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Fear and Hunger
teaser demo v.3 !! with minor bug fixes, improved graphics in "love corner", love corner is functional now too, other small tweaks too :)
Alright, I tried fixing most of the stuff addressed here. Thanks to all who were testing out the game! I couldn't get lanterns bug out on me, so that might still be there... Also sometimes dead characters and events don't stay at their places when changing room. I have yet to find a concrete solution for this, I did try to fix it and it works for the most part, but it does weird things every now and then. Also couldn't find the solution for torso-only aiming yet.
But anyways, I'm probably through with this teaser demo now. I'll start adding bigger features to the game, but if you still find new bugs, please do let me know!
Oh and intro is skippable now too!
Alright, I tried fixing most of the stuff addressed here. Thanks to all who were testing out the game! I couldn't get lanterns bug out on me, so that might still be there... Also sometimes dead characters and events don't stay at their places when changing room. I have yet to find a concrete solution for this, I did try to fix it and it works for the most part, but it does weird things every now and then. Also couldn't find the solution for torso-only aiming yet.
But anyways, I'm probably through with this teaser demo now. I'll start adding bigger features to the game, but if you still find new bugs, please do let me know!
Oh and intro is skippable now too!
Fear and Hunger
Fear and Hunger
author=kumada
Re: accuracy. How about each body part removed adds an accuracy bonus to hitting the head? Like, when the enemy's lurching around because both their legs, their stinger, their grabbo-arm, and their cleaver have come off, you're at +50% to hit the head.
This makes sense. The guard would be getting more helpless with every limb lost.
author=kumada
-Threatening the crazed prisoner does not make him stop fighting. He doesn't take any actions in combat anyway, and threatening him doesn't end the battle.
Oh right, sorry I thought you meant the other one. The one with both legs still intact.
author=kumada
-Running away, is not an apparent action you can take. You have to cancel out of the combat menu to find it, which is bizarre. I never would've even guessed it was there. Maybe include a play manual with the game?
Yeah I gotta make it more apparent. It's no wonder no one finds the option.
author=kumada
-Sconces seem to extinguish when you change floors. Bug?
Yep a bug! :)
author=kumada
-Pocketcat is fascinating.
Great to hear. I like him.
author=kumada
-Mineshaft past Pocketcat cannot be entered. Bug, or have I hit the end of the demo? I've killed Cavemother.
You hit the end of the demo. Awesome job on finishing the cavemother. I haven't heard many people getting that far.
author=kumada
-Thin Creature does not appear to turn into a butterfly if you wait long enough. I'm guessing it was just delusion?
One can always hope.
author=kumada
-I've searched all accessible searchables and never found a small key, so I cannot unlock Girl and give her to Pocketcat.
There should always be a key in the second dungeon area. When you search the desk, you should find Captain's diary and a small key.
author=kumada
-Guard in the second area's library cannot exit the room to chase you. He just stands there. However, I hit the menu to pause the game, I brought up this window to make the bug report, and then I heard the guard bellow. I came back to find I was in combat with it. No idea how this happened.
I'll check it out. Might be the stealth/chase script working weirdly or something if it still managed to get out of the room.
author=kumadaOh you were finally able to experience that! It's a random even if you lose to some of the guards. But yes, I was planning on adding more events like that to give players more chances to stay alive.
-Oh, hey. Guards don't end your run if they kill you with damage from the cleaver (but not the tackle, I think?). I took a lethal hack at 1 hp, was dragged off and sodomized (does this still happen if you remove the stinger?), and was able to crawl around the prisons at 30 hp. Gnomes got me immediately, but I feel like this is the thing that should happen when you're hit with the guard's insta.
Fear and Hunger
@Dragnfly, guess you're right. but still I'd imagine getting some heat if the scene actually unfolded in a way that people might have expected.
@kumada,
Wow thanks a ton for this feedback!!
Again, thanks for the testing and feedback! It's been really useful. It really shows that I rushed this game out D: Gotta do proper testing rounds with the game next time!
@kumada,
Wow thanks a ton for this feedback!!
author=kumadayep, you're probably right
More feedback.
