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SBESTER'S PROFILE

I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.

Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Crime Opera II: The Floo...
The kids have grown up, and they're becoming quite dangerous.

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Translating Works

I'm in the middle of translating a popular French RPG Maker game series, for the sole purpose of improving my French. I was wondering though, if I were to attempt posting the finished product here, would it be accepted?

The reason I ask is that I currently do not have the author's consent. He seems to have disappeared under even more mysterious circumstances than RPG Advocate did... he was set to release the fourth game in the series in 2007, then I suppose no one ever heard from him again? Or at least that's what it looks like from the various forums I've been scouting. So I've decided he's dead, unless he suddenly emails me back.

I'll hold off defending my position until I absolutely need to. But what are your thoughts?

RPG Makers as Communication Technology

I don't think it's about trying to be creative or innovative, exactly. It's about trying to make a standard practice more engaging through different or unfamiliar tools. Most people describe themselves as 'visual learners', and in that way I think tools like RPG Maker could find many other uses in different professions. I like calunio's data collection example, I'm sure kids find it more fun than simple paper and pen questionnaires.

And you're correct, 2k and 2k3 are more limited than the newer makers. I mostly use them for my games because of the abundance of resources on charas project. I'm definitely no graphics artist.

Hype and how it affects you

Agreed.
It's time to move on to your next project and aim to better yourself. That's usually what happens to me (reason I've never posted any full games over the last 9 or 10 years), I get newer and better ideas and eventually try to forget my old games. Otherwise I start thinking about what they 'could have been' instead of what they are. It's nice to be proud of your back catalogue, but I'll never understand that.

Please post here oldbies. I am very tired and I cannot see very well...

I keep hoping Liquid Motion will come back.

I also used to love Sky Tower Games, they had so many hard to find RPG Maker games on there.

Oh, the good old days.

RPG Makers as Communication Technology

Well it's for a library school class (you don't know boring til you've here), so when we talk about communication technologies, we're talking about communicating information (which includes stories) rather than live peer to peer communication. I'm focusing more on what it is capable of than what it has achieved.

In regards to the Second Life machinima, that is exactly what made me think about this! We've talked about how libraries are using that in a bunch of my courses, and I always think to myself how much better some of those things would be if done on RPG Maker.

The biggest limitation I see is that it is not an online program... yet!

If users were able to interact in an online setting it would find even more uses in today's world. However, I still like the idea of using it as a library reference tool in some way. maybe even blueprinting a large academic library so users can find their way around and find what they need before they get there. It might be a cool experiment someday. I'd hafta be pretty damned bored though lol.

RPG Makers as Communication Technology

So for one of my final class assignments this term, I'm supposed to discuss a communication tool of some sort and describe its funtions, uses, history, diffusion, social implications, and future applications.

Wanting to be radically different than my classmates, I decided I would focus on the RPG Maker programs. I decided to do this because although were designed with limitations of use, and a specific audience in mind, the capabilities of the programs stretch far beyond the realm of gaming. They could be used as teaching tools, for instance, or even creating a digital, downloadable catalogue for a library or an archive of some sort. It's other possible uses simply have yet to be realized by those outside of the RPG making community.

I was hoping to get some thoughts on this. I know the history pretty well, and I'm pretty sure writing the 10 page paper will be a total breeze. But now that I'm thinking about its other possible uses, I'm very interested to see what you all think about potential applications of this technology in the future.

Eternal Paradise

Is this a Dragon Fantasy spinoff?

Officially In Production

Hmm, they're quite varied in size. The First one is I would guess 100x250. But one of them is almost twice that, and another one is about half of it. They have a really bad "My First RPG" feel to them lol, twisty but not maze-like. Of course I aim to fix that soon. I'm gonna be playing a lot of rm games in preparation to get some ideas.

What are you working on now?

Essays, of course!
And stupidly working away at the new Eden Legacy II worldmap...

Hype and how it affects you

Totally depends on the developer.
I personally only play RM games when I'm wholly consumed in making my own. When I'm taking a break from game making, I stay away from RM games completely. I'm not quite sure why, exactly, I guess it's just the way I balance newer professional game playing with amateur RM game playing.