I'm 22 years old, just graduated college for Game Design. I focus on narrative design in my games, and hope to begin making games within my own universe!

I prefer RPG's out of all the genres, but love exploration and puzzle games.
Perspective: Extended Ed...
Exploration Puzzle game, spectate the memories to find clues!



Seamus : Ruined Tower

Thanks, I appreciate this. Two weeks obviously isn't a good time frame for me, i guess. I made the mistake of choosing one of my major stories to start with. Should of saved it for when I'm better at this. This was a prologue anyway, planned after I planned what comes after this game.

But yeah, I did carefully write the beginning, well TRIED, to write an intro making sure to introduce characters. I thought it worked out... hmm, I guess with more flexibility of events and maps I could of done it differently, I don't know. The face graphics were something I don't even like. I don't like even adding face graphics. I ended up keeping with the limited character generator in lite, and well, there wasn't much to go by. Their faces weren't meant to express their current emotion, although that'd be cool. A "could have been", but again, I dislike faces, especially how I have no way of getting GOOD faces. I'm not an artist, and I'd need help with that, I guess.

Seiromem Played it and beat it, saying it was relatively easy, did the arena FIRST and succeeded. He did under the amount of testing I recommended, though, but I can't blame him. I didn't even test it, too many distractions I suppose. He knew how his gameplay worked, but couldn't really imagine how a newbie would handle it. I guess it was harder then he though, but he's always been like that.

It was meant to be a game but, hell, I wish we'd gone smaller! Half way through I seriously thought that, too. We had already cut the game up, but I felt we wouldn't have enough time. Plus, I have alot of story I want to put in game form, so releasing something Seamus related felt like a... liberation? The better thing to do, which we ARE doing now, is to save our major stories, we know they're good. And instead, work on something smaller to begin with.

So, I'm going to wait before trying to revise THIS story, save it for a third try(First try, we deleted a significant portion accidently and gave up) At risk of ruining it any more, I'd rather give Seamus a break. I would call Seamus hiatus then, but, I don't know, that'd seem like I stopped working on it, and I'll revise piece by piece. So I'll keep it production.

PS: Thank you for constructive whether than negative criticism. The former actually helps me! I'm just sad if I ever do fix Seamus to a playable and enjoyable form, the bad taste of your first playthrough might still stick with you, heh.

RPG Maker VX Ace Lite Cook Off!

Our game takes 3 hours to complete o.o

RPG Maker VX Ace Lite Cook Off!

Still waiting to get our game profile, "Seamus Chapter 1", accepted, so I can put up my download. Using wait time to keep revising, we've at least tested it to make sure it's completable :/

RPG Maker VX Ace Lite Cook Off!

Finished our game, me and Seiromem's, and gamepage is pending, ready to set up the game download as well. Already thinking of how I want to revise the game and add more to it once the competition is over, in RPG Maker VXACE. Some things in our game were meant to have more to it, but, then again, maybe it'll be better without those details. Either way, we've got our entry done!

Importing Tileset problem in VXACE

I've decided to use a Celiana tileset, and imported it into the editor, and set it up in the database. But there is a weird passability problem I'm running into. I've set the building section tiles to an X, but when I play I'm still able to walk on everything. The passability editing doesn't seem to be working? I'm using VXAce, and I'm sorry if you can't visualize what I'm talking about. I've already tested walking on the wall with passability off AND on, and no matter what, I still walk on top of the wall. Does anyone know why this is happening? It's just this tileset it seems, the default tileset works just fine! I need this tileset to work before I continue on with the game.

This is where the tileset I got is from: Tileset

Super RMN Bros. 3

World 9.... Has some of the two most Bullsh*t levels EVER.
StratoSprint and Spinning Hazards. I f****** hate those two levels now.

The enemy placement in stratosprint is FAAAAAAR too cheap. you have NO time to react to an enemy just chillin' at the edge waiting for you to arrive mid-jump. And having a leaf while trying to jump off of note blocks (or trampolines for that matter!) is just about the most annoying sh*t ever. you gently float down slowly while the wall catches up to you before you get to the jumping off part (you're holding down the run key to get the much necessary higher jump)

In general Spinning hazard is just annoying. Died far to many times when I was on the left spinner and the track was heading up. Also died from the falling just short of the top from the side...

Anyway sorry for so much negativity but those levels, I felt, were just inexcusably aggravating.

As your brother, I think it would be wise to avoid commenting just after you raged, cause it shows heh.

But anyway, I'm surprised to see that my levels didn't come till the second half, heh. I found alot of these levels to be pretty good. Me and my brother are just kinda stuck on world 9, trying to get a few more stars. But can't seem to beat any more levels. Seiromem gets very rageful at this point, heh.

RPG Maker VX Ace - Nugget Crash Course

Are there really restrictions in the trial such as amount of events and switches? I'm asking cause I don't see these on my trial, but I've heard about them being on it. I'm close to 20 switches now and I'm worried I'm not seeing this limit.

Super RMN Bros. 3

Hahahahahahahahaha, you're supposed to fly up there! If Link runs long enough with the leaf, he can jump and become a fairy for an extended period of time! I'll have to make that more clear.

B-but... i DID become a fairy and it didn't fly high enough D=
I'll even record my failure to prove it too you!1!

Quick question how do you post videos on the forum, or how else i can show the video?


When I start the game, it brings be into the first chapter with the same thing Julev said, my character first disappearing then the scene "starts". But all I get is blank messages throughout, and then the same problem Julev has, my character is gone. I could only tell what they were seeing for each message based off the voice acting.

Super RMN Bros. 3

Out of the two levels I have, one of them has a bonus star. I only add one if I really need one. I suck at hiding secrets like bonus stars heh.

And I like the chain level idea too.Maybe after the deadline, everyone can participate in a chain level while we wait for Halibabica to set it up, as one final level.