I'm 22 years old, just graduated college for Game Design. I focus on narrative design in my games, and hope to begin making games within my own universe!

I prefer RPG's out of all the genres, but love exploration and puzzle games.
Perspective: Extended Ed...
Exploration Puzzle game, spectate the memories to find clues!



Seamus Chapter 1: Journey of the Attributes

It's in the works, there have been many changes to how gameplay will work, and the story script has been worked on for a while. Right now, the actual game is finally in production, working on act 1.

The title you see here and most of the information has been changed, well still working on a better title screen. The screenshots I have up here are no longer in this game, I've revised so many times.... Now I've realized I should of waited longer, when the game is actually in its final version and almost done, to make a page for it. So I'm just going to change this game's page later, when I'm at a better point in my game.

I do plan on updating it a little soon, but the mainly for just telling what decisions I've finalized will be featured. Another thing is that this chapter won't be called the Yromem Mlear anymore, It's now Chapter 1: The Call. I'm naming chapters after their last act. Yromem Mlear is in the Act 1: Memory.

So I hope that answers your question, I'd say it still is in production but I'm making alot more progress.

Befuddle Quest 5: Zack to the Future

I might join this, but I have alot of trouble distributing my work..... *sigh*
And another problem is I would need a tileset for the time that I want to do.

It would be nice if someone would make a puzzle for each known time period and everyone else follow that idea, making puzzle for whatever time zone. Say the person makes a Caveman one, then a Old West one, then a Future one(In cases really small) Someone could make a puzzle for one of those periods of time. I like the Idea of having specific time zones, it's alot easier for me so I know exactly what I should work on.

And considering the discussion on other community events, I would like to join in, I have a idea of what the main purpose and storyline could be, I could write the script, it's my favorite part of rpg making.

Making a game download

Well it might just be my bad computer. I've tried to give the downloads to other sites but it always says failure. I'll keep trying, thank you.

Making a game download

I have my testers so I can test the beginning of my game. Just my testers. I got that part down, but when I went to put up a download, nothing will work. How do I make the download so it actually works?


It walks you through the first temple, it's just a little direction -_-

MAGE DUEL - The Original Review

I held shift, so speed wasn't a problem for me. That's the only false part of this review, the rest I agree with. The Intro is really exciting, but it would be nice if it would change up a little as you got up the ranks.

What are you working on now?

I'm working on all the monsters that will appear in my game. Having alot of trouble making my own.

Tastes Like Spelunky RPG Maker Network Community Metroidvania!

Sorry, I had technical difficulties with the editor on my computer. Entirely my computer's fault, I couldn't finish the level. I really want to finish it but I can't. Sorry.

Tastes Like Spelunky RPG Maker Network Community Metroidvania!

This seems like a cool game, i'm gonna need practice on the editor. so it may take awhile

what do i name the shotgun level?


I don't script big. I usually borrow things from people, and combine them into my game. I'm mostly doing that, taking music from newgrounds for my music. And I try my best to create my own art for monsters. What I would like to share is mostly events built off the simplest scripts.

The way my game works is a super mario galaxy styled collecter adventure style game. But in my game I'm calling the stars, memories. 6 memories in each world, and memories required to enter a new branch of memory.

Doing this is simple, and I just wanted to submit something to one of these. I just use a quest journal to record all the data of your past obtained memories. Each memory you collect adds to a variable, and I use that variable for the amount of memories needed to enter a new branch of memory. All of my game depends on this one variable.

So that's what I'm doing. I hope eventing counts as scripting.