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We All Fall Down
Heeeyyyy awesome to finally see this game! Looks really interesting and my kinda game! I'm gonna give it a try later on!
Fear and Hunger
author=Pinkerton
If you need someone to write, proofread, or test for, bugs, just ask I got lots of time on my hands so I'll be able to help in the afternoons.
Oh yea this is great! English is not my native tongue and I'm not confident in my writing in the game so far. So I'm probably gonna contact you later on this!
Fear and Hunger
author=Pinkerton
This looks awesome If you need any help just ask. I'd love to see more of this game.
Will do! Thanks! I got one person I've talked with, who might help with some graphical But there might be use for help in different areas..
Fear and Hunger
author=kumadaSure thing!
Huh. Okay. That sounds like a good way to both keep the coin, and keep it interesting.
I'm looking forward to this. Feel free to shoot me a PM when the demo comes out. I'll happily playtest.
@LifeOfCheats, never played Danganropa, but I need to check that out!
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author=Dragnfly
I run a tabletop RPG scenario sometimes which is set in a world where humans are basically the bottom of the food chain. Everything that releases about F&H makes me want to get back into that and run another few sessions.
I really like how the tunnel curves a little and the "back" isn't in the center of the screen. It makes a great backdrop.
Also, is Mr. Lumpy here missing a hand?
Your TRPG sounds pretty cool. Is there a TRPG topic somewhere in the forums? I would love to hear more about these kinds of things! ^^
The screen is here to show the dismember system. Mr. Lumpy has his arm cut off and also the other leg (it doesn't get fully dismembered, because the enemy would be floating in the air awkwardly otherwise). Also party members are missing limbs here too. Mercenary got left arm cut and Ghoul is missing both arms D:
Fear and Hunger
@Kumada, I'm trying to make it somewhat fair. There are other variables and statistics at play too, but some major things are decided with the coin. Often times it decides how good loot you get, what books you find from bookshelves, etc. But sometimes it decides if you die or not. But death doesn't come without warning. You can have priests summoning something from the darkness for multiple turns, if that doesn't ring warning bells as the player, it gets tough. No one-shot death comes without warning.
Also there are multiple ways to get around death with right items.
Also there are multiple ways to get around death with right items.
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author=kumadahaha :D I'm liking this idea!
It's like the devil's version of Where's Waldo.
I'll make that the theme of my screenshots at the very least ;)
Fear and Hunger
author=kumada
Well, roguelike, horror, and TRPG hit three of my buttons.
You mentioned this was based on a pen and paper game, though? One of your own creation? Something I might recognize? I do some freelance writing for TRPGs, so I was curious. Plus, I can't get enough of indie horror tabletop.
It's my own creation. It started pretty spontaneously one boring day at school. I didn't have any experience of TRPG prior to that, but there were bunch of people who played regularly DnD who really seemed to enjoy the world and in a way helped create whatever it is today. I didn't have any dice so instead I chose people's destinies with a toss of a coin. This coin of judgement makes a return here. It can be pretty harsh at times, when your fate is chosen with 50/50 chance, but it is what it is :P
Needless to say, but trying to translate the depth of a TRPG to video game format is really difficult task. I'm trying to pick key elements that define the game and bring them to life here.