics/26793/?post=940588#post940588

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Is AI generated art ethical?

author=Roden
There's no lack of skill promoted by digital art platforms. You still have to make the decisions, to learn and refine your abilities and understand the methods to create work through it.


Please, don't take this the wrong way.

The ease of using a digital medium (filters, algorithms, unlimited undos, etc) does cause a lack of skill. Not having to worry about making mistakes means that more mistakes are made since they can be easily solved. That's skill loss right there.

Digital lowers the entry level so that basic necessary foundation skills aren't necessary, which harms the long term skill, learning and development.

You cannot compare the skill of an artist from a century ago with the skill of a modern digital artist. I know it hurts the ego, but digital artists have less skill. That doesn't mean digital artists are bad artists, only that they have less skill when compared with old school non-digital artists. I don't mean to offend, I'm simply stating facts.

author=Roden
Nor did it make traditional art "extinct", That's a ridiculous claim to make, and frankly an insulting one- if someone choose to use digital art tools they are no less of an artist. They share the same craft in a different workstation/medium, they still practise it.


Nothing ridiculous about that claim. Nearly all art made today is digital. It's rare to see any art made in a traditional physical medium. Movies, cartoons, images, drawings, painting and even videogame art. All of it is made digital today.

Nothing insulting about what I said, one should be aware of its own limitations. Digital art medium is popular because it's easier to produce than traditional art. The ease of use is indeed a sign that less skill is involved.
Again, I mean no offence, and you shouldn't feel offended by this. I can appreciate that you, as a digital artists, don't like to hear this, but it's the truth.

I would like to reinforce that I don't mean to say that digital artists aren't artists or that they are bad artists, but it's undeniable that digital art requires less skill than traditional physical art.

author=Roden
Not to say it's a 1:1 there, but. It's something that feels like a deliberate ignorance, self-deprivation from learning or understanding, and the end creation is hollow because there's no human emotion in it. You can almost tell when you're looking at something an AI made because of that. Then when you deprive yourself of it, you deprive others from feeling that humanity in art, that soul that makes you want to create for yourself. It becomes nothing more than a cheap ready-meal you throw in the microwave to satiate an urge. It becomes meaningless.


I completely agree.

Is AI generated art ethical?

AI generated stuff is shit and the beginning of the end for future genuine creative endeavours.

In addition to that, AI itself is a lie, a fabrication, there is no true AI.
Computers cannot create, they can mix and match and even randomisers are done using a set of predetermined parameters. Computers and programs cannot do anything they weren't "told" to do.

It will be the death of art, which has been on its last legs for some years now. Next to no one knows how to draw or paint or sculpt or anything any more. Today, everything is digital. The lack of skill promoted by an all-digital platform had already taken its toll on art as a whole.

But introducing AI programs into the equation will kill whatever was left of art. No one will bother learning how to do anything physical with their hands because they have a program to do it for them. No one will need to think or decide anything because a program is already ““thinking”” and deciding for them.

Images generated by this program are not art. Art has to be made with purpose and meaning, why an artist painted this character in this position? Why did the artist pick those specific colors? The “whys” are the reason it's art. If you remove that human component then what remains is just an image, not art.

It's all rather disgusting. Not a world I'd want to live in.

Yes, the same is happening with music. There was so much good music when you go back from the 90's up to when music was first invented.
But now it's all soulless. When a person plays an instrument there will be a cadence, a certain rhythm different for each person, you may play some notes deeper and have a slight delay in some parts of the composition, you may play certain melodies faster and other slower.
Because you're human!

Making music all digital removes the humanity from it, removes those slight imperfections and nuances which actually made the music perfect and good.

Digital music becomes machine-like, cold, sterile. And once again we have the lack of skill at play. So much easier for anyone to “create” music without having any prior knowledge of music or even knowing how to play any instruments.

If everyone is special, then no one is special. That's where we're going, a world where everyone can use a tool to make anything without any skill and where no one will learn any skills and hence those skills will die since there will be no one to pass them on to the next generation.
A world where no one will have standards due to a lack of different human creations to use as comparison.
A world where everything will have lower quality and everyone will also be lower quality themselves.

