OUTCRY312'S PROFILE

I'm 22 years old, just graduated college for Game Design. I focus on narrative design in my games, and hope to begin making games within my own universe!

I prefer RPG's out of all the genres, but love exploration and puzzle games.
Perspective: Extended Ed...
Exploration Puzzle game, spectate the memories to find clues!

Search

Filter

Super RMN Bros. 3

author=jackalotrun
Thank you Outcry, I will look to it as quick as possible

Btw, it's just my opinion. Halibabica's is more important, heh.

Ok, I did my edits. I'm going to re-post them. I guess I had more time in the day for this, so both levels were fixed for all the problems you listed Hali. I just gotta re-do the readmes and they will be up.

Edit: Ok, they are up now. Hope they are fixed enough.

Super RMN Bros. 3

author=Dudesoft
I need to get working on this!

Can we use our own graphics? I was wanting to give that a try.

Yes, from my knowledge your allowed to use your own.
Edit:(Aww man, I wanted to answer him Hali!)

Super RMN Bros. 3

author=jackalotrun
Could somebody please review my levels if it's not too much to ask, I really want to know what anyone thinks about it!?!


Well, I went ahead and played them. At first I was worried seeing as how you just joined, you came up with 3 levels pretty fast. I'm gonna go over them individually and then as a whole. Actually, the other way around.

Overall
Your levels didn't have any actual problems, but there was one issue. Length. I beat all 3 levels within 2 minutes. When I took a look in the editor it felt even shorter. But you also did re-coloring, added some music, and events for that one moving platform. I believe this shows you do know your stuff and know how to do these things, good placement of enemies and stuff like that. But maybe with less length there is less possibility of errors?

Once I started, I'd run right into a checkpoint. Am I really that far already? And then next thing I know, the end. Before I continue, I'll do individuals and then finish what I'm saying in the conclusion. But I wanna say I will explain the length at the conclusion and why in this case it's a problem.
Desert Dunes
Starting with desert Dunes, power-ups. With such little space between begin and end, you didn't need two leafs powerups throughout. Even one kinda felt unneeded because there was nothing to worry about. The one secret entrance was obvious and once inside, kinda empty. But I think these problems are only there because of length.
Pros
- This level brought in a custom song, one from Super Mario Galaxy. Shows that you know how to do that
- I liked it for what there was
- Had a secret, compared to the other levels.
Cons
- Too Short
- Unneeded Powerups
- Obvious Secret
Crystal Caves
This one didn't have the powerup problem, just one in the beginning.
Pros
- Longest one of them all
- Good mix of enemies and water
- This one showed you can re-color and do things with the graphics
Cons
- Still, Very Short
Wooden World
Recurring aspect is your length. This one showed another key piece though. I noticed you had one evented platform moving up and down. This, I believe, shows me you know how to move platforms. But it wasn't done enough. Done well, but I would of liked to see more of it in the level.
Pros
- Showed Eventing
- Simple Enough
Cons
- Once Again, length
CONCLUSION
Okay, for their length, they were good levels. Good placement of enemies and stuff like that. Blocks. But each one ended before I knew it, and powerups were sort of unneeded. But each level had a key aspect. One for custom music, one for re-colored graphics, and one for it's eventing. As little as there was in these levels they showed you are capable of them.(Except you only needed one song for that level of course, and there were plenty of custom graphics. I meant just the eventing.) The key thing is you are capable, but here is a design idea.

Please, extend all three levels. They do have potential, so just extend them, make them longer. Then move your checkpoints and star farther and they are good, simple levels. But I don't mean to say they are bad levels, the only problems seem to arise because of their length only. Combine all you did in these levels into one, longer level maybe.

Usually length isn't a concern in my eyes. You can make them as long as you want, but I never expected a level this small. Now I kinda see a problem if levels are too short. So to conclude, I got alot of fixing on my levels to do, just extend the levels a bit and I think they would be good.