-For convenience, jumped-into toilets should have a give-up option triggering an insta.
author=kumadaThis is part of the bug mentioned earlier where rpg maker does things on it's own.
-Bug: finding alchemillia vol 3 does not give you vol 3. It's vol 1.
author=kumadaIt's not a bug per se, but unnecessary never the less.
-Found "studies of All-mer 1" twice. Not sure if bug.
author=kumadaIt's not fully functioning feature yet. but it has lore meaning to it, so that's why it's already there.
-Walp, I found the bunny rabbit orgy. I was not prepared for that. Leftmost pair, second layer up, can be walked through. Top rightmost and top most cannot be talked to. No one here can be interacted with (including the unpartnered rabbit.) Is this intentional?
author=kumadaI thought I fixed this bug, guess not. There's a problem with the game sometimes forgetting the placements of the events when exiting the room. Even though there is a script for it that *should* be fully functional.
-BUG: Exiting the courtyard causes another mock bookshelf to appear, walling it off.
author=kumadaoh right it is! D:
-BUG: Defeated human hydra is full of passability issues.
author=kumadaah man... I feel bad for you. I'll see what I can do...
-Fought priests during a decent run, priest started chanting and I got a string of misses and lost the coin flip. Tone up accuracy, please. Hitting 50% of the time is honestly more frustrating than the instas.
author=kumadaIt's intentional It's the same as ancient book and book of the forgotten memories vanishing as they got other functions than just for reading purposes. Maybe a message telling about the book vanishing would be good.
-Book of Enlightenment vanishes from inventory when used. Intentional?
author=kumadaya!
-"The fellowship ch" should capitalize Fellowship
author=kumadathanks for the info!
-Killing the Thin Creature with a head wound causes his body to vanish, but his head to remain while the end-of-combat dialog plays.
author=kumadahmm. The head is difficult to hit on purpose. But I'll reconsider the percentages.
-Six consecutive misses on guard's head by girl and I, during which time guard took me down to 30 hp and girl down to dead. From full hp. Tone up accuracy.
author=kumadaGood point!
-Girl does not leave behind a corpse. Or if she does, it overlaps with that of guard.
author=kumadaI'll look into it. It's a weird bug, because the battle system is actually pretty close to default front-view battle system. All the body parts are just individual enemies.
-Sometimes body parts cannot be switched between, confirming other playtesters' issues. Using the mouse to try to click on the desired part results in selecting the torso.
author=kumadaYou can make him stop fighting by threatening to kill him. Still I'll make talking more useful later on!
-Talking to crazed prisoner "causes him to hesitate", but dialog has no real effect.
author=kumadaYep, there's another set of keys for that.
-Small keys do not work on doors in the prison. Intentional?
author=kumadaIt's the same bug as with the bookshelf.
-Returned to floor 1 from the prison to find Buckhorn and Trofurr's corpse had both moved out into the hallway above and below the arrow trap. No change in dialog, though.
Again, thanks for the testing and feedback! It's been really useful. It really shows that I rushed this game out D: Gotta do proper testing rounds with the game next time!
Fear and Hunger
Hmm. I'll play around with the idea of something persisting with every run. Maybe it could be something as minor as getting all your previous character's loot or something. That's pretty standard nethack.
As for the showing love with the girl issue - I actually didn't imagine this many people would try it out :'D Just make love with the ghouls if you are in need! Necrophilia is ok. I actually got pretty good ideas on what to do with that love making part in the future releases, so the game over stuff is gonna be gone.
As for the showing love with the girl issue - I actually didn't imagine this many people would try it out :'D Just make love with the ghouls if you are in need! Necrophilia is ok. I actually got pretty good ideas on what to do with that love making part in the future releases, so the game over stuff is gonna be gone.
Screenshot Survival 20XX
@Kousuke, I think it looks really cool! I don't think you should clutter the map much. If you really want to add stuff, maybe some minor things that don't stick out too much like longer grass strands, leaves or something. One thing that does bother me a little are the repeated wooden planks, if you could get some variation to them, it would be awesome! I'm liking the mood in the map! :)
@grindalf, I probably haven't said it before, but I love the graphic style! I absolutely adore --don't take this the wrong way-- shitty early 3D PC graphics. Looking forward to the game!
