SBESTER'S PROFILE
I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
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Let's Play Hero's Realm!
Development in suspension!
monster.png
Games and Why You Play Them
post=133444post=133367Actually, I liked his analogy about the ship in a bottle; I rather feel the same way.
Right, games aren't interactive at all, or made for people to play.
To me the excitement in launching a finished game is more that I have an open ticket to do anything with the next project, and less that I've posted a completed work. :)
True for me as well, although usually I have more than one project going at a time. I mismanage my time like that often
Monster's World: A Two-Winged Dragon
Generica
What are you thinking about right now?
Hype and how it affects you
Hype and how it affects you
post=133015post=132533I am p sure that is just because the traditional venue for RM advertisement is forums, on which updates cause other people's games to fall down (or off) the page and generally are just very WOAH LOOK AT ME. On RMN if you updated your game profile page with shit like that your subscribers could enjoy it and it would inconvenience/irritate no one.
How about a pizza roll, Feld?
Cool trailers and screenshots and shit? Yeah, they got that, standard stuff. But how many developers go the extra mile by having shit like an in-universe Daily News (chronicling events that happens in the (large and expansive) Mass Effect universe) that's updated every day? Novels that detail background on characters that are actually interesting and well written? Comics that fill in the timelind gaps between the two games? Bioware has done such a good job with hyping up the Mass Effect series that they'd literally probably convince me to buy a Commander Shepard blow up doll and I can tell you right now that I'll be the line for Mass Effect 3 as well.
I am just thinking about how infuriating and FLAME-MAGNET some of this would be if it was all applied to an RM game.
post=132105
I'd like to point out that screenshots of the menu/save/load screen are really bad if you're using RM's default menu, all you're really doing is like... showing off facesets and the system graphix. Doesn't really characterize the game in terms of 'marketing'.
lol, that is why i wonder how the entire vx scene sustains itself. like, you click on some guy's topic and you see the exact same thing you would get if you opened the program yourself and clicked 'new project'. no wonder none of these people play each others games
I feel the same way. The graphics all look the exact same to me. It doesn't help that on most other forums all the VX games that get posted are by people who have never used an RM program before.