Super RMN Bros. 3

Break is ending for me and I'm gonna be a little more busy on the weekdays. School and all that. I also gotta get my Mass Effect 2 file done for Mass Effect 3. Important stuff as you can see, so It'll take me a bit longer to fix the major problems with my levels. Probably not too long, I might not be less active at all.

Like I said with Snow Mountain Castle, I took it down because I had decided it was unfinished. But to your request I put it back, the unfinished bit was my new addition. But I believe I was deciding not to have a bonus star in that level anyway.. And for the Forest Castle Secret, nooowwww I understand what you mean. I'll change that as well.

Hopefully within the next few days I'll get those things fixed. So many problems with them it makes me want to punish myself. THAT'S IT, NO MORE MASS EFF- yeah that's not happening.

Super RMN Bros. 3

author=Deckiller
Here's the new level, http://rpgmaker.net/users/Deckiller/locker/OasisRuinsDraft.rar


I took a look at your level, and I loved it. I'm actually deciding to write a small review for it. Of course I'll probably change how I write these as I go.(I love color coding) Basically just comments I can think of.
Deckiller: Oasis Ruins
Initial Thoughts
I like the re-colored graphics, definitely makes the place more deserty. And it felt like an oasis as well(Go figure), which I think environment is pretty important.
Difficulty:Medium
Medium is how I felt when I personally played it. I'm sure it would probably be a little easier to some others. I say it's medium because it didn't feel like a breeze, it wasn't too easy, but nothing was frustrating to me either. Which is good, it was fairly challenging and kept my interest.
Pros
- Favorite Level so far
- Good Environment
- Good Exploration
There were a good amount of side paths and buildings to enter to make it non-linear.
- I would play it again
- Fair Difficulty
- Didn't run into any bugs.
Cons
-Better than my levels
Conclusion
I kinda wish I had something to actually help you with. This was me just stating what I liked. I didn't run into any actual problems. I got to the star and liked it. This is a favorite so far.
Another aspect I planned for the review was a spot for my Design Suggestions, but all of it was well-designed enough so I didn't have to write any. I like it, good job. For my playthrough, no problems with it.

Super RMN Bros. 3

author=apa649
Lol completely missed that.
Well atleast everyone knows that my editing tools are sharp. XD


I see whatcha did there. By the way, your level was very good. No complaints from me. Nice simple color changes, I didn't find these shortcuts on my first run so you did good. The poison mushrooms... damn poison mushrooms. I felt they generated just fast enough to be possible and somewhat challenging. By somewhat I mean I died a couple times. I wanted to say they were a little too fast, but maybe I suck at mario...

Super RMN Bros. 3

author=apa649
This level has a secret star and some cleaverly placed shortcuts


So you use a cleaver? I'm not one for that strategy, I just simply use my cleverness to hide things like that. But if it works for you... Hah, I'm just kidding. I'll try it out then, see how it is.

Super RMN Bros. 3

A couple tweaks to the the Snow Mountain level and I've changed what I wanted. I decided I didn't want that bonus room at all and no bonus stars at all either. I'll be waiting for your review of it Halibabica but in the meantime I'm gonna work on some new levels siding away from castles.

Super RMN Bros. 3

I've finished the Forest Castle. I added the content I wanted to add, I'm satisfied with it. Next, I'll do Snow Mountain Castle's. I'm also planning two more levels but different from my adventure castles. 1 will be a fast-paced escape type thing, while the other will be a simple level.

Super RMN Bros. 3

author=apa649
I kind of let go of the reviews today, since I haven't even touched SMBX today.
I'll get them reviews out soon though, but it's not like your waiting for my reviews or anything, right?
I will try to get em' out tomorrow.
I would say "I promise" but if I would hypotetically die after I finish this message than I would seem like a (total) douche.
Otherwise just as a douche...


Well, I believe you already took a look at snow mountain castle. I put that back up there, agreeing with Hali's advice, but it's not different from last time. I'm editing Forest Castle first. My current progress, well, I've made alot of progress on it, but still got plenty more to do. I'm adding two bonus stars right now, and one of them have almost been completed.