PROGRESS REPORT

Title Source Info
Release date for final demo
  • Progress Report
04/23/2016 04:39 PM
Curse You, Mother Nature
  • Progress Report
04/23/2016 03:38 AM
Dev blog : part 3
  • Progress Report
04/21/2016 11:28 PM
More updates, and closer to a release
  • Progress Report
04/21/2016 03:46 PM
Back to business!
  • Progress Report
04/21/2016 04:01 AM
Progress Update
  • Progress Report
04/21/2016 03:08 AM
Devlog 80: Mysteries Resolved...
  • Progress Report
04/20/2016 11:10 PM
Translation in progress
  • Progress Report
04/20/2016 04:56 PM
Dev blog : part 2
  • Progress Report
04/20/2016 11:20 AM
Dev blog : part 1
  • Progress Report
04/18/2016 06:22 PM
Demo updated. Yay?
  • Progress Report
04/18/2016 07:48 AM
Delay #1
  • Progress Report
04/17/2016 11:20 PM
Let the Graphical Overhaul Commence!
  • Progress Report
04/17/2016 07:19 PM
Working On Polish and Finishing Up
  • Progress Report
04/17/2016 04:21 PM
New Beta and the future of this project
  • Progress Report
04/17/2016 03:38 PM
All about that BATTLE SYSTEM; it's almost ready!
  • Progress Report
04/16/2016 06:33 PM
Added a trailer and website link
  • Progress Report
04/16/2016 01:07 PM
Progress Information
  • Progress Report
04/16/2016 06:58 AM
April Showers Bring Dev Updates?
  • Progress Report
04/16/2016 06:31 AM
Monster Scaling
  • Progress Report
04/16/2016 01:00 AM

Blog Categories

Announcement
Announcements for momentous events in the game's chronology
Game Design
Blogs that discuss aspects of the game's design or direction
Miscellaneous
General blogs
Progress Report
Accounts of progress in the game's development
Request
An appeal to the memberbase for help with the game's developement or testing (or other such items)

Buzzing Blogs

Tea Party progress 10 post(s)
Post-Demo Plans 6 post(s)
Beclem ready for battle, a tutorial, and something important! 5 post(s)
Ver 0.0.7 out 0 post(s)
Im back! 0 post(s)
The Beginning of the End 0 post(s)
Development delay 0 post(s)
Windmill Test #Progress 0 post(s)
Episode 4 0 post(s)
Ver 0.0.8 out 0 post(s)