Old school artists were made extinct when the all-digital platform arrived, and now the all-digital artists will be made extinct by these programs. Soon there will be no one who can be called an artist. The concept will disappear.

ALEX III: A Three-Day Collaborative Game

Thanks for your input! I love hearing these stories.

Vampires Dawn - Reign of Blood [English]

author=Thshcjz
Thank you for putting this on here I don't know if you are the one who made this game but I was planning on buying the 2 and 3 one but I will not be doing anymore this is one worst I have played all it a stupid grinding game if you didn't have to grind this game will be like 5 hours not 30 at this rate I might as well just buy a stupid game like street fighter and don't like those game that is how bad this game is
LOL you're really pissed!
Vampires Dawn isn't a bad game at all. The grind is part of a game of its time (and frankly not that bad).

Holdana.PNG

This was just precious!

I hate white mages

author=unity
I dunno, I don't think Red needed to personally respond to everyone's posts individually. There was a lot of great discussion here, and a lot of food for thought. The ideas everyone brought to the table is the important stuff in my opinion.

I agree that Red_Nova doesn't need to personally reply to every post, and if it sounded like I did, then it wasn't my intention.

However, I don't feel that just bringing ideas to table is enough, there should be a bit more discussion around said ideas. A problem to which I'm a part of, I admit.

I wouldn't say there was a lot of discussion here, though. Not from my perspective.

author=Red_Nova
I did not mean to dismiss anyone's opinion here. If I gave that impression, I apologize. Like I said in my last post, there was a lot to think about on those topics, and each suggestion and idea that worked within their games all had systems built to support them. Despite the very tongue-in-cheek title, I believe healers have their place in RPGs because there is no universal "right" way to go about healing. Each idea presented has bonuses and drawbacks to consider, and finding one that works for a game will always be an ongoing process the more games you design.

But hey, if you're looking for more discussion, feel free to respond to any of the other posts here. Anyone can respond to anyone in this thread if they so wish! I may have started the topic, but it's not like I'm the only one who's allowed to reply to people.

This is what I needed to hear, honestly. I can relate a bit more with this post.
Thanks for that.

Yes, that's a good point, that anyone can reply to each other, it didn't occur to me since we were all mostly replying to the points you brought up in your initial post, so it seemed redundant to me.

I may just do that later on.

EDIT: well, it's 2023 and no one seems interested in discussing this anymore, so I think it's best if I use my time elsewhere instead of replying to everyone's points.

I hate white mages

author=Red_Nova
I think I found the answer! I was going to respond to a lot of the good points that were brought up, but they've all given me so much to think about that responding to them all would take a novel. That's on me for not replying to this topic sooner. Oops.

I've been playing Etrian Odyssey Nexus, and I can point to the Arcanist class and say "Do this. This is cool!" Arcanist class is not a dedicated healer, but they can be built to both contribute to damage and supporting the party at the same time. See, the main function of the Arcanist is to drop one of a variety of magic Circles down on the field. At the end of each turn, the Circle will attempt to inflict a status ailment like paralysis or poison on all enemies and provide decent healing to the party until it wears out or is replaced by another Circle. For added flexibility, the Arcanist has skills that consume the Circle prematurely to either damage enemies or heal allies.

The Circle solution solves just about every problem I had with white mages listed in the original post. Not only will the Circle take care of healing automatically, but they can still contribute to the fight directly by applying status ailments and damaging enemies by consuming the circle if it isn't needed anymore. This extra step not only requires just enough thought from the player to keep them from falling into a monotonous slog without requiring battles to be overly challenging, but gives the class breathing room to have more utility in battle without sacrificing their role as the healer. In my mind, this makes the healer architype an interesting and fun class to use.

In addition to the Arcanist, there are a surprising number of classes in Nexus that can perform healing as a sub function without sacrificing their primary roles. I picked out Arcanist specifically because it's the next closest thing to a white mage other than the actual white mage class, but I highly recommend looking at Etrian Odyssey Nexus in general because there is a lot of cool ideas condensed into one game.

