CIEL'S PROFILE

Ciel
an aristocrat of rpgmaker culture
367
i got the devils luck and play the devils music

Search

Filter

How come people don't explain their features? They just..

the issue wasn't whether it's possible to implement poison in a compelling way. (it's not possible for damage variance) that isn't even the discussion or the point. are we reading the same internet web page?? the point is that (99% of) people put in the same dumb bad awful garbage implementation of the same dumb bad awful garbage concept over and over because their brains don't work. if required i could rephrase this a couple dozen more times so everyone knows precisely what we are talking about here.

How come people don't explain their features? They just..

author=Link_2112
You know, sometimes things just work. Like having a poison status effect and having some variance on attacks. Do you look at new cars and think "the designs are so uninspiring because they keep using windshields and round tires"?

lol

if your mind is still at a level where it perceives these garbage design elements as indispensable components of a game, to such a degree that you would be willing to compare them to windshields and wheels on a car, you're exactly the kind of person i was describing. zero capacity for critical thought

How come people don't explain their features? They just..

because people have no idea why they put x y and z into their 'games'. they aren't thinking about that or anything else because cognitive function is beyond them. it's time to add my poison status effect and make sure attack command damage variance is between 3-12

AT_Screen_102.png

the crimson demesne
bloodleaf forest
the scarlet wood

idk using the same tileset/mood is fine whatever, but it just strikes me as really really weird that IN ADDITION someone would use the exact same area name when it takes a human brain 2 seconds to come up with numerous other possibilities. like, WOW. plagiarism seems to be kind of an all-or-nothing thing i guess. i've liked your stuff in the past tau, but this kind of mental process is just mystifying to me.

brb making a refmap floating island town called caldoria and 100% expect not to hear anything about it from anyone. if someone says something they're an asshole

AT_Screen_102.png

redmoon forest. really

Design & Beauty: A Look At Art Direction

author=Clyve
Moral of the story: Do the exact opposite of anything Amano does since all his shit looks the same. Is it Celes? Rosa? Cecil? I can't tell. Oh that's right BECAUSE THEY ALL LOOK THE SAME.


it is incredible how much you don't know, about things

Forever's End

it's been quiet around here...

Keeping it in RMN.

author=Solitayre
author=Ocean
But yeah I'd love to see stuff being made that really inspires you and challenges you like we did back in 2005!
This is so disingenuous that I cannot believe you actually believe it. I mean, I literally don't. You don't think this, stop pretending that you do.

Please do not pretend that games like Balmung Cycle and Rose Chronicles and Naufigaar or whatever it's called were the baseline of RM development in 2005 instead of rare exceptions in a sea of RTP games. You know, exactly the same way it is now.

This site features cool games on the front page every day, please do not pretend we are hiding them from you.


it's nice that you think so. there used to be a lot more 'exceptions' though.

Games we need to get over

author=Sailerius
I don't think Chrono Trigger was very good, nor do I think there's much to learn from it.


that explains a lot

vacant sky's failure and the trends of selling rtp to stupid humans

author=DE
Sorry for the outburst, but every time this asshole opens his mouth I want to strangle him.


semper fi