@BadLuck, that's godly! nothing else to say.
@grindalf, I probably haven't said it before, but I love the graphic style! I absolutely adore --don't take this the wrong way-- shitty early 3D PC graphics. Looking forward to the game!
@BadLuck, that's godly! nothing else to say.
Anti-gameplay
@Lucy_Fox, thanks for the feedback! A lot of the story in the game will be in form of random books you pick up and random people you meet. I think this form of storytelling works pretty well with roguelike-nature of the game, because then you can get fresh angles to the story even after multiple playthroughs/deaths. In case you couldn't already tell, I'm a fan of storytelling that's presented to the player in fractions. Something like Dark Souls' storytelling, where players have to piece everything together from tiny tidbits of story.
As for the saving system, yes, I will definitely add a save system for later releases because the game is going to be more lengthy. To be honest, I don't have the coding skills to make a save system that is saving constantly, but I'll figure something out~!
As for the saving system, yes, I will definitely add a save system for later releases because the game is going to be more lengthy. To be honest, I don't have the coding skills to make a save system that is saving constantly, but I'll figure something out~!
Fear and Hunger
@Dragnfly, :D I was afraid it would just piss people off <_<
@kumada, hey we are on the same wavelength with this! That is exactly one of the core themes I want to push in this game. No one stays the same in these dungeons and you can take 'gifts' from gods that help you in your quest, but the consequences will show in your character physically. Although, I didn't consider the scenario where a player would actually manage to stay 'pure', that definitely needs to be considered!
I like your idea a lot, however, changing the core gameplay into more of a cycle would conflict with few life-saving features I had planned or at the very least diminish their role. But I think the concept you describe here can be implemented with certain degree.
@kumada, hey we are on the same wavelength with this! That is exactly one of the core themes I want to push in this game. No one stays the same in these dungeons and you can take 'gifts' from gods that help you in your quest, but the consequences will show in your character physically. Although, I didn't consider the scenario where a player would actually manage to stay 'pure', that definitely needs to be considered!
I like your idea a lot, however, changing the core gameplay into more of a cycle would conflict with few life-saving features I had planned or at the very least diminish their role. But I think the concept you describe here can be implemented with certain degree.
Fear and Hunger
Yea no worries. Coding of this game is such a mess at this points, that no one but me can probably make sense of it :'D
haha, you sure got ideas!! You can PM me stuff too so we don't flood the discussion here! ;) Dirt is a good idea. I wonder why I never came up with that!
Sacrifices need to be alive. I don't know about you, but I would never dare to offer something already dead to gods.
Who knows what the girl is?
Yes disarming and similar stuff like that will be possible with more human enemies. Most of the creatures in the demo have lost their mind long ago already. If you talk to the torturer character while in a battle - you can actually talk some sense to him... in a way.
haha, you sure got ideas!! You can PM me stuff too so we don't flood the discussion here! ;) Dirt is a good idea. I wonder why I never came up with that!
Sacrifices need to be alive. I don't know about you, but I would never dare to offer something already dead to gods.
Who knows what the girl is?
Yes disarming and similar stuff like that will be possible with more human enemies. Most of the creatures in the demo have lost their mind long ago already. If you talk to the torturer character while in a battle - you can actually talk some sense to him... in a way.
Fear and Hunger
@iopiop123, I'm liking all your ideas! By all means keep em coming! enemies that aggro each other would be really awesome. I'll see what I can do. I'm a one man team so it can become a little daunting every now and then but I'll do my best ^.^" I'd really like to add more alternatives to fighting, because even if I nerf enemies, I still plan on leaving them quite difficult.
I think I need to make run-command more prominent as now it's kinda hidden, you need to back away from battle commands with esc to get the option. That's just default RPG Maker MV and I was too lazy to think up an alternative.
I'll fix the ritual circle!
I think I need to make run-command more prominent as now it's kinda hidden, you need to back away from battle commands with esc to get the option. That's just default RPG Maker MV and I was too lazy to think up an alternative.
I'll fix the ritual circle!