I'm glad you found your answer, but I admit I'm a bit miffed about this reply.

I know you didn't do it on purpose but it makes it sound like you just dismissed all the posts because you found the justification for your "white-mage-hate™" elsewhere :D

While at the same time justifying the death of old school forums in favor of discord, due to the ephemeral nature of its discussions.

Not a big deal though, just wanted to put this out there.

I still love RMN

...but the question is: Does RMN love you back?

Not you YOU in specific. In general terms.

I hate white mages

author=Red_Nova
For one thing, the idea that you need a dedicated party member just to heal feels like a waste of a member slot to me. Most RPGs already have items that can fulfil that purpose, and they can be used by anyone, not just white mages. Taking dedicated healers out of the party forces the player to think about which offensive unit should give up their action to use the item to heal themselves or the party, creating interesting micro choices throughout an entire dungeon crawl. If you're just hoarding your recovery items and instead using your white mage to heal, that costs MP that can only be restored via ether or other mp-restoring items. Either way, you're using items, so why not just skip the middleman and use the healing items instead? Ethers, from my experience, are generally rarer and more expensive than potions, so it's wild to me that white mages have somehow tricked players into consuming more ethers to restore a white mage's MP than using the healing items to restore HP.


I just wanted to reply to this part in specific because I don't have time for more today, sorry if anyone already brought these points up, I haven't read everything.

Most of these points make an assumption that the game is balanced in a certain way.

A White Mage is only a wasted party slot depending on how that class functions in that game.

What if it's a game where items don't heal enough to keep up with the damage? But I guess the issue here is that if you don't give White Mages anything else to do, they become boring to play with.

MP restoring items are only rare if you want them to be. But you can also play with that concept and make them rare and give the WM higher level healing spells that actually consume less MP than previous spells. A rarely used balancing method. Also, I never understood spellcasters consuming unreasonable amounts of MP, thus forbidding them from using their spells. Their purpose is to use spells! Let them do it. You can balance this in several ways while still making spells useful.

If you give WM more to do, then once again the player must decide between healing or something else. the WM can excel at destroying undead, if you make those undead extra spicy, then it may really become a hard choice. I'm sure healing items will still be used in this instance. And would give the WM the chance to shine in a mostly undead dungeon.

One interesting spell to give the WM is what I call "glow", a spell that when used in a party member will cause healing spells to heal it more. Specially interesting in boss battles due to all the choices this provides. I also refuse to give the WM a spell that causes "glow" in the whole party. Enemies can also use a "reverse-glow" that, you guessed it, causes healing to be less effective, and which only the WM can counter.

One additional point I'd like to bring up is that, sure you can make every battle a trial, but I feel that can make for a tiring game, so I only like to sprinkle some random "trial" battles among the "normal" random ones, to balance things, and obviously make every boss battle a trial as well. By trial, I mean strategic battles where you have to carefully consider your options and what to do.

If during every random battle I have to really consider what character should give up their action to heal, then it becomes tiresome for me, since all battles are hard and there's no resting period to keep the flow going. This for me is as problematic as a boring WM.
Kentona, some years ago (yes I do read this stuff and pay attention), mentioned something about having harder battles and easier battles, harder dungeons and easier dungeons. I agree with this because it gives the player the chance to feel stronger and notice an evolution, and allows them to rest before the next difficult challenge.

Unless I completely misunderstood this and you're only talking about FF1? In that case disregard my insane babbling.

In other news, I'm excited to see this kind of discussion again in RMN. I haven't been around much, so maybe this is common again. I dunno.

Prayer of the Faithless

Congrats on the release! You gotta respect that much dedication to be able to finish a game you started 7 years ago! I still remember when you started this. Damn, has it been 7 years already!?

Also, this won't mean much to a lot of people, but I really appreciate any developer who is selling their game on Steam but actually provides an old-school demo you can download through RMN.

All the best Red_Nova!