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author=demondestiny link=topic=925.msg12482#msg12482 date=1208559868
http://www.rpgmaker.net/tutorials/56/
Try out that. Might help in the switch system.
No, don't try that. :-p There are RMXP scripts available where literally all you have to do is copy and paste the script and suddenly there is a new function in the menu called "party switch". Much faster than some half-functional work-around/
Chapters of the Chosen, and Japan gets DQ5 this summer (UPDATE: SO DO WE ON SEPT. 16th)
author=kentona link=topic=915.msg12497#msg12497 date=1208562565
Yeah, I still don't know who Dan is. Kinda looks like Ryu from Street Fighter.
Dan is a joke character from the Street Fighter series (specifically Street Fighter Alpha 1-3 or however many they made). He has all the same moves as Ken and Ryu, except they are worse -- they either move more slowly, do less damage, or both. Curiously, his fireball will go destroy and go through Ken and Ryu's fireballs, but it travels more slowly and only halfway across the screen so it still suck. Note that Ken and Ryu have red and white robes respectively, while Dan is stuck with the a very unintimidating pink. Where Akuma is the same as Ken and Ryu but a lot better (Akuma is always banned at tournaments because he is basically a cheat code), Dan is the same as them but much worse.
Dan's signatures is that he has more taunts than any other character. I forget the exact number, but he usually has more than 10 in each game where most characters only have one or two. Also, his super move is a taunt. Most characters do something awesome with their super move; not so with Dan. His super move is that he goes into a mode where every button you press triggers a different taunt maneuver. The idea is that you can craft your own 10-second long custom taunt.
Dan is a fan favorite because the more you play Street Fighter the more you realize he's completely worthless and consequently hilarious. People that are ridiculously good at Street Fighter will play as Dan because if you can manage to beat a decent player using Dan you have serious bragging rights. It's a really humiliating experience to put someone through, especially if you can manage to pull of his Super Taunt move without dying because of it (you of course are wide open when executing a taunt).
Note that there is no benefit to using a taunt in Street Fighter -- it doesn't charge up any gauges or anything the way that taunts do in some games. It's an intentionally wasteful move to piss off your opponent (it's part of the arcade culture and sort of like talking trash through the video game).
Dan hasn't been confirmed for Street Fighter 4 so a lot of fans are really worried that he won't make it in. Thus I suggested him for the ultimate petition.
What are you reading?
author=Chartley link=topic=923.msg12506#msg12506 date=1208569197
The one I've put most focus on in the last week would be "Book of Three".
I thought that was a very charming and generally pretty good series. Good choice man.
author=Natook link=topic=923.msg12507#msg12507 date=1208572242
I'm reading Mein Kampf, which for those of you who don't already know is "My Life" which is a journal that Hitler kept about of course, his life. Yea I don't want to hear anybody complain at me for reading it and saying I support Hitler. I just have a thing for learning about people's lives and seeing their perspective on the way things turn out.
FILTHY FASCIST
[FULL GAME]U.S.G. ~A New Beginning ~
author=Enker link=topic=836.msg12458#msg12458 date=1208545642
Ok - played it right through and WOW - this is a wonderful little piece of gaming, and I enjoyed the story a lot. Very nice graphical touches and an excellent use of the program to break out of the norm. Potentially I would suggest a second play mode that throws the levels at you straight after each other without any plot interludes or level selecting, to allow for quick-play for repeat players - but otherwise a top download.
I salute you!
Well if you repeat the levels you can skip the cutscenes. So click on the levels and play them again in order choosing a higher difficulty and I guess that's basically New Game +.
Chapters of the Chosen, and Japan gets DQ5 this summer (UPDATE: SO DO WE ON SEPT. 16th)
author=yamata no orochi link=topic=915.msg12453#msg12453 date=1208544506
http://www.esrb.org/ratings/search.jsp
Type "Dragon Quest IV: Chapters of the Chosen" into the Search Engine. ESRB gave it an E10+ for Alchohol Reference, Animated Blood, Mild Fantasy Violence, Mild Language, Simulated Gambling and Suggestive Themes.
It's alive! (hopefully)
OMGOMGOMGOMGOMGOMGOMGOMG
It costs a good bit of money to get an ESRB rating (there is a ratings fee plus a reasonable investment of manpower to get all the materials ready) so it's almost a 100% assurance that a game is coming out if it gets rated.
OMGOMGOMGOMGOMGOMGOMGOMG
What are you reading?
I am going back and forth between James Lee Burke's Jolie Blon's Bounce and McCallough's biography on John Adams. Both are pretty good.
Help again...
www.RMXP.org has a variety of free scripts designed specifically for your applications. Keep in mind that you'll need the art assets though.
The Conduit (Wii FPS)
Looks decent man. I don't think many people realize that one Gamecube is fine but two Gamecubes is actaully a mean bit of processing power. I guess I can't comment on much else because I don't know a lot. My gut impression though is that this is going to be billed as "an Xbox 360-style experience on your Wii" which is probably not the best idea.
But Jesus Christ I am sick of games where your avatar takes up most of the screen. Games like this or third-person games where the camera is centered on your character suck because you want to be able to focus on everything *but* yourself (GRAW had the brilliant idea of having your avatar way far off to the side and RE4 did something similar). But I guess this is more of a criticism of games in general than this particular game.
But Jesus Christ I am sick of games where your avatar takes up most of the screen. Games like this or third-person games where the camera is centered on your character suck because you want to be able to focus on everything *but* yourself (GRAW had the brilliant idea of having your avatar way far off to the side and RE4 did something similar). But I guess this is more of a criticism of games in general than this particular game.
Final Fantasy VII Crisis Core
author=WIP link=topic=924.msg12439#msg12439 date=1208533661
Gameplay wise, it seemed to feature the "Mash the X Button" battle system.
If you play on Hard its much more involved but the controls aren't are responsive as a full action game so it's kind of frustrating.
I like this game a bit. It's pretty good.
Understanding Fun Game Design: Case Study
author=Blitzen link=topic=920.msg12389#msg12389 date=1208492541
I wouldn't know that :-X I never get far enough into it. I can usually get to the second post-robot master stage in any MegaMan game and then I'm stuck. Like I said, I suck pretty hard at MegaMan. But I still think that we can learn from its overall excellent design.
What I mean is that the first level is always the hardest because you have you extra abilities. The game gradually gets easier as you acquire more powers. The last level is always the hardest of course, but the majority of the game has a backwards difficulty curve. Usually, games gradually challenge the player more as they progress but Mega Man is the opposite.
Anyway that's a tiny detail but otherwise I really endorse your article.













