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Fear and Hunger

author=MagiaVW
Forgive if this has been asked, but how did you make your sprites so tall? Due to a certain plot device in the game I want to make I need taller sprites to show off more detail. Is there a program or plugin I'm missing?
Just make the characterset bigger :-D I think RPG Maker MV is fine with whatever size characters as long as the file can be divided 3x4.

If you have troubles with it, I recommend just taking my character sets and drawing over them.

Progress report 29th of July

author=kumada
Whoah. This is going to play like a completely different game. I'm super interested to see what it's like.


Not really :P The initial play-feel will still remain largely the same I think. Defending at the right time requires the knowledge of instant deaths after all and defending only works for certain enemies when physical defending makes sense. The skill tree is also completely optional and you won't come across it that often.

Fear and Hunger

author=lianderson
Yeah, the lag stopped me from getting into it. My computer ain't that great, but it's at least the strength of a ps3.

When is this being finished? Cause if it's years down the road, the lag thing won't be that big of a problem due to future computers. But if it's coming out this or next year, or even the year after that, you're gonna have to find some way to reduce it.

It's a shame though, cause the game looks great. :(


I'm planning on releasing it in the coming months actually. At least the very first complete version. I've noticed that the lag is the strongest in the beginning areas for some reason...

I'll try to find ways to optimize the coding, but to be honest, coding parts of game making are my weakest parts and I mostly rely on ready plugins and such. So yeah... D: I'll still try, because it's an issue that has been brought up multiple times.

Screenshot Survival 20XX

@Garbamesh, that looks so sick! Platforming looks flawless! This game is really something else!

@Blind, I like the higher saturation grass more. The tileset is looking so good. I'm kinda wanting to do something inspired by that tileset....



Here's a new area for Fear & Hunger. The area is very much inspired by Bloodborne...

Fear and Hunger

author=Videl
love this game to death (literally) but its been really laggy for me for some reason. Is there any way I can resolve that?

Hmm this is problematic :-/ There has been several cases of lagging and some times it happens to me too. I have yet to resolve this, but I'll try to figure it out! Thanks for the compliments!

Fear and Hunger

author=Soni
This is a cool game, if you need testers, I would like to be one of them :D
I found some bugs in 5.1 and I would like to tell you if you are interested.

Yeah sure! I'd love to hear about the bugs. I know there are probably dozens of them :P

What RPG Maker do you use?

I got myself RPG Maker MV just because I got a MacBook and it's the only engine available, although I've really grown fond of it and it has rekindled my RPG Making interest, so I'd probably use it even if I got PC.

I used to play around with rm2k and rm2k3 for so many years, but XP, VX or VX Ace never really caught on with me. I think I did buy VX Ace when it was first released though...

Hi, I'am a 2D Graphic Design Artist (Cartoon) for hire ($14/hour)

Since there is obviously no one reading this topic, I can give more forward constructive criticism.

There are obvious markets for art like this. Games that use this kind of graphics are running wild in mobile game markets. You got the technical side down. All the shadings, etc are looking professional and all... but, most of what I'm seeing here is without ambition and character. All these art works scream "sample graphics" They look like they've been created solely to fill up your portfolio. These graphics certainly don't give too good of an idea about your creativity or imagination.

Also the animations look very stiff and low effort. Adding some little frame-by-frame animation touches to your character animations would go a long way in making them more alive.

There's that. Sorry if I'm being too forward with this, but yeah.

Screenshot Survival 20XX

Time to show some new areas!



The Kingdom of Rondon in the upper screen and The Gauntlet, the dark hellhole. The last screenshot is from the underground village with all new Harvest Moon features.

The town of Rondon is heavily inspired by the look of Final Fantasy 6. In some parts it almost looks like a higher resolution Narshe or some other towns in the game.

[RMMV] How to change actor images - face, charset, battler individually?

So I typed the following:

$gameActors.actor(0001).setCharacterImage(mercenary3, 8);
$gamePlayer.refresh();


But RMMV is having hard time finding the mercenary3 file. I also tried adding /img/characters/mercenary3.png path, but I don't really know what I'm doing wrong :P The graphics are in mercenary3.png file and the graphics I want to use are in the bottom right.


Nevermind. I just put 'mercenary3' and everything is settled! Thanks for the help!