I'm planning on doing a Gameboy homebrew. I've been so excited for this event for like, an entire month, and I've been learning how to program the Gameboy. It's pretty fun, it's actually really nice to write homebrew for. The CPU is super limited, but the PPU is really easy to use.
I'm planning on a game that has somewhat simple mechanics and limited graphics/audio. I think I can finish it in 2 weeks.
I'm planning on my game using the mapper MBC1 or MBC3, targeting 64KB of ROM. That means you could load the ROM and a Windows-based Gameboy emulator onto a single floppy disk.
According to Liberty, that's not allowed... I wanted to do the same thing too, trust me
I've been thinking about this since a lot of people wanted to try out GB Studio and I'm all for people trying out new engines. I came to the conclusion that as long as all the files you need to run the game fit into the 1.44 Mb then it's allowed. Think about it as sharing the floppy disk with a friend that only has a floppy disk drive, has no internet connection, and has a clean installation of Windows (aside from WinRAR and such). You would try to put the emulator along with the game, you know?
I've updated the rules to reflect this. So yeah, GB Studio is allowed as long as you can find a way to make the games run and make it fit within the restriction. (I actually found two GB emulators that are around 440kb when stripped to the basics. And even one that was 146kb!)
Yup! Everything is fair game, as long as it fits within the size limit of course. You have two weeks so if you can manage to add extra features here and there that would be amazing.
I guess this rules out including an episode of Friends in the package
Remember those weird Game Boy Advance Videos? That had movies and episodes from shows crunched to super-low quality? Well, what if an episode of Friends somehow found itself into one of those? Add some gameplay and you'll have a masterpiece in your hands!
Daaaang. That's certainly one way to turn the trope of "character gets powers from personal epiphany or arcane puberty" on its head. Seems there's a risk and reward to having a Cursed character. It's also awesome to see a scrapped idea evolve into this concept. :o
Thank you! What actually was scrapped was the recruitment stuff, but the Curse mechanics was there from the start. I'm still thinking of whether to add the expanded recruitment or not because it needs LOTS of unique dialogue (Between each possible combination of characters) and it needs unique sprites in case you fight them (when you meet enemy with enemy of course they will fight). The easiest part is eventing it all and vary the chances of recruitment/fight/nothing depending on many factors.
I'll add that only if I still have some energy left after finishing all the important stuff first. This was supposed to be an update to make the game playable and then move on to other projects but I can't help it. I want to make it the best it can be.
Mealade, sorry, but only games worked on during the event count, So sorry but you'll have to remove your post. Sorry, just following the rules.
The way I understood Marmalade's post was that they worked on the game through the month, so it includes while the event was going on. But even if that doesn't count, they said they're working on some updates for it so hey, it still counts? There are four hours left (at least over here) and that's enough time to fix stuff.
I don't know about you, but I'm gonna release a demo for someone else's game! (gets to hacking)
Hehe, I guess it doesn't. I don't think I can release a substantial update before the deadline but I guess I at least updated Cave Adventure R? I'm happy with that makerscore for now.
Had a change of mind. It's better to leave no one behind than to make the event unnecessarily longer. So here it is: The second half of S
Imma grab E-right