CIEL'S PROFILE
i got the devils luck and play the devils music
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How come people don't explain their features? They just..
the issue wasn't whether it's possible to implement poison in a compelling way. (it's not possible for damage variance) that isn't even the discussion or the point. are we reading the same internet web page?? the point is that (99% of) people put in the same dumb bad awful garbage implementation of the same dumb bad awful garbage concept over and over because their brains don't work. if required i could rephrase this a couple dozen more times so everyone knows precisely what we are talking about here.
How come people don't explain their features? They just..
author=Link_2112
You know, sometimes things just work. Like having a poison status effect and having some variance on attacks. Do you look at new cars and think "the designs are so uninspiring because they keep using windshields and round tires"?
lol
if your mind is still at a level where it perceives these garbage design elements as indispensable components of a game, to such a degree that you would be willing to compare them to windshields and wheels on a car, you're exactly the kind of person i was describing. zero capacity for critical thought
How come people don't explain their features? They just..
because people have no idea why they put x y and z into their 'games'. they aren't thinking about that or anything else because cognitive function is beyond them. it's time to add my poison status effect and make sure attack command damage variance is between 3-12
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the crimson demesne
bloodleaf forest
the scarlet wood
idk using the same tileset/mood is fine whatever, but it just strikes me as really really weird that IN ADDITION someone would use the exact same area name when it takes a human brain 2 seconds to come up with numerous other possibilities. like, WOW. plagiarism seems to be kind of an all-or-nothing thing i guess. i've liked your stuff in the past tau, but this kind of mental process is just mystifying to me.
brb making a refmap floating island town called caldoria and 100% expect not to hear anything about it from anyone. if someone says something they're an asshole
bloodleaf forest
the scarlet wood
idk using the same tileset/mood is fine whatever, but it just strikes me as really really weird that IN ADDITION someone would use the exact same area name when it takes a human brain 2 seconds to come up with numerous other possibilities. like, WOW. plagiarism seems to be kind of an all-or-nothing thing i guess. i've liked your stuff in the past tau, but this kind of mental process is just mystifying to me.
brb making a refmap floating island town called caldoria and 100% expect not to hear anything about it from anyone. if someone says something they're an asshole
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Design & Beauty: A Look At Art Direction
author=Clyve
Moral of the story: Do the exact opposite of anything Amano does since all his shit looks the same. Is it Celes? Rosa? Cecil? I can't tell. Oh that's right BECAUSE THEY ALL LOOK THE SAME.
it is incredible how much you don't know, about things
Forever's End
Keeping it in RMN.
author=Solitayreauthor=OceanThis is so disingenuous that I cannot believe you actually believe it. I mean, I literally don't. You don't think this, stop pretending that you do.
But yeah I'd love to see stuff being made that really inspires you and challenges you like we did back in 2005!
Please do not pretend that games like Balmung Cycle and Rose Chronicles and Naufigaar or whatever it's called were the baseline of RM development in 2005 instead of rare exceptions in a sea of RTP games. You know, exactly the same way it is now.
This site features cool games on the front page every day, please do not pretend we are hiding them from you.
it's nice that you think so. there used to be a lot more 'exceptions' though.
Games we need to get over
author=Sailerius
I don't think Chrono Trigger was very good, nor do I think there's much to learn from it.
that explains a lot