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Fear and Hunger

author=HeartlessAngel
First i thought to myself, wth is this Game... why is it so unfair hard.
But then i figured it out quick and finished it till the end with full hp and all charackters and tons of items left, i learned it fast and it became really fun ^^
Looking forward to the full game some day <3

Yeah great to hear this! It's kind of tricky balancing this game, because when you know how to get around, you can get to the end pretty easily. I've been thinking if this game needs to be harder, but then I keep hearing the opposite.

Fear and Hunger

Oooh right. The thicket is a full area already actually. It's just not that clear at all what you are supposed to do there though. You can find pathways from walls that lead you deeper and deeper all the way to the the Catacombs.

- You are right on Night Lurch, seems like I forgot that little detail.

- There is no way through the darkness, that's as far as you can go in the demo.

I'm glad you enjoyed the game! I'm also loving those references. That's pretty much exactly what I was going for, so yay!

[Offer] I can do let's plays for your game

author=Guileless87
@orange-
Yeah sure, I'll take a look. How hard is it?

I'd like to think it's pretty Dark Souls-esque difficulty, where everything gets relatively a lot easier after you know what you are doing. But it can feel pretty unforgiving in the beginning. Just know that there is now shame in running away from enemies.

Fear and Hunger

Whew, back on my laptop after few days!

Cunechan,
firstly, thanks for letting me know of all the bugs and issues!

- I’m glad the Mauler is resonating with you. I’m a fan of that monster too! :D Sounds like you had an awesome encounter with him.

- Sounds effects are not that in-your-face, so I haven’t heard many mention them, but I have certainly spent eternities looking for perfect sounds and mixing them up myself. Many of the voices are done by me too :D

- I’m planning on having more interactions with different characters and also if you get them to join your party, you can have different conversations with them.

- The Trorfur scene is very problematic for some weird reason. Many people bring it up, but I have yet to experience any problems myself and I can’t quite figure it out.

- There are a lot of passability problems. I need to address them for sure.

- About characters not jumping over cracking floors - There’s a bug that interrupting main characters from moving occasionally and that’s the reason the characters doesn’t jump back every now and then.

Overall, I’m really glad to hear you are liking the game. More in-depth experiences like yours are priceless. Really keeps me motivated! :-D


kumada,

- I’m really liking your ideas with the fetus. I had something else in mind, but more options are always welcome. I will most likely have some of the stuff you mentioned available in the next version.

- Showing love always results to Marriage of Flesh. However, the Marriage of Flesh doesn’t always end up the same way. For example if you do it once you already fused with some character will result in something different…

- It’s a mysterious bug that Night Lurches don’t always leave a corpse. I’m a little bit worried that I might be experiencing the limits of RPG Maker, because certain sprites like those fail to load sometimes…

Also I’m really liking you design thoughts. You are completely right about the problem of players just restarting the game if things start looking too grim. That’s exactly the kind of meta-gaming I would like to prevent if possible. I was already thinking about something similar to what you mentioned with some kind of starter pack that players could choose in the beginning. Kind of similar thing you can do in certain Souls-games. I’m liking your suggestions.

And again. Your involvement is priceless! Gotta give you more credit, once I actually get to make some kind of credits section in the game :D


Slimy_D6,
So great to hear you liked the game! The storytelling will most likely stay close to what it is now. Because the game is designed to be played over and over, I don’t want there to be too lengthy cutscenes explaining things. Or if there are any, they would be completely optional. However, there will be more defined story later on that is only hinted in the demo. At the moment the story might seem a bit all-over-the-place, but there are certain events which will be more highlighted.

[Offer] I can do let's plays for your game

Hey this is great!

Would you like to take a look at my game, Fear & Hunger? The demo isn't super long, but it can be a little difficult and not too linear. (I can play it to the end in 30 min to 1 hour.)

I'd appreciate it greatly, if you just checked it out! :D

Fear and Hunger

InfectionFiles, ah damn that's too bad. But I recommend RPG Maker MV as the engine for game development otherwise too, so hopefully you'll get to try it out eventually. ^^

kumada,
- Necromancy is one thing I'd like to work on a lot more. It's still in it's earlier builds.

- I'm guessing you learned 'advanced blood magic' instead of 'blood sacrifice'. They're different things. 'Advanced blood magic' gives you more efficient versions of certain magics.

- Character interactions are randomized somewhat. Usually you run at least to one of the main cast in the dungeons.

- The passages of Mahabre is something I plan to greatly expand on. ;D

- Yup blood sacrifice uses max hp

- The benefit of fusion is getting your limbs back. It's not always worth it, but say you already lost 2 arms, that's when it starts to matter. Of course like with everything, you need to calculate the losses and benefits. You can fuse with all adult characters in the game so far.

Fear and Hunger

Oh wow kumada! Thanks a lot for the feedback! This was a great read. Really useful for me, and it's great to see how many of the features translate to players. I'm especially happy with the way you feel about the save system :D The idea is pretty absurd, I know, but I feel like it fits the game in some twisted way.

There's so much info here that it's hard to address it all, but I'm taking everything into account for sure. You got tons of good ideas here.

- The dungeon layout is somewhat randomized on every run. There are few different variations for most of the maps.

- The outlander originally had the skinning knife and skinning techniques, but Mercenary felt a little bit under-powered, so I gave him means to disguise himself. But you are right. Those skills feel more at home with Outlander and lockpicking proves out to be really useful, so no worries there.

- You ideas with gunning down an enemy with arrows is a good one.

- The whole fear and hunger systems will be reworked from scratch I think. I haven't been happy with them at any point, so might as well.

I'm glad with how your overall feels are for the game. Really great to hear! The game is now pretty much at the point I originally visioned it. But I never realized how much work it would actually take to get here. The next update will come out a lot sooner as I mostly intend to refine the systems and fix some problems. Maybe add few little things before moving on to new areas.

Demo Version 4 is up!!

Yup it's progressing at least ^^

The game is now at the state I originally wanted it to be for it's initial reveal :D

Fear and Hunger

author=Cunechan
Guys, I love this game to pieces so far, and I rarely ever say things like that, I'm a very critical person, but this stuff is exactly my type. The atmosphere is amazing and I'm loving it to bits ♥ Played it so often yet, man, good luck and I'm totally looking forward to seeing the full fleshed out product!

By the way;
Found some transparency issue here!


Ahhh good luck with this guys ♥ I can totally see all the love that went and still is going into this project and man, keep us up to date owo


Thanks a lot! Great to hear you like it even if its game design is a bit unorthodox.

Thanks for pointing out the clipping issue!

Screenshot Survival 20XX

Yay thanks man! ^^