PROGRESS REPORT

Title Source Info
1.1 version now online!
  • Progress Report
11/04/2016 12:23 AM
Update 1.2.0 - Dancing and Massacre
  • Progress Report
11/03/2016 06:45 PM
Version 1.0b in progress
  • Progress Report
11/02/2016 06:13 PM
And we're out of the woods!
  • Progress Report
11/02/2016 11:38 AM
Combat plugin starting to bear fruit
  • Progress Report
11/02/2016 02:50 AM
Technical Troubles :(
  • Progress Report
11/01/2016 11:23 PM
Status on game!
  • Progress Report
11/01/2016 08:27 PM
Update: Version 0.05.03
  • Progress Report
11/01/2016 10:44 AM
Equipment overhaul (weapons and sphaerae)
  • Progress Report
10/31/2016 09:09 PM
Version 0.5.3 released
  • Progress Report
10/31/2016 12:28 AM
Game Complete!
  • Progress Report
10/30/2016 10:27 PM
Development will continue January 2017
  • Progress Report
10/30/2016 01:21 PM
It Releases
  • Progress Report
10/30/2016 11:30 AM
Music!
  • Progress Report
10/28/2016 06:39 PM
Sorta Close to the End of October Progress Report
  • Progress Report
10/28/2016 02:52 AM
Welcome to Fleshchild v0.02 2016! Background info + Bug List
  • Progress Report
10/27/2016 03:15 AM
Let's talk about "GoldenGuard:GO!"
  • Progress Report
10/27/2016 01:56 AM
Yes
  • Progress Report
10/26/2016 06:48 PM
v1.5 Changelog
  • Progress Report
10/26/2016 09:41 AM
Version 0.5.2 released
  • Progress Report
10/26/2016 03:56 AM

Blog Categories

Announcement
Announcements for momentous events in the game's chronology
Game Design
Blogs that discuss aspects of the game's design or direction
Miscellaneous
General blogs
Progress Report
Accounts of progress in the game's development
Request
An appeal to the memberbase for help with the game's developement or testing (or other such items)

Buzzing Blogs

Devlog 96: A Sound Decision 4 post(s)
Progress Update 4 post(s)
A wild update appears! 3 post(s)
Current Update + Problem 1 post(s)
Status Update 1 post(s)
Update 13 0.3.4 0 post(s)
Version 0.6.1 released 0 post(s)
Progress Report #2: Klarice Kealborn / Random stuff 0 post(s)
Some additional skill(machanic)s for the battle system 0 post(s)
Not long to go! 0 post(